Merge pull request #159 from cassidoxa/sram_rework

SRAM Re-work
This commit is contained in:
Lexi Rose
2022-04-05 09:38:27 -05:00
committed by GitHub
67 changed files with 2078 additions and 1652 deletions

View File

@@ -63,8 +63,8 @@ org $00FFF4 : dw SoftwareInterrupt
;================================================================================
; Dungeon Entrance Hook (works, but not needed at the moment)
;--------------------------------------------------------------------------------
;org $02D8C7 ; <- 158C7 - Bank02.asm : 10981 (STA $7EC172)
;JSL.l OnDungeonEntrance
org $02D8C7 ; <- 158C7 - Bank02.asm : 10981 (STA $7EC172)
JSL.l OnDungeonEntrance
;--------------------------------------------------------------------------------
;================================================================================
@@ -236,6 +236,8 @@ LDA.l HeartCursorPositions, X
org $0CDAEB ; <- 65AEB : Bank0C.asm : 3571-3575,3581-3587 (...) [LDA $0B12 : AND #$03]
; JP here is different. Indicated line number implement the US version of the same functionality
JSL.l WrapCharacterPosition : NOP
org $0CD75E ; bank_0C.asm (dl NameFile_MakeScreenVisible)
dl MaybeForceFileName
;--------------------------------------------------------------------------------
org $0CE43A ; No assembly source. Makes name entry box wider
db $2C
@@ -330,9 +332,8 @@ org $0CCE85 ; <- Bank0C.asm : 1953 (LDA $C8 : ASL A : INC #2 : STA $701FFE)
NOP #4
;--------------------------------------------------------------------------------
org $0CDB4C ; <- Bank0C.asm : 3655 (LDA $C8 : ASL A : INC #2 : STA $701FFE : TAX)
JSL OnFileCreation
JML OnFileCreation
NOP
;Additionally, display inventory swap starting equipment on file select
;--------------------------------------------------------------------------------
org $09F5EA ; <- module_death.asm : 510 (LDA $701FFE : TAX : DEX #2)
LDA.w #$0002 : NOP
@@ -556,17 +557,13 @@ JSL.l CheckGanonHammerDamage : NOP
org $02B797 ; <- 13797 - Bank02.asm : 8712 (LDA.b #$19 : STA $10)
JSL.l StatsFinalPrep
;--------------------------------------------------------------------------------
org $07A95B ; <- 3A95B - Bank07.asm : 6565 (JSL Dungeon_SaveRoomData)
org $07A95B ; <- 3A95B - Bank07.asm : 6565 (JSL Dungeon_SaveRoomDataWRAM)
JSL.l IncrementUWMirror
;--------------------------------------------------------------------------------
org $0288D1 ; <- 108D1 - Bank02.asm : 1690 (STZ $0646)
JSL.l IndoorSubtileTransitionCounter
NOP #2
;--------------------------------------------------------------------------------
org $07B574 ; <- 3B574 - Bank07.asm : 8519 (LDA.b #$01 : STA $02E9)
JSL.l IncrementChestCounter
NOP
;--------------------------------------------------------------------------------
;org $05FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
;JSL.l IncrementSmallKeys
;--------------------------------------------------------------------------------
@@ -734,7 +731,7 @@ JSL.l GetItemDamageValue
;================================================================================
; Misc Stats
;--------------------------------------------------------------------------------
org $029E2E ; <- 11E2E - module_ganon_emerges.asm : 59 (JSL Dungeon_SaveRoomData.justKeys)
org $029E2E ; <- 11E2E - module_ganon_emerges.asm : 59 (JSL Dungeon_SaveRoomDataWRAM.justKeys)
JSL.l OnAga2Defeated
;--------------------------------------------------------------------------------
org $0DDBDE ; <- 6DBDE - headsup_display.asm : 105 (DEC A : BPL .subtractRupees)
@@ -1700,7 +1697,7 @@ JSL.l FixAga2Bunny : NOP
; Open Mode Fixes
;--------------------------------------------------------------------------------
org $05DF65 ; <- 2DF65 - sprite_uncle_and_priest.asm:994 - (LDA.b #$01 : STA $7EF3C5)
JSL.l SetUncleRainState : RTS
NOP #6
;--------------------------------------------------------------------------------
;org $0280DD ; <- 100DD - Bank02.asm:298 - (LDA $7EF3C5 : CMP.b #$02 : BCC .indoors)
;JSL.l ForceLinksHouse
@@ -2123,7 +2120,7 @@ JSL.l ItemCheck_TreeKid2
org $06AF9B ; <- 32F9B - FluteBoy_Chillin : 73 : LDA $7EF34C : CMP.b #$02 : BCS .player_has_flute
;NOP #8
LDA !HAS_GROVE_ITEM : AND.b #$01
LDA HasGroveItem : AND.b #$01
db #$D0 ; BNE
org $06B062 ; <- 33062 - FluteAardvark_InitialStateFromFluteState : 225 : LDA $7EF34C : AND.b #$03 : !BGE #$05
@@ -2420,15 +2417,13 @@ Overworld_Hole_End:
;--------------------------------------------------------------------------------
;================================================================================
; Disable pyramid hole check for killing aga2
; Replace pyramid hole check for killing aga2
;
; this check is intended to prevent getting fluted out a second time if you
; return to his room after already killing him once. But with a pre-opened
; pyramid hole, it can cause you to get stuck there on killing him the first
; time. So we change it, and accept the flute out if you return.
; return to his room after already killing him once.
;---------------------------------------------------------------------------------
org $01C753 ; 0C753 = Bank01:10398 (LDA $7EF2DB : AND.b #$20 : BNE .return)
db $00 ; (originally $20)
org $01C74E ; 00C74E - bank_01.asm:13281 - (LDA.l $7EF2DB : AND.b #$20)
LDA.l Aga2Duck : NOP #2
;================================================================================
; Music fixes
@@ -2494,7 +2489,7 @@ org $00DF62 ; <- Bank00.asm:4672 (LDX.w #$0000 : LDY.w #$0040)
JML ReloadingFloors
NOP : NOP
ReloadingFloorsResume:
org $00DF6E ; <- A few instructions later, right after JSR Do3To4High16Bit
org $00DF6E ; <- A few instructions later, right after JSR Do3To.high16Bit
ReloadingFloorsCancel:
;================================================================================
@@ -2505,7 +2500,7 @@ org $07A055 ; <- Bank07.asm:5205 (LDA $0B99 : BEQ BRANCH_DELTA)
JSL.l ArrowGame : NOP #14
org $07A06C ; <- Bank07.asm:5215 (LDA $7EF377 : BEQ BRANCH_EPSILON)
JSL.l DecrementArrows : SKIP 2 : NOP : LDA $7EF377
JSL.l DecrementArrows : SKIP 2 : NOP : LDA CurrentArrows
;================================================================================
;================================================================================