Introduce bound to QS loop to prevent infinite loop on last bomb loss
Move !INFINITE_BOMB define to ram.asm, replace with labels
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@@ -131,19 +131,18 @@ RefreshRainAmmo:
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RTL
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;--------------------------------------------------------------------------------
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!INFINITE_ARROWS = "$7F50C8"
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!INFINITE_BOMBS = "$7F50C9"
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!INFINITE_MAGIC = "$7F50CA"
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SetEscapeAssist:
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LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
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.rain
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LDA.l EscapeAssist
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BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
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BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
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BIT.b #$02 : BEQ + : STA InfiniteBombs : +
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BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
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BRA ++
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.no_train ; choo choo
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LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
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LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
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LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA InfiniteBombs : +
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LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
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++
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RTL
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