More platforms, fixed graphics when switching floors
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16
hooks.asm
16
hooks.asm
@@ -1943,11 +1943,23 @@ org $02C2F3 ; <- Bank02.asm:10391 (JSL Dungeon_LoadRoom)
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;================================================================================
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;================================================================================
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; Hook for graphicsoverride.asm
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; Hooks into the "Reloading all graphics" routine
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;--------------------------------------------------------------------------------
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org $00E64D ; <- Bank00.asm:5656 (STZ $00 : STX $01 : STA $02)
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JML BgGraphicsLoading
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BgGraphicsLoadingCancel:
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RTS : NOP
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BgGraphicsLoadingResume:
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;================================================================================
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;================================================================================
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;================================================================================
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; Hook when updating the floor tileset in dungeons (such as between floors)
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;--------------------------------------------------------------------------------
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org $00DF62 ; <- Bank00.asm:4672 (LDX.w #$0000 : LDY.w #$0040)
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JML ReloadingFloors
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NOP : NOP
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ReloadingFloorsResume:
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org $00DF6E ; <- A few instructions later, right after JSR Do3To4High16Bit
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ReloadingFloorsCancel:
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;================================================================================
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