let's dev aug 9 2017
fixed tablet text not displaying in swordless fixed goal item transition to triforce scene bugs fixed map carryover for hyrule castle and sewers fixed item graphics for bottle overflow fixed item graphics for armor overflow
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@@ -260,7 +260,8 @@ DialogEtherTablet:
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RTL
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+
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BIT $F4 : BVC - ; Show normal text if Y is not pressed
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LDA $7EF359 : CMP.b #$02 : !BGE .noText
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LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
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.yesText
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%LoadDialogAddress(EtherTabletText)
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PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
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RTL
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@@ -276,7 +277,8 @@ DialogBombosTablet:
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RTL
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+
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BIT $F4 : BVC - ; Show normal text if Y is not pressed
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LDA $7EF359 : CMP.b #$02 : !BGE .noText
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LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
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.yesText
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%LoadDialogAddress(BombosTabletText)
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PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
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RTL
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