Merge branch 'master' into decompressed
Also some pendant receipt and palette fixes
This commit is contained in:
485
newhud.asm
485
newhud.asm
@@ -1,211 +1,163 @@
|
||||
InfiniteTile = $2431
|
||||
BlankTile = $207F
|
||||
SlashTile = $2830
|
||||
PTile = $296C
|
||||
CTile = $295F
|
||||
|
||||
;===================================================================================================
|
||||
!InfiniteTile = $2431
|
||||
!BlankTile = $207F
|
||||
!SlashTile = $2830
|
||||
!PTile = $296C
|
||||
!CTile = $295F
|
||||
|
||||
NewDrawHud:
|
||||
PHB
|
||||
PHB
|
||||
|
||||
SEP #$30
|
||||
REP #$10
|
||||
SEP #$30
|
||||
REP #$10
|
||||
|
||||
LDA.b #$7E
|
||||
PHA
|
||||
PLB
|
||||
|
||||
;===================================================================================================
|
||||
LDA.b #$7E
|
||||
PHA : PLB
|
||||
|
||||
;================================================================================
|
||||
NewHUD_DrawBombs:
|
||||
LDA.l InfiniteBombs : BEQ .finite
|
||||
LDA.l InfiniteBombs : BEQ .finite
|
||||
|
||||
.infinite
|
||||
LDY.w #InfiniteTile+0
|
||||
LDX.w #InfiniteTile+1
|
||||
|
||||
BRA .draw
|
||||
LDY.w #!InfiniteTile+0
|
||||
LDX.w #!InfiniteTile+1
|
||||
BRA .draw
|
||||
|
||||
.finite
|
||||
LDA.w BombsEquipment
|
||||
JSR HUDHex2Digit
|
||||
LDA.w BombsEquipment
|
||||
JSR HUDHex2Digit
|
||||
|
||||
.draw
|
||||
STY.w HUDBombCount+0
|
||||
STX.w HUDBombCount+2
|
||||
|
||||
;===================================================================================================
|
||||
STY.w HUDBombCount+0
|
||||
STX.w HUDBombCount+2
|
||||
|
||||
;================================================================================
|
||||
NewHUD_DrawRupees:
|
||||
REP #$20
|
||||
REP #$20
|
||||
|
||||
LDA.w DisplayRupees
|
||||
JSR HUDHex4Digit
|
||||
LDA.w DisplayRupees
|
||||
JSR HUDHex4Digit
|
||||
|
||||
LDA.b Scrap04 : TAX : STX.w HUDRupees+0 ; 1000s
|
||||
LDA.b Scrap05 : TAX : STX.w HUDRupees+2 ; 100s
|
||||
LDA.b Scrap06 : TAX : STX.w HUDRupees+4 ; 10s
|
||||
LDA.b Scrap07 : TAX : STX.w HUDRupees+6 ; 1s
|
||||
|
||||
;===================================================================================================
|
||||
LDA.b Scrap04 : TAX : STX.w HUDRupees+0 ; 1000s
|
||||
LDA.b Scrap05 : TAX : STX.w HUDRupees+2 ; 100s
|
||||
LDA.b Scrap06 : TAX : STX.w HUDRupees+4 ; 10s
|
||||
LDA.b Scrap07 : TAX : STX.w HUDRupees+6 ; 1s
|
||||
|
||||
;================================================================================
|
||||
NewHUD_DrawArrows:
|
||||
SEP #$20
|
||||
SEP #$20
|
||||
|
||||
LDA.l ArrowMode
|
||||
BNE NewHUD_DrawGoal
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||||
|
||||
LDA.l InfiniteArrows : BEQ .finite
|
||||
LDA.l ArrowMode : BNE NewHUD_DrawGoal
|
||||
LDA.l InfiniteArrows : BEQ .finite
|
||||
|
||||
.infinite
|
||||
LDY.w #InfiniteTile+0
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LDX.w #InfiniteTile+1
|
||||
|
||||
BRA .draw
|
||||
LDY.w #!InfiniteTile+0
|
||||
LDX.w #!InfiniteTile+1
|
||||
BRA .draw
|
||||
