Fix Graphical Corruption.
Also fix possible latent bug from lack of indoors checking.
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29
compression.asm
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29
compression.asm
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@@ -0,0 +1,29 @@
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;--------------------------------------------------------------------------------
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ParadoxCaveGfxFix:
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; Always upload line unless you're moving into paradox cave (0x0FF) from above (0x0EF)
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LDA $1B : BEQ .uploadLine
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LDX $A0 : CPX #$00FF : BNE .uploadLine
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LDX $A2 : CPX #$00EF : BNE .uploadLine
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;Ignore uploading four specific lines of tiles to VRAM
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LDX $0118
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; Line 1
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CPX #$1800 : BEQ .skipMostOfLine
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; Line 2
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CPX #$1A00 : BEQ .skipMostOfLine
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; Line 3
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CPX #$1C00 : BEQ .uploadLine
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; Line 4
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CPX #$1E00 : BEQ .uploadLine
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.uploadLine
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LDA.b #$01 : STA $420B
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.skipLine
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RTL
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.skipMostOfLine
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; Set line length to 192 bytes (the first 6 8x8 tiles in the line)
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LDX.w #$00C0 : STX $4305
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BRA .uploadLine
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;--------------------------------------------------------------------------------
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