BRL -> JMP
This commit is contained in:
212
inventory.asm
212
inventory.asm
@@ -60,7 +60,7 @@ RTL
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LDA !INVENTORY_SWAP : AND #$C0 : CMP #$C0 : BNE .errorJump ; make sure we have both boomerangs
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LDA $7EF341 : EOR #$03 : STA $7EF341 ; swap blue & red boomerang
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LDA.b #$20 : STA $012F ; menu select sound
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BRL .captured
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JMP .captured
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+ CMP #$01 : BNE + ; bow
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LDA !INVENTORY_SWAP_2 : AND #$C0 : CMP #$C0 : BNE .errorJump ; make sure we have both bows
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PHX : LDX.b #$00 ; scan ancilla table for arrows
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@@ -77,7 +77,7 @@ RTL
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++
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LDA $7EF340 : !SUB #$01 : EOR #$02 : !ADD #$01 : STA $7EF340 ; swap bows
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LDA.b #$20 : STA $012F ; menu select sound
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BRL .captured
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JMP .captured
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+ BRA +
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.errorJump
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BRA .errorJump2
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@@ -85,7 +85,7 @@ RTL
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LDA !INVENTORY_SWAP : AND #$30 : CMP #$30 : BNE .errorJump ; make sure we have mushroom & magic powder
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LDA $7EF344 : EOR #$03 : STA $7EF344 ; swap mushroom & magic powder
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LDA.b #$20 : STA $012F ; menu select sound
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BRL .captured
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JMP .captured
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+ BRA +
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.errorJump2
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BRA .error
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@@ -203,61 +203,61 @@ AddInventory:
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PHA : PHX : PHP
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CPY.b #$0C : BNE + ; Blue Boomerang
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LDA !INVENTORY_SWAP : ORA #$80 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$2A : BNE + ; Red Boomerang
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LDA !INVENTORY_SWAP : ORA #$40 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$29 : BNE + ; Mushroom
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LDA !INVENTORY_SWAP : ORA #$28 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$0D : BNE + ; Magic Powder
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LDA !INVENTORY_SWAP : ORA #$10 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$13 : BNE + ; Shovel
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LDA !INVENTORY_SWAP : ORA #$04 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$14 : BNE + ; Flute (Inactive)
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LDA !INVENTORY_SWAP : ORA #$02 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$4A : BNE + ; Flute (Active)
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LDA !INVENTORY_SWAP : ORA #$01 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$0B : BNE + ; Bow
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LDA ArrowMode : BNE +++
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LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2
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+++
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$3A : BNE + ; Bow & Arrows
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LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$3B : BNE + ; Bow & Silver Arrows
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LDA !INVENTORY_SWAP_2 : ORA #$40 : STA !INVENTORY_SWAP_2
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LDA ArrowMode : BNE +++
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LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2 ; activate wood arrows when not in rupee bow
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+++
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$43 : BNE + ; Single arrow
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LDA ArrowMode : BEQ +++
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LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2 ; activate wood arrows in quick-swap
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+++
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$58 : BNE + ; Upgrade-Only Silver Arrows
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LDA !INVENTORY_SWAP_2 : ORA #$40 : STA !INVENTORY_SWAP_2
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+
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.incrementCounts
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LDA !LOCK_STATS : BEQ + : BRL .done : +
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LDA !LOCK_STATS : BEQ + : JMP .done : +
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; don't count any of this stuff
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CPY.b #$20 : BNE + : BRL .itemCounts : + ; Crystal
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CPY.b #$26 : BNE + : BRL .itemCounts : + ; Heart Piece Completion Heart
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CPY.b #$2E : BNE + : BRL .itemCounts : + ; Red Potion (Refill)
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CPY.b #$2F : BNE + : BRL .itemCounts : + ; Green Potion (Refill)
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CPY.b #$30 : BNE + : BRL .itemCounts : + ; Blue Potion (Refill)
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CPY.b #$37 : BNE + : BRL .itemCounts : + ; Pendant