|
||||
.finite
|
||||
LDA.w CurrentArrows
|
||||
JSR HUDHex2Digit
|
||||
LDA.w CurrentArrows
|
||||
JSR HUDHex2Digit
|
||||
|
||||
.draw
|
||||
STY.w HUDArrowCount+0
|
||||
STX.w HUDArrowCount+2
|
||||
|
||||
;===================================================================================================
|
||||
STY.w HUDArrowCount+0
|
||||
STX.w HUDArrowCount+2
|
||||
|
||||
;================================================================================
|
||||
NewHUD_DrawGoal:
|
||||
REP #$20
|
||||
LDA.w UpdateHUD : BEQ .no_goal
|
||||
|
||||
REP #$20
|
||||
|
||||
LDA.l GoalItemRequirement
|
||||
BEQ .no_goal
|
||||
LDA.l GoalItemRequirement : BEQ .no_goal
|
||||
|
||||
LDA.l GoalItemIcon
|
||||
STA.w HUDGoalIndicator
|
||||
LDA.l GoalItemIcon : STA.w HUDGoalIndicator
|
||||
LDA.w #!SlashTile : STA.w HUDGoalIndicator+8
|
||||
LDA.l GoalCounter
|
||||
JSR HUDHex4Digit
|
||||
|
||||
LDA.w #SlashTile
|
||||
STA.w HUDGoalIndicator+8
|
||||
LDA.b Scrap05 : TAX : STX.w HUDGoalIndicator+2 ; draw 100's digit
|
||||
LDA.b Scrap06 : TAX : STX.w HUDGoalIndicator+4 ; draw 10's digit
|
||||
LDA.b Scrap07 : TAX : STX.w HUDGoalIndicator+6 ; draw 1's digit
|
||||
|
||||
LDA.l GoalCounter
|
||||
JSR HUDHex4Digit
|
||||
REP #$20
|
||||
|
||||
LDA.b Scrap05 : TAX : STX.w HUDGoalIndicator+2 ; draw 100's digit
|
||||
LDA.b Scrap06 : TAX : STX.w HUDGoalIndicator+4 ; draw 10's digit
|
||||
LDA.b Scrap07 : TAX : STX.w HUDGoalIndicator+6 ; draw 1's digit
|
||||
LDA.l GoalItemRequirement : CMP.w #$FFFF : BNE .real_goal
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||||
|
||||
|
||||
REP #$20
|
||||
|
||||
LDA.l GoalItemRequirement
|
||||
CMP.w #$FFFF
|
||||
BNE .real_goal
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||||
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||||
LDX.w #BlankTile
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||||
STX.w HUDGoalIndicator+10
|
||||
STX.w HUDGoalIndicator+12
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||||
STX.w HUDGoalIndicator+14
|
||||
LDX.w #!BlankTile
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||||
STX.w HUDGoalIndicator+10
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||||
STX.w HUDGoalIndicator+12
|
||||
STX.w HUDGoalIndicator+14
|
||||
|
||||
.no_goal
|
||||
SEP #$20
|
||||
BRA NewHUD_DrawKeys
|
||||
SEP #$20
|
||||
BRA NewHUD_DrawKeys
|
||||
|
||||
.real_goal
|
||||
JSR HUDHex4Digit
|
||||
JSR HUDHex4Digit
|
||||
|
||||
LDA.b Scrap05 : TAX : STX.w HUDGoalIndicator+10 ; draw 100's digit
|
||||
LDA.b Scrap06 : TAX : STX.w HUDGoalIndicator+12 ; draw 10's digit
|
||||
LDA.b Scrap07 : TAX : STX.w HUDGoalIndicator+14 ; draw 1's digit
|
||||
|
||||
;===================================================================================================
|
||||
LDA.b Scrap05 : TAX : STX.w HUDGoalIndicator+10 ; draw 100's digit
|
||||
LDA.b Scrap06 : TAX : STX.w HUDGoalIndicator+12 ; draw 10's digit
|
||||
LDA.b Scrap07 : TAX : STX.w HUDGoalIndicator+14 ; draw 1's digit
|
||||
|
||||
