let's dev feb 28 2017
fixed boss swords incrementing the wrong sword when bossed drop swords quick swap support officially enabled and permitting in non-race modes in all generators
This commit is contained in:
13
tables.asm
13
tables.asm
@@ -802,7 +802,12 @@ db #$00 ; #$00 = Casual (default) - #$01 = Glitched - #$02 = Speedrunner - #$FF
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;--------------------------------------------------------------------------------
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org $308211 ; PC 0x180211
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GameType:
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db #$00 ; #$00 = Randomizer (default) - #$01 = Plandomizer - #$FF = Other Editors
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;---- ridn
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;r - room randomization
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;i - item randomization
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;d - door/entrance randomization
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;n - enemy randomization
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db #$00 ; #$00 = Not Randomized (default)
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;--------------------------------------------------------------------------------
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;dgGe mutT
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;d - Nonstandard Dungeon Configuration (Not Map/Compass/BigKey/SmallKeys in same quantity as vanilla)
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@@ -1329,7 +1334,8 @@ dw #9999 ; Rupee Limit
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; $7F5041 - Unused
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; $7F5042 - Tile Upload Offset Override (Low)
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; $7F5043 - Tile Upload Offset Override (High)
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; $7F5044 - $7F504F - Unused
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; $7F5044 - $7F5046 - NMI Auxiliary Function
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; $7F5047 - $7F504F - Unused
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; $7F5050 - $7F506F - Shop Block
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; $7F5070 - $7F507D - Unused
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; $7F507E - Clock Status
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@@ -1462,7 +1468,8 @@ org $30C800 ; PC 0x184800 - 0x18487F - max 16 shops
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ShopTable:
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;db [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index]
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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db $01, $0F, $01, $57, $00, $03, $C1, $00
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db $01, $FF, $00, $00, $00, $43, $A0, $00
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;db $01, $0F, $01, $57, $00, $03, $C1, $00
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db $02, $0F, $01, $60, $00, $03, $C1, $03
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db $FF, $12, $01, $58, $00, $02, $E3, $06
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db $02, $0F, $01, $57, $00, $03, $A0, $09
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