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CPY.b #$38 : BNE + : BRL .itemCounts : + ; Pendant
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CPY.b #$39 : BNE + : BRL .itemCounts : + ; Pendant
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CPY.b #$00 : BNE + : BRL .itemCounts : + ; Uncle Sword & Shield
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CPY.b #$20 : BNE + : JMP .itemCounts : + ; Crystal
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CPY.b #$26 : BNE + : JMP .itemCounts : + ; Heart Piece Completion Heart
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CPY.b #$2E : BNE + : JMP .itemCounts : + ; Red Potion (Refill)
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CPY.b #$2F : BNE + : JMP .itemCounts : + ; Green Potion (Refill)
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CPY.b #$30 : BNE + : JMP .itemCounts : + ; Blue Potion (Refill)
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CPY.b #$37 : BNE + : JMP .itemCounts : + ; Pendant
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CPY.b #$38 : BNE + : JMP .itemCounts : + ; Pendant
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CPY.b #$39 : BNE + : JMP .itemCounts : + ; Pendant
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CPY.b #$00 : BNE + : JMP .itemCounts : + ; Uncle Sword & Shield
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CPY.b #$04 : !BLT .isSword ; Swords - Skip Shop/Fairy Check for Swords
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CPY.b #$49 : BEQ .isSword
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@@ -265,32 +265,32 @@ AddInventory:
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CPY.b #$5E : BEQ .isSword
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BRA +
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.isSword
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BRL .dungeonCounts
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JMP .dungeonCounts
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+
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CPY.b #$3B : BNE + : BRL .dungeonCounts : + ; Silver Arrow Bow - Skip Shop/Fairy Check for Silver Arrow Bow
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CPY.b #$3B : BNE + : JMP .dungeonCounts : + ; Silver Arrow Bow - Skip Shop/Fairy Check for Silver Arrow Bow
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LDA $1B : BEQ ++ ; skip shop check if outdoors
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LDA $02E9 : CMP.b #$01 : BEQ ++ ; skip shop check for chests
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PHP : REP #$20 ; set 16-bit accumulator
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LDA $048E
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CMP.w #274 : BNE + : BRL .shop : + ; dark world death mountain shop, ornamental shield shop
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CMP.w #271 : BNE + : BRL .shop : + ; villiage of outcasts shop, lumberjack shop, lake hylia shop, dark world magic shop
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CMP.w #272 : BNE + : BRL .shop : + ; red shield shop
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CMP.w #284 : BNE + : BRL .shop : + ; bomb shop
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;CMP.w #265 : BNE + : BRL .shop : + ; potion shop - commented this out because it's easier to just block potion refills because this one interferes with the powder item being counted
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;CMP.w #271 : BNE + : BRL .shop : + ; lake hylia shop
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CMP.w #287 : BNE + : BRL .shop : + ; kakariko shop
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CMP.w #255 : BNE + : BRL .shop : + ; light world death mountain shop
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CMP.w #276 : BNE + : BRL .shop : + ; waterfall fairy
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CMP.w #277 : BNE + : BRL .shop : + ; upgrade fairy (shop)
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CMP.w #278 : BNE + : BRL .shop : + ; pyramid fairy
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CMP.w #274 : BNE + : JMP .shop : + ; dark world death mountain shop, ornamental shield shop
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CMP.w #271 : BNE + : JMP .shop : + ; villiage of outcasts shop, lumberjack shop, lake hylia shop, dark world magic shop
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CMP.w #272 : BNE + : JMP .shop : + ; red shield shop
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CMP.w #284 : BNE + : JMP .shop : + ; bomb shop
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;CMP.w #265 : BNE + : JMP .shop : + ; potion shop - commented this out because it's easier to just block potion refills because this one interferes with the powder item being counted
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;CMP.w #271 : BNE + : JMP .shop : + ; lake hylia shop
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CMP.w #287 : BNE + : JMP .shop : + ; kakariko shop
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CMP.w #255 : BNE + : JMP .shop : + ; light world death mountain shop
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CMP.w #276 : BNE + : JMP .shop : + ; waterfall fairy
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CMP.w #277 : BNE + : JMP .shop : + ; upgrade fairy (shop)
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CMP.w #278 : BNE + : JMP .shop : + ; pyramid fairy
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PLP : BRA ++
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.shop
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PLP : BRL .done
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PLP : JMP .done
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++
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.dungeonCounts
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LDA $1B : BNE + : BRL .fullItemCounts : +
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LDA $1B : BNE + : JMP .fullItemCounts : +
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; ==BEGIN INDOOR-ONLY SECTION
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;REP #$20 ; Set 16-bit Accumulator