;================================================================================
|
||||
NewHUD_DrawKeys:
|
||||
LDA.l CurrentSmallKeys
|
||||
CMP.b #$FF
|
||||
BNE .in_dungeon
|
||||
LDA.l CurrentSmallKeys
|
||||
CMP.b #$FF
|
||||
BNE .in_dungeon
|
||||
|
||||
LDY.w #BlankTile
|
||||
STY.w HUDKeyIcon
|
||||
STY.w HUDKeyDigits+0
|
||||
STY.w HUDKeyDigits+2
|
||||
BRA NewHUD_DrawCompassCount
|
||||
LDY.w #!BlankTile
|
||||
STY.w HUDKeyIcon
|
||||
STY.w HUDKeyDigits+0
|
||||
STY.w HUDKeyDigits+2
|
||||
BRA NewHUD_DrawDungeonCounters
|
||||
|
||||
.in_dungeon
|
||||
JSR HUDHex2Digit
|
||||
CPY.w #$2490
|
||||
BNE .real_10s
|
||||
JSR HUDHex2Digit
|
||||
CPY.w #$2490
|
||||
BNE .real_10s
|
||||
|
||||
LDY.w #BlankTile
|
||||
LDY.w #!BlankTile
|
||||
|
||||
.real_10s
|
||||
STY.w HUDKeyDigits+0
|
||||
STX.w HUDKeyDigits+2
|
||||
STY.w HUDKeyDigits+0
|
||||
STX.w HUDKeyDigits+2
|
||||
|
||||
;===================================================================================================
|
||||
;================================================================================
|
||||
NewHUD_DrawDungeonCounters:
|
||||
LDA.w UpdateHUD : BEQ NewHUD_DrawPrizeIcon
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||||
LDA.l CompassMode : ORA.l MapHUDMode : BIT.b #$03 : BEQ NewHUD_DrawPrizeIcon
|
||||
LDX.b IndoorsFlag : BNE +
|
||||
JMP.w NewHUD_DrawMagicMeter
|
||||
+
|
||||
SEP #$30
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||||
; extra hard safeties for getting dungeon ID to prevent crashes
|
||||
LDA.w DungeonID
|
||||
CMP.b #$1B : BCS NewHUD_DrawPrizeIcon ; Skip if not in a valid dungeon ID
|
||||
AND.b #$FE : TAX
|
||||
LSR : TAY
|
||||
PHX : PHY
|
||||
|
||||
NewHUD_DrawCompassCount:
|
||||
LDA.b IndoorsFlag
|
||||
BNE .indoors
|
||||
|
||||
JMP NewHUD_DrawMagicMeter
|
||||
|
||||
.indoors
|
||||
LDA.l CompassMode
|
||||
BEQ NewHUD_DrawPrizeIcon
|
||||
|
||||
SEP #$30
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||||
; force dungeon ID to a multiple of 2
|
||||
LDA.w DungeonID
|
||||
CMP.b #$1B : BCS NewHUD_DrawPrizeIcon ; skip if invalid dungeon
|
||||
AND.b #$FE : TAX
|
||||
LSR : TAY ; save reduced ID in Y
|
||||
|
||||
; no compass needed if this bit is set
|
||||
LDA.l CompassMode
|
||||
BIT.b #$02
|
||||
BNE .draw_compass_count
|
||||
|
||||
LDA.l CompassField
|
||||
AND.l DungeonItemMasks,X
|
||||
BEQ NewHUD_DrawPrizeIcon
|
||||
|
||||
.draw_compass_count
|
||||
TYX
|
||||
BNE .not_sewers
|
||||
|
||||
INX
|
||||
|
||||
.not_sewers
|
||||
LDA.l DungeonLocationsChecked, X
|
||||
PHA
|
||||
|
||||
LDA.l CompassTotalsWRAM,X
|
||||
|
||||
JSR HUDHex2Digit
|
||||
STY.w HUDTileMapBuffer+$9A
|
||||
STX.w HUDTileMapBuffer+$9C
|
||||
|
||||
LDX.w #SlashTile
|
||||
STX.w HUDTileMapBuffer+$98
|
||||
|
||||
PLA
|
||||
JSR HUDHex2Digit
|
||||
STY.w HUDTileMapBuffer+$94
|
||||
STX.w HUDTileMapBuffer+$96
|
||||
|
||||
;===================================================================================================
|
||||
JSR.w DrawCompassCounts
|
||||
SEP #$10
|
||||
PLY : PLX
|
||||
JSR.w DrawMapCounts
|
||||
|
||||
