let's dev aug 9 2017
fixed tablet text not displaying in swordless fixed goal item transition to triforce scene bugs fixed map carryover for hyrule castle and sewers fixed item graphics for bottle overflow fixed item graphics for armor overflow
This commit is contained in:
@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
|
|||||||
db #$00 ; expand file to 2mb
|
db #$00 ; expand file to 2mb
|
||||||
|
|
||||||
org $1FFFF8 ; <- FFFF8 timestamp rom
|
org $1FFFF8 ; <- FFFF8 timestamp rom
|
||||||
db #$20, #$17, #$08, #$08 ; year/month/day
|
db #$20, #$17, #$08, #$09 ; year/month/day
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
|
||||||
|
|||||||
@@ -260,7 +260,8 @@ DialogEtherTablet:
|
|||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||||
LDA $7EF359 : CMP.b #$02 : !BGE .noText
|
LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
||||||
|
.yesText
|
||||||
%LoadDialogAddress(EtherTabletText)
|
%LoadDialogAddress(EtherTabletText)
|
||||||
PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
||||||
RTL
|
RTL
|
||||||
@@ -276,7 +277,8 @@ DialogBombosTablet:
|
|||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||||
LDA $7EF359 : CMP.b #$02 : !BGE .noText
|
LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
||||||
|
.yesText
|
||||||
%LoadDialogAddress(BombosTabletText)
|
%LoadDialogAddress(BombosTabletText)
|
||||||
PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
||||||
RTL
|
RTL
|
||||||
|
|||||||
12
newitems.asm
12
newitems.asm
@@ -220,7 +220,7 @@ AddReceivedItemExpandedGetItem:
|
|||||||
+ CMP.b #$63 : BNE + ; RNG Pool Item (Multi)
|
+ CMP.b #$63 : BNE + ; RNG Pool Item (Multi)
|
||||||
BRL .done
|
BRL .done
|
||||||
+ CMP.b #$6A : BNE + ; Goal Collectable (Single/Triforce)
|
+ CMP.b #$6A : BNE + ; Goal Collectable (Single/Triforce)
|
||||||
JSL.l StatsFinalPrep
|
JSL.l ActivateGoal
|
||||||
BRL .done
|
BRL .done
|
||||||
+ CMP.b #$6B : BNE + ; Goal Collectable (Multi/Power Star)
|
+ CMP.b #$6B : BNE + ; Goal Collectable (Multi/Power Star)
|
||||||
BRA .multi_collect
|
BRA .multi_collect
|
||||||
@@ -228,7 +228,7 @@ AddReceivedItemExpandedGetItem:
|
|||||||
.multi_collect
|
.multi_collect
|
||||||
LDA GoalItemRequirement : BEQ ++
|
LDA GoalItemRequirement : BEQ ++
|
||||||
LDA !GOAL_COUNTER : INC : STA !GOAL_COUNTER
|
LDA !GOAL_COUNTER : INC : STA !GOAL_COUNTER
|
||||||
CMP GoalItemRequirement : !BLT ++ : JSL.l StatsFinalPrep : ++
|
CMP GoalItemRequirement : !BLT ++ : JSL.l ActivateGoal : ++
|
||||||
BRL .done
|
BRL .done
|
||||||
+ CMP.b #$70 : !BLT + : CMP.b #$80 : !BGE + ; Free Map
|
+ CMP.b #$70 : !BLT + : CMP.b #$80 : !BGE + ; Free Map
|
||||||
AND #$0F : CMP #$08 : !BGE ++
|
AND #$0F : CMP #$08 : !BGE ++
|
||||||
@@ -237,6 +237,7 @@ AddReceivedItemExpandedGetItem:
|
|||||||
++
|
++
|
||||||
!SUB #$08
|
!SUB #$08
|
||||||
%ValueShift()
|
%ValueShift()
|
||||||
|
BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
|
||||||
ORA $7EF369 : STA $7EF369 ; Map 2
|
ORA $7EF369 : STA $7EF369 ; Map 2
|
||||||
BRL .done
|
BRL .done
|
||||||
+ CMP.b #$80 : !BLT + : CMP.b #$90 : !BGE + ; Free Compass
|
+ CMP.b #$80 : !BLT + : CMP.b #$90 : !BGE + ; Free Compass
|
||||||
@@ -246,6 +247,7 @@ AddReceivedItemExpandedGetItem:
|
|||||||
++
|
++
|
||||||
!SUB #$08
|
!SUB #$08
|
||||||
%ValueShift()
|
%ValueShift()
|
||||||
|
BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
|
||||||
ORA $7EF365 : STA $7EF365 ; Compass 2
|
ORA $7EF365 : STA $7EF365 ; Compass 2
|
||||||
BRL .done
|
BRL .done
|
||||||
+ CMP.b #$90 : !BLT + : CMP.b #$A0 : !BGE + ; Free Big Key
|
+ CMP.b #$90 : !BLT + : CMP.b #$A0 : !BGE + ; Free Big Key
|
||||||
@@ -255,6 +257,7 @@ AddReceivedItemExpandedGetItem:
|
|||||||
++
|
++
|
||||||
!SUB #$08
|
!SUB #$08
|
||||||
%ValueShift()
|
%ValueShift()
|
||||||
|
BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
|
||||||
ORA $7EF367 : STA $7EF367 ; Big Key 2
|
ORA $7EF367 : STA $7EF367 ; Big Key 2
|
||||||
BRL .done
|
BRL .done
|
||||||
+ CMP.b #$A0 : !BLT + : CMP.b #$B0 : !BGE + ; Free Small Key
|
+ CMP.b #$A0 : !BLT + : CMP.b #$B0 : !BGE + ; Free Small Key
|
||||||
@@ -802,3 +805,8 @@ CountBottles:
|
|||||||
TXA
|
TXA
|
||||||
RTS
|
RTS
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
ActivateGoal:
|
||||||
|
STZ $11
|
||||||
|
STZ $B0
|
||||||
|
JMP.l StatsFinalPrep
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
@@ -10,7 +10,7 @@ HeartPiece_Lumberjack_Tree:
|
|||||||
HeartPiece_Spectacle_Cave:
|
HeartPiece_Spectacle_Cave:
|
||||||
db #$17
|
db #$17
|
||||||
HeartPiece_Circle_Bushes:
|
HeartPiece_Circle_Bushes:
|
||||||
db #$17
|
db #$3D
|
||||||
HeartPiece_Graveyard_Warp:
|
HeartPiece_Graveyard_Warp:
|
||||||
db #$17
|
db #$17
|
||||||
HeartPiece_Mire_Warp:
|
HeartPiece_Mire_Warp:
|
||||||
@@ -644,7 +644,7 @@ HeartContainer_Mothula:
|
|||||||
HeartContainer_Blind:
|
HeartContainer_Blind:
|
||||||
db #$3E
|
db #$3E
|
||||||
HeartContainer_Kholdstare:
|
HeartContainer_Kholdstare:
|
||||||
db #$3E
|
db #$6A
|
||||||
HeartContainer_Vitreous:
|
HeartContainer_Vitreous:
|
||||||
db #$3E
|
db #$3E
|
||||||
HeartContainer_Trinexx:
|
HeartContainer_Trinexx:
|
||||||
|
|||||||
@@ -8,6 +8,22 @@
|
|||||||
; out: A - Sprite GFX ID
|
; out: A - Sprite GFX ID
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
GetSpriteID:
|
GetSpriteID:
|
||||||
|
|
||||||
|
CMP.b #$16 : BEQ .bottle ; Bottle
|
||||||
|
CMP.b #$2B : BEQ .bottle ; Red Potion w/bottle
|
||||||
|
CMP.b #$2C : BEQ .bottle ; Green Potion w/bottle
|
||||||
|
CMP.b #$2D : BEQ .bottle ; Blue Potion w/bottle
|
||||||
|
CMP.b #$3C : BEQ .bottle ; Bee w/bottle
|
||||||
|
CMP.b #$3D : BEQ .bottle ; Fairy w/bottle
|
||||||
|
CMP.b #$48 : BEQ .bottle ; Gold Bee w/bottle
|
||||||
|
BRA .notBottle
|
||||||
|
.bottle
|
||||||
|