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@@ -307,54 +307,54 @@ AddInventory:
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BRA ++
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+ CMP.b #$02 : BNE + ; Hyrule Castle (Escape)
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++
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CPY.b #$32 : BNE ++ : BRL .itemCounts : ++ ; Ball & Chain Guard's Big Key
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CPY.b #$32 : BNE ++ : JMP .itemCounts : ++ ; Ball & Chain Guard's Big Key
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%TopHalf($7EF434)
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BRL .fullItemCounts
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JMP .fullItemCounts
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+ CMP.b #$04 : BNE + ; Eastern Palace
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LDA $7EF436 : INC : AND #$07 : TAX
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LDA $7EF436 : AND #$F8 : STA $7EF436
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TXA : ORA $7EF436 : STA $7EF436
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BRL .fullItemCounts
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JMP .fullItemCounts
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+ CMP.b #$06 : BNE + ; Desert Palace
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LDA $7EF435 : !ADD #$20 : STA $7EF435
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BRL .fullItemCounts
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JMP .fullItemCounts
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+ CMP.b #$08 : BNE + ; Agahnim's Tower
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LDA $7EF435 : INC : AND #$03 : TAX
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LDA $7EF435 : AND #$FC : STA $7EF435
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TXA : ORA $7EF435 : STA $7EF435
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BRL .fullItemCounts
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JMP .fullItemCounts
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+ CMP.b #$0A : BNE + ; Swamp Palace
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%BottomHalf($7EF439)
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BRL .fullItemCounts
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JMP .fullItemCounts
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+ CMP.b #$0C : BNE + ; Palace of Darkness
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%BottomHalf($7EF434)
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BRL .fullItemCounts
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JMP .fullItemCounts
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+ CMP.b #$0E : BNE + ; Misery Mire
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%BottomHalf($7EF438)
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BRL .fullItemCounts
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JMP .fullItemCounts
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+ CMP.b #$10 : BNE + ; Skull Woods
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%TopHalf($7EF437)
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BRL .fullItemCounts
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JMP .fullItemCounts
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+ CMP.b #$12 : BNE + ; Ice Palace
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%TopHalf($7EF438)
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BRL .fullItemCounts
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JMP .fullItemCounts
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+ CMP.b #$14 : BNE + ; Tower of Hera
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LDA $7EF435 : !ADD #$04 : AND #$1C : TAX
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LDA $7EF435 : AND #$E3 : STA $7EF435
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TXA : ORA $7EF435 : STA $7EF435
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BRL .fullItemCounts
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JMP .fullItemCounts
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+ CMP.b #$16 : BNE + ; Thieves' Town
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%BottomHalf($7EF437)
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BRL .fullItemCounts
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JMP .fullItemCounts
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+ CMP.b #$18 : BNE + ; Turtle Rock
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%TopHalf($7EF439)
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BRL .fullItemCounts
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JMP .fullItemCounts
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+ CMP.b #$1A : BNE + ; Ganon's Tower
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LDA $7EF436 : !ADD #$08 : STA $7EF436
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LDA $7EF366 : AND #$04 : BNE ++
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JSR .incrementGTowerPreBigKey
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++
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;BRL .fullItemCounts
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;JMP .fullItemCounts
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+
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; == END INDOOR-ONLY SECTION
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@@ -379,178 +379,178 @@ AddInventory:
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CPY.b #$00 : BNE + ; Fighter's Sword & Fighter's Shield
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JSR .incrementSword
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JSR .incrementShield
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BRL .done
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JMP .done
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+ CPY.b #$01 : BNE + ; Master Sword
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JSR .incrementSword
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BRL .done
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JMP .done
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+ CPY.b #$02 : BNE + ; Tempered Sword