;================================================================================
|
||||
NewHUD_DrawPrizeIcon:
|
||||
REP #$10
|
||||
SEP #$20
|
||||
LDA.b GameMode
|
||||
CMP.b #$12
|
||||
BEQ .no_prize
|
||||
|
||||
LDA.w DungeonID
|
||||
CMP.b #$12 : BEQ .no_prize
|
||||
CMP.b #$0E : BEQ +
|
||||
LDA.w UpdateHUD : BEQ NewHUD_DrawItemCounter
|
||||
+
|
||||
LDA.w DungeonID
|
||||
CMP.b #$1A : BCS .no_prize
|
||||
CMP.b #$04 : BCC .no_prize
|
||||
CMP.b #$08 : BNE .dungeon
|
||||
|
||||
.no_prize
|
||||
LDY.w #BlankTile
|
||||
LDY.w #!BlankTile
|
||||
BRA .draw_prize
|
||||
|
||||
.dungeon
|
||||
@@ -216,133 +168,209 @@ NewHUD_DrawPrizeIcon:
|
||||
LDA.l MapMode
|
||||
|
||||
REP #$30
|
||||
BEQ .prize
|
||||
|
||||
LDA.l MapField
|
||||
AND.l DungeonItemMasks,X
|
||||
|
||||
SEP #$20
|
||||
BEQ .no_prize
|
||||
|
||||
.prize
|
||||
TYX
|
||||
LDA.l CrystalPendantFlags_2,X
|
||||
AND.b #$40
|
||||
AND.w #$0040
|
||||
BNE .crystal
|
||||
|
||||
LDY.w #PTile
|
||||
LDY.w #!PTile
|
||||
BRA .draw_prize
|
||||
|
||||
.crystal
|
||||
LDY.w #CTile
|
||||
LDY.w #!CTile
|
||||
|
||||
.draw_prize
|
||||
STY.w HUDPrizeIcon
|
||||
|
||||
;===================================================================================================
|
||||
;================================================================================
|
||||
NewHUD_DrawItemCounter:
|
||||
REP #$20
|
||||
LDA.w UpdateHUD : BEQ NewHUD_DrawMagicMeter
|
||||
LDA.l ItemCounterHUD : AND.w #$00FF : BEQ NewHUD_DrawMagicMeter
|
||||
LDA.w #!SlashTile : STA.w HUDGoalIndicator+$08
|
||||
LDA.l TotalItemCount : CMP.w #1000 : BCS .item_four_digits
|
||||
LDA.w TotalItemCountTiles+$02 : STA.w HUDGoalIndicator+$0A
|
||||
LDA.w TotalItemCountTiles+$04 : STA.w HUDGoalIndicator+$0C
|
||||
LDA.w TotalItemCountTiles+$06 : STA.w HUDGoalIndicator+$0E
|
||||
|
||||
LDA.w TotalItemCounter
|
||||
JSR.w HUDHex4Digit
|
||||
LDA.b $05 : TAX : STX.w HUDGoalIndicator+$02
|
||||
LDA.b $06 : TAX : STX.w HUDGoalIndicator+$04
|
||||
LDA.b $07 : TAX : STX.w HUDGoalIndicator+$06
|
||||
BRA NewHUD_DrawMagicMeter
|
||||
|
||||
.item_four_digits
|
||||
LDA.w TotalItemCountTiles+$00 : STA.w HUDGoalIndicator+$0A
|
||||
LDA.w TotalItemCountTiles+$02 : STA.w HUDGoalIndicator+$0C
|
||||
LDA.w TotalItemCountTiles+$04 : STA.w HUDGoalIndicator+$0E
|
||||
LDA.w TotalItemCountTiles+$06 : STA.w HUDGoalIndicator+$10
|
||||
|
||||
LDA.w TotalItemCounter
|
||||
JSR.w HUDHex4Digit
|
||||
LDA.b $04 : TAX : STX.w HUDGoalIndicator+$00
|
||||
LDA.b $05 : TAX : STX.w HUDGoalIndicator+$02
|
||||
LDA.b $06 : TAX : STX.w HUDGoalIndicator+$04
|
||||
LDA.b $07 : TAX : STX.w HUDGoalIndicator+$06
|
||||
|
||||
|
||||
|
||||
;================================================================================
|
||||
DrawMagicMeter_mp_tilemap = $0DFE0F
|
||||
|
||||
NewHUD_DrawMagicMeter:
|
||||
SEP #$31
|
||||
LDA.l CurrentMagic
|
||||
ADC.b #$06 ; carry set by above for +1 to get +7
|
||||
AND.b #$F8
|
||||
TAY
|
||||
SEP #$31
|
||||
LDA.l CurrentMagic
|
||||
ADC.b #$06 ; carry set by above for +1 to get +7
