let's dev feb 28 2017

fixed boss swords incrementing the wrong sword when bossed drop swords
quick swap support officially enabled and permitting in non-race modes in all generators
This commit is contained in:
Karkat
2018-03-01 00:27:39 -05:00
parent e0b55d6e8f
commit c4452389bb
8 changed files with 64 additions and 8 deletions

View File

@@ -802,7 +802,12 @@ db #$00 ; #$00 = Casual (default) - #$01 = Glitched - #$02 = Speedrunner - #$FF
;--------------------------------------------------------------------------------
org $308211 ; PC 0x180211
GameType:
db #$00 ; #$00 = Randomizer (default) - #$01 = Plandomizer - #$FF = Other Editors
;---- ridn
;r - room randomization
;i - item randomization
;d - door/entrance randomization
;n - enemy randomization
db #$00 ; #$00 = Not Randomized (default)
;--------------------------------------------------------------------------------
;dgGe mutT
;d - Nonstandard Dungeon Configuration (Not Map/Compass/BigKey/SmallKeys in same quantity as vanilla)
@@ -1329,7 +1334,8 @@ dw #9999 ; Rupee Limit
; $7F5041 - Unused
; $7F5042 - Tile Upload Offset Override (Low)
; $7F5043 - Tile Upload Offset Override (High)
; $7F5044 - $7F504F - Unused
; $7F5044 - $7F5046 - NMI Auxiliary Function
; $7F5047 - $7F504F - Unused
; $7F5050 - $7F506F - Shop Block
; $7F5070 - $7F507D - Unused
; $7F507E - Clock Status
@@ -1462,7 +1468,8 @@ org $30C800 ; PC 0x184800 - 0x18487F - max 16 shops
ShopTable:
;db [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index]
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $01, $0F, $01, $57, $00, $03, $C1, $00
db $01, $FF, $00, $00, $00, $43, $A0, $00
;db $01, $0F, $01, $57, $00, $03, $C1, $00
db $02, $0F, $01, $60, $00, $03, $C1, $03
db $FF, $12, $01, $58, $00, $02, $E3, $06
db $02, $0F, $01, $57, $00, $03, $A0, $09