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JSR .incrementSword
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BRL .done
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JMP .done
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+ CPY.b #$03 : BNE + ; Golden Sword
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JSR .incrementSword
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BRL .done
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JMP .done
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+ CPY.b #$04 : BNE + ; Fighter's Shield
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JSR .incrementShield
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BRL .done
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JMP .done
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+ CPY.b #$05 : BNE + ; Red Shield
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JSR .incrementShield
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BRL .done
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JMP .done
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+ CPY.b #$06 : BNE + ; Mirror Shield
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JSR .incrementShield
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BRL .done
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JMP .done
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+ CPY.b #$07 : !BLT + ; Items $07 - $0D
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CPY.b #$0E : !BGE +
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JSR .incrementY
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BRL .done
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JMP .done
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+ CPY.b #$14 : BNE + ; Flute (Inactive) - LEAVE THIS ABOVE THE 0F-16 CONDITION - kkat
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JSR .stampFlute
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JSR .incrementY
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BRL .done
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JMP .done
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+ CPY.b #$0F : !BLT + ; Items $0F - $16
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CPY.b #$17 : !BGE +
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JSR .incrementY
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BRL .done
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JMP .done
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+ CPY.b #$17 : BNE + ; Heart Piece
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JSR .incrementHeartPiece
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BRL .done
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JMP .done
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+ CPY.b #$18 : !BLT + ; Items $18 - $19
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CPY.b #$1A : !BGE +
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JSR .incrementY
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BRL .done
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JMP .done
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+ CPY.b #$1A : BNE + ; Magic Mirror
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JSR .stampMirror
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JSR .incrementY
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BRL .done
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JMP .done
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+ CPY.b #$1D : BNE + ; Book of Mudora - LEAVE THIS ABOVE THE 1B-1F CONDITION - kkat
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JSR .incrementY
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BRL .done
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JMP .done
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+ CPY.b #$1B : !BLT + ; Items $1B - $1F
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CPY.b #$20 : !BGE +
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JSR .incrementA
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BRL .done
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JMP .done
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+ CPY.b #$20 : BNE + ; Crystal
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JSR .incrementCrystal
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BRL .done
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JMP .done
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+ CPY.b #$21 : BNE + ; Bug Net
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JSR .incrementY
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BRL .done
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JMP .done
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+ CPY.b #$22 : !BLT + ; Items $22 - $23
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CPY.b #$24 : !BGE +
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JSR .incrementMail
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BRL .done
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JMP .done
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+ CPY.b #$24 : BNE + ; Small Key
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JSR .incrementKey
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BRL .done
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JMP .done
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||||
+ CPY.b #$25 : BNE + ; Compass
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JSR .incrementCompass
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BRL .done
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JMP .done
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||||
+ CPY.b #$26 : BNE + ; Liar Heart (Container)
|
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;JSR .incrementHeartContainer
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||||
BRL .done
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||||
JMP .done
|
||||
+ CPY.b #$27 : BNE + ; 1 Bomb
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JSR .maybeIncrementBombs
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BRL .done
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||||
JMP .done
|
||||