|
||||
AND.b #$F8
|
||||
TAY
|
||||
|
||||
LDA.l InfiniteMagic
|
||||
BEQ .set_index
|
||||
LDA.l InfiniteMagic
|
||||
BEQ .set_index
|
||||
|
||||
.infinite_magic
|
||||
LDA.b #$80
|
||||
STA.l CurrentMagic
|
||||
TAY
|
||||
LDA.b #$80
|
||||
STA.w CurrentMagic
|
||||
TAY
|
||||
|
||||
LDA.b FrameCounter
|
||||
LDA.b FrameCounter
|
||||
REP #$30
|
||||
AND.w #$000C
|
||||
LSR
|
||||
AND.w #$000C
|
||||
LSR
|
||||
BRA .recolor
|
||||
|
||||
.set_index ; this branch is always 0000 when taken
|
||||
REP #$30
|
||||
TDC
|
||||
.recolor
|
||||
TAX
|
||||
TAX
|
||||
LDA.l MagicMeterColorMasks,X
|
||||
|
||||
LDA.l MagicMeterColorMasks,X
|
||||
|
||||
TYX
|
||||
TAY : AND.l DrawMagicMeter_mp_tilemap+0,X : STA.l HUDTileMapBuffer+$046
|
||||
TYA : AND.l DrawMagicMeter_mp_tilemap+2,X : STA.l HUDTileMapBuffer+$086
|
||||
TYA : AND.l DrawMagicMeter_mp_tilemap+4,X : STA.l HUDTileMapBuffer+$0C6
|
||||
TYA : AND.l DrawMagicMeter_mp_tilemap+6,X : STA.l HUDTileMapBuffer+$106
|
||||
|
||||
;===================================================================================================
|
||||
TYX
|
||||
TAY : AND.l DrawMagicMeter_mp_tilemap+0,X : STA.w HUDTileMapBuffer+$046
|
||||
TYA : AND.l DrawMagicMeter_mp_tilemap+2,X : STA.w HUDTileMapBuffer+$086
|
||||
TYA : AND.l DrawMagicMeter_mp_tilemap+4,X : STA.w HUDTileMapBuffer+$0C6
|
||||
TYA : AND.l DrawMagicMeter_mp_tilemap+6,X : STA.w HUDTileMapBuffer+$106
|
||||
|
||||
;================================================================================
|
||||
NewHUD_DoneDrawing:
|
||||
PLB
|
||||
RTL
|
||||
|
||||
;===================================================================================================
|
||||
STZ.w UpdateHUD
|
||||
PLB
|
||||
RTL
|
||||
|
||||
;================================================================================
|
||||
MagicMeterColorMasks:
|
||||
dw $FFFF ; green - KEEP GREEN FIRST
|
||||
dw $EFFF ; blue
|
||||
dw $E7FF ; red
|
||||
dw $EBFF ; yellow
|
||||
dw $E3FF ; orange
|
||||
dw $FFFF ; green - KEEP GREEN FIRST
|
||||
dw $EFFF ; blue
|
||||
dw $E7FF ; red
|
||||
dw $EBFF ; yellow
|
||||
dw $E3FF ; orange
|
||||
|
||||
;===================================================================================================
|
||||
;================================================================================
|
||||
DrawCompassCounts:
|
||||
LDA.l CompassMode : BEQ .done
|
||||
|
||||
; no compass needed if this bit is set
|
||||
BIT.b #$02 : BNE .draw_compass_count
|
||||
REP #$20
|
||||
LDA.l CompassField : AND.l DungeonItemMasks,X : BEQ .done
|
||||
|
||||
.draw_compass_count
|
||||
SEP #$20
|
||||
TYX : BNE .not_sewers
|
||||
INX
|
||||
|
||||
.not_sewers
|
||||
LDA.l DungeonLocationsChecked, X
|
||||
PHA
|
||||
|
||||
LDA.l CompassTotalsWRAM,X
|
||||
|
||||
JSR HUDHex2Digit
|
||||
STY.w HUDTileMapBuffer+$9A : STX.w HUDTileMapBuffer+$9C
|
||||
|
||||
LDX.w #!BlankTile : STX.w HUDTileMapBuffer+$92
|
||||
LDX.w #!SlashTile : STX.w HUDTileMapBuffer+$98
|
||||
|
||||
PLA
|
||||
JSR HUDHex2Digit
|
||||
