Move compass counts to ROM and trackable RAM
Add flag if compass HUD count has been displayed in SRAM Move low hearts fix from tables.asm to bugfixes.asm Rearrange dungeon stats in SRAM to match door rando ROM
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46
newitems.asm
46
newitems.asm
@@ -1120,3 +1120,49 @@ ChestPrep:
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SEC
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RTL
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;--------------------------------------------------------------------------------
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; Set a flag in SRAM if we pick up a compass in its own dungeon with HUD compass
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; counts on
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MaybeFlagCompassTotalPickup:
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LDA CompassMode : BEQ .done
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LDA $040C : CMP #$FF : BEQ .done
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LSR : STA $04 : LDA #$0F : !SUB $04 ; Compute flag "index"
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CPY #$25 : BEQ .setFlag ; Set flag if it's a compass for this dungeon
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STA $04
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TYA : AND #$0F : CMP $04 : BNE .done ; Check if compass is for this dungeon
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.setFlag
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CMP #$08 : !BGE ++
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%ValueShift()
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ORA CompassCountDisplay : STA CompassCountDisplay
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BRA .done
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++
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!SUB #$08
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%ValueShift()
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BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
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ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
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.done
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RTL
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;--------------------------------------------------------------------------------
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; Set the compass count display flag if we're entering a dungeon and alerady have
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; that compass
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MaybeFlagCompassTotalEntrance:
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LDX $040C : CPX #$FF : BEQ .done ; Skip if we're not entering dungeon
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LDA CompassMode : BEQ .done ; Skip if we're not showing compass counts
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CMP.w #$0002 : BEQ .countShown
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LDA CompassField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have compass
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.countShown
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SEP #$20
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TXA : LSR : STA.b $04 : LDA.b #$0F : !SUB $04 ; Compute flag "index"
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CMP #$08 : !BGE ++
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%ValueShift()
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ORA CompassCountDisplay : STA CompassCountDisplay
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REP #$20
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BRA .done
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++
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!SUB #$08
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%ValueShift()
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BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
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ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
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REP #$20
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.done
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RTL
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;--------------------------------------------------------------------------------
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