PHA : JSR.w CountBottles : CMP.l BottleLimit : !BLT +
|
||||||
|
PLA : LDA.l BottleLimitReplacement
|
||||||
|
JSL.l GetSpriteID
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
PLA : .notBottle
|
||||||
PHX
|
PHX
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
;--------
|
;--------
|
||||||
@@ -20,6 +36,13 @@ RTL
|
|||||||
JSL.l GetRNGItemSingle : JMP GetSpriteID
|
JSL.l GetRNGItemSingle : JMP GetSpriteID
|
||||||
++ CMP.b #$FB : BNE ++ ; RNG Item (Multi)
|
++ CMP.b #$FB : BNE ++ ; RNG Item (Multi)
|
||||||
JSL.l GetRNGItemMulti : JMP GetSpriteID
|
JSL.l GetRNGItemMulti : JMP GetSpriteID
|
||||||
|
++ CMP.b #$FD : BNE ++ ; Progressive Armor
|
||||||
|
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
|
||||||
|
LDA.l ProgressiveArmorReplacement
|
||||||
|
JSL.l GetSpriteID
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
LDA.b #$04 : RTL
|
||||||
++ CMP.b #$FE : BNE ++ ; Progressive Sword
|
++ CMP.b #$FE : BNE ++ ; Progressive Sword
|
||||||
LDA $7EF359
|
LDA $7EF359
|
||||||
CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
|
CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
|
||||||
@@ -80,7 +103,7 @@ RTL
|
|||||||
db $FE, $FF ; Progressive Sword & Shield
|
db $FE, $FF ; Progressive Sword & Shield
|
||||||
|
|
||||||
;6x
|
;6x
|
||||||
db $04, $0D ; Progressive Armor & Gloves
|
db $FD, $0D ; Progressive Armor & Gloves
|
||||||
db $FA, $FB ; RNG Single & Multi
|
db $FA, $FB ; RNG Single & Multi
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
db $49, $4A, $49 ; Goal Item Single, Multi & Alt Multi
|
db $49, $4A, $49 ; Goal Item Single, Multi & Alt Multi
|
||||||
@@ -106,6 +129,22 @@ RTL
|
|||||||
; out: A - Palette
|
; out: A - Palette
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
GetSpritePalette:
|
GetSpritePalette:
|
||||||
|
|
||||||
|
CMP.b #$16 : BEQ .bottle ; Bottle
|
||||||
|
CMP.b #$2B : BEQ .bottle ; Red Potion w/bottle
|
||||||
|
CMP.b #$2C : BEQ .bottle ; Green Potion w/bottle
|
||||||
|
CMP.b #$2D : BEQ .bottle ; Blue Potion w/bottle
|
||||||
|
CMP.b #$3C : BEQ .bottle ; Bee w/bottle
|
||||||
|
CMP.b #$3D : BEQ .bottle ; Fairy w/bottle
|
||||||
|
CMP.b #$48 : BEQ .bottle ; Gold Bee w/bottle
|
||||||
|
BRA .notBottle
|
||||||
|
.bottle
|
||||||
|
PHA : JSR.w CountBottles : CMP.l BottleLimit : !BLT +
|
||||||
|
PLA : LDA.l BottleLimitReplacement
|
||||||
|
JSL.l GetSpritePalette
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
PLA : .notBottle
|
||||||
PHX
|
PHX
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
;--------
|
;--------
|
||||||
@@ -141,7 +180,11 @@ RTL
|
|||||||
+ ; Everything Else
|
+ ; Everything Else
|
||||||
LDA.b #$08 : RTL
|
LDA.b #$08 : RTL
|
||||||
++ : CMP.b #$FF : BNE ++ ; Progressive Armor
|
++ : CMP.b #$FF : BNE ++ ; Progressive Armor
|
||||||
LDA $7EF35B : BNE + ; Green Tunic
|
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
|
||||||
|