STY.w HUDTileMapBuffer+$94 : STX.w HUDTileMapBuffer+$96
|
||||
|
||||
.done
|
||||
SEP #$20
|
||||
RTS
|
||||
;================================================================================
|
||||
DrawMapCounts:
|
||||
LDA.l MapHUDMode : BEQ .done
|
||||
|
||||
; no map needed if this bit is set
|
||||
BIT.b #$02 : BNE .draw_map_count
|
||||
REP #$20
|
||||
LDA.l MapField : AND.l DungeonItemMasks,X : BEQ .done
|
||||
|
||||
.draw_map_count
|
||||
SEP #$20
|
||||
TYX : BNE .not_sewers
|
||||
INX
|
||||
|
||||
.not_sewers
|
||||
LDA.l DungeonCollectedKeys, X
|
||||
PHA
|
||||
|
||||
LDA.l MapTotalsWRAM,X
|
||||
|
||||
JSR HUDHex2Digit
|
||||
STX.w HUDTileMapBuffer+$A6
|
||||
|
||||
LDX.w #!SlashTile : STX.w HUDTileMapBuffer+$A4
|
||||
|
||||
PLA
|
||||
JSR HUDHex2Digit
|
||||
STX.w HUDTileMapBuffer+$A2
|
||||
|
||||
.done
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
;================================================================================
|
||||
; Exits with:
|
||||
; X - ones place tile
|
||||
; Y - tens place tile
|
||||
;===================================================================================================
|
||||
NOP ; this nop makes HUDHex2Digit be at $B00B
|
||||
HUDHex2Digit:
|
||||
SEP #$30 ; clear high byte of X and Y and make it so they don't get B
|
||||
ASL
|
||||
TAX
|
||||
ASL : TAX
|
||||
|
||||
REP #$10
|
||||
REP #$10
|
||||
|
||||
LDA.b #$24 ; tile props in high byte
|
||||
XBA
|
||||
LDA.b #$24 : XBA ; tile props in high byte
|
||||
|
||||
LDA.l FastHexTable,X
|
||||
LSR
|
||||
LSR
|
||||
LSR
|
||||
LSR
|
||||
ORA.b #$90
|
||||
TAY
|
||||
LDA.l FastHexTable,X : LSR #4 : ORA.b #$90
|
||||
TAY
|
||||
|
||||
LDA.l FastHexTable,X
|
||||
AND.b #$0F
|
||||
ORA.b #$90
|
||||
TAX
|
||||
LDA.l FastHexTable,X : AND.b #$0F : ORA.b #$90
|
||||
TAX
|
||||
|
||||
RTS
|
||||
|
||||
;===================================================================================================
|
||||
RTS
|
||||
|
||||
HUDHex4Digit:
|
||||
JSL HexToDec
|
||||
JSL HexToDec
|
||||
|
||||
REP #$30
|
||||
REP #$30
|
||||
|
||||
LDA.l HexToDecDigit2
|
||||
ORA.w #$9090
|
||||
STA.b Scrap04
|
||||
LDA.l HexToDecDigit2 : ORA.w #$9090 : STA.b Scrap04
|
||||
LDA.l HexToDecDigit4 : ORA.w #$9090 : STA.b Scrap06
|
||||
|
||||
LDA.l HexToDecDigit4
|
||||
ORA.w #$9090
|
||||
STA.b Scrap06
|
||||
LDA.w #$2400
|
||||
|
||||
LDA.w #$2400
|
||||
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
;===================================================================================================
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
HUDHex2Digit_Long:
|
||||
JSR HUDHex2Digit
|
||||
@@ -354,8 +382,7 @@ HUDHex4Digit_Long:
|
||||
REP #$20
|
||||
RTL
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
;================================================================================
|
||||
UpdateHearts:
|
||||
PHB
|
||||
|
||||
@@ -441,5 +468,3 @@ UpdateHearts:
|
||||
|
||||
PLB
|
||||
RTL
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
Reference in New Issue
Block a user