+ CPY.b #$28 : BNE + ; 3 Bombs
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||||
JSR .maybeIncrementBombs
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||||
BRL .done
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||||
JMP .done
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||||
+ CPY.b #$29 : BNE + ; Musoroom
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JSR .incrementY
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||||
BRL .done
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||||
JMP .done
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||||
+ CPY.b #$2A : !BLT + ; Items $2A - $2D
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||||
CPY.b #$2E : !BGE +
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||||
JSR .incrementY
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||||
BRL .done
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||||
JMP .done
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+ CPY.b #$31 : BNE + ; 10 Bombs
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JSR .maybeIncrementBombs
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||||
BRL .done
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JMP .done
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||||
+ CPY.b #$32 : BNE + ; Big Key
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JSR .incrementBigKey
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BRL .done
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JMP .done
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||||
+ CPY.b #$33 : BNE + ; Map
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JSR .incrementMap
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BRL .done
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||||
JMP .done
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+ CPY.b #$37 : !BLT + ; Items $37 - $39 - Pendants
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CPY.b #$3A : !BGE +
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JSR .incrementPendant
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||||
BRL .done
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||||
JMP .done
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||||
+ CPY.b #$3A : !BLT + ; Items $3A - $3B - Bow & Silver Arrows
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||||
CPY.b #$3C : !BGE +
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JSR .incrementBow
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BRL .done
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||||
JMP .done
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+ CPY.b #$3C : BNE + ; Bottle w/Bee
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JSR .incrementY
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||||
BRL .done
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||||
JMP .done
|
||||
+ CPY.b #$3D : BNE + ; Bottle w/Fairy
|
||||
JSR .incrementY
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||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$3E : !BLT + ; Items $3E - $3F - Heart Containers
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||||
CPY.b #$40 : !BGE +
|
||||
JSR .incrementHeartContainer
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||||
BRL .done
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||||
JMP .done
|
||||
+ CPY.b #$48 : BNE + ; Bottle w/Gold Bee
|
||||
JSR .incrementY
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||||
BRL .done
|
||||
JMP .done
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||||
+ CPY.b #$49 : BNE + ; Fighter's Sword
|
||||
JSR .incrementSword
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$4A : BNE + ; Flute (Active)
|
||||
JSR .stampFlute
|
||||
JSR .incrementY
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$4B : BNE + ; Pegasus Boots
|
||||
JSR .stampBoots
|
||||
JSR .incrementA
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$4C : BNE + ; Bomb Capacity Upgrade
|
||||
JSR .incrementCapacity
|
||||
JSR .maybeIncrementBombs
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$4D : !BLT + ; Items $4D - $4F - Capacity Upgrades
|
||||
CPY.b #$50 : !BGE +
|
||||
JSR .incrementCapacity
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$50 : BNE + ; Master Sword (Safe)
|
||||
JSR .incrementSword
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$51 : !BLT + ; Items $51 - $54 - Capacity Upgrades
|
||||
CPY.b #$55 : !BGE +
|
||||
JSR .incrementCapacity
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
|
||||
JSR .incrementBow
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$5E : BNE + ; Progressive Sword
|
||||
JSR .incrementSword
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$5F : BNE + ; Progressive Shield
|
||||
JSR .incrementShield
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$60 : BNE + ; Progressive Armor
|
||||
JSR .incrementMail
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$61 : BNE + ; Progressive Lifting Glove
|
||||
JSR .incrementA
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$64 : !BLT + ; Items $64 & $65 - Progressive Bow
|
||||
CPY.b #$66 : !BGE +
|
||||
JSR .incrementBow
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$70 : !BLT + ; Items $70 - $7F - Free Maps
|
||||
CPY.b #$80 : !BGE +
|
||||
JSR .incrementMap
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$80 : !BLT + ; Items $80 - $8F - Free Compasses
|
||||
CPY.b #$90 : !BGE +
|
||||
JSR .incrementCompass
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$90 : !BLT + ; Items $90 - $9F - Free Big Keys
|
||||
CPY.b #$A0 : !BGE +
|
||||
JSR .incrementBigKey
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$A0 : !BLT + ; Items $A0 - $AF - Free Small Keys
|
||||
CPY.b #$B0 : !BGE +
|
||||
JSR .incrementKey
|
||||
BRL .done
|
||||
JMP .done
|
||||
+
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
@@ -1113,10 +1113,10 @@ SpawnShovelItem:
|
||||
|
||||
LDA $03FC : BEQ +
|
||||
JSL DiggingGameGuy_AttemptPrizeSpawn
|
||||
BRL .skip
|
||||
JMP .skip
|
||||
+
|
||||
|
||||
LDA $035B : AND.b #$01 : BNE + : BRL .skip : + ; corner dig fix
|
||||
LDA $035B : AND.b #$01 : BNE + : JMP .skip : + ; corner dig fix
|
||||
|
||||
PHY : PHP
|
||||
PHB : PHK : PLB
|
||||
|
||||
Reference in New Issue
Block a user