LDA.l ProgressiveArmorReplacement
|
||||||
|
JSL.l GetSpritePalette
|
||||||
|
RTL
|
||||||
|
+ : CMP.b #$00 : BNE + ; Green Tunic
|
||||||
LDA.b #$04 : RTL
|
LDA.b #$04 : RTL
|
||||||
+ ; Everything Else
|
+ ; Everything Else
|
||||||
LDA.b #$02 : RTL
|
LDA.b #$02 : RTL
|
||||||
@@ -205,13 +248,28 @@ IsNarrowSprite:
|
|||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
|
||||||
;--------
|
;--------
|
||||||
CMP.b #$5E : BNE ++ ; Special Handler for Progressive Sword
|
CMP.b #$16 : BEQ .bottle ; Bottle
|
||||||
|
CMP.b #$2B : BEQ .bottle ; Red Potion w/bottle
|
||||||
|
CMP.b #$2C : BEQ .bottle ; Green Potion w/bottle
|
||||||
|
CMP.b #$2D : BEQ .bottle ; Blue Potion w/bottle
|
||||||
|
CMP.b #$3C : BEQ .bottle ; Bee w/bottle
|
||||||
|
CMP.b #$3D : BEQ .bottle ; Fairy w/bottle
|
||||||
|
CMP.b #$48 : BEQ .bottle ; Gold Bee w/bottle
|
||||||
|
BRA .notBottle
|
||||||
|
.bottle
|
||||||
|
JSR.w CountBottles : CMP.l BottleLimit : !BLT +
|
||||||
|
LDA.l BottleLimitReplacement
|
||||||
|
JSL.l IsNarrowSprite
|
||||||
|
BRL .done
|
||||||
|
+ : BRA .continue
|
||||||
|
.notBottle
|
||||||
|
CMP.b #$5E : BNE ++ ; Progressive Sword
|
||||||
LDA $7EF359 : CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
|
LDA $7EF359 : CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
|
||||||
LDA.l ProgressiveSwordReplacement
|
LDA.l ProgressiveSwordReplacement
|
||||||
JSL.l IsNarrowSprite
|
JSL.l IsNarrowSprite
|
||||||
BRA .done
|
BRA .done
|
||||||
+ : BRA .continue
|
+ : BRA .continue
|
||||||
++ : CMP.b #$5F : BNE ++ ; Special Handler for Progressive Shield
|
++ : CMP.b #$5F : BNE ++ ; Progressive Shield
|
||||||
LDA !PROGRESSIVE_SHIELD : AND #$C0 : BNE + : SEC : BRA .done ; No Shield
|
LDA !PROGRESSIVE_SHIELD : AND #$C0 : BNE + : SEC : BRA .done ; No Shield
|
||||||
LSR #6 : CMP.l ProgressiveShieldLimit : !BLT + ; Progressive Shield Limit
|
LSR #6 : CMP.l ProgressiveShieldLimit : !BLT + ; Progressive Shield Limit
|
||||||
LDA.l ProgressiveShieldReplacement
|
LDA.l ProgressiveShieldReplacement
|
||||||
@@ -220,6 +278,12 @@ IsNarrowSprite:
|
|||||||
+
|
+
|
||||||
;LDA $7EF35A : BNE + : SEC : BRA .done : +; No Shield
|
;LDA $7EF35A : BNE + : SEC : BRA .done : +; No Shield
|
||||||
BRA .false ; Everything Else
|
BRA .false ; Everything Else
|
||||||
|
++ CMP.b #$60 : BNE ++ ; Progressive Armor
|
||||||
|
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
|
||||||
|
LDA.l ProgressiveArmorReplacement
|
||||||
|
JSL.l IsNarrowSprite
|
||||||
|
BRA .done
|
||||||
|
+
|
||||||
++ CMP.b #$62 : BNE ++ ; RNG Item (Single)
|
++ CMP.b #$62 : BNE ++ ; RNG Item (Single)
|
||||||
JSL.l GetRNGItemSingle : BRA .continue
|
JSL.l GetRNGItemSingle : BRA .continue
|
||||||
++ CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
++ CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
||||||
|
|||||||
Reference in New Issue
Block a user