Merge branch 'master' into decompressed

Also some pendant receipt and palette fixes
This commit is contained in:
cassidoxa
2023-08-02 17:40:38 -04:00
47 changed files with 866 additions and 437 deletions

View File

@@ -17,18 +17,20 @@ RTL
;================================================================================
HUDRebuildIndoorHole:
PHA
INC.w UpdateHUD
LDA.l GenericKeys : BEQ .normal
.generic
PLA
LDA.l CurrentGenericKeys ; generic key count
JSL.l HUD_RebuildIndoor_Palace
JSL.l HUD_RebuildIndoor_Palace
RTL
.normal
PLA
JSL.l HUD_RebuildIndoor_Palace
JSL.l HUD_RebuildIndoor_Palace
RTL
;================================================================================
HUDRebuildIndoor:
INC.w UpdateHUD
LDA.l GenericKeys : BEQ .normal
.generic
LDA.b #$00 : STA.l RoomDarkness
@@ -177,6 +179,7 @@ CheckCloseItemMenu:
RTL
;================================================================================
ShowDungeonItems:
REP #$30
LDA.w DungeonID : AND.w #$00FF : CMP.w #$00FF : BNE + : RTL : + ; return normal result if outdoors or in a cave
LDA.l HudFlag : AND.w #$0020 ; check hud flag
BEQ + : LDA.w #$0000 : RTL : + ; if set, send the zero onwards
@@ -655,3 +658,39 @@ dw $A8FB, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $E8FB
;0x1C - ??? possibly unused. (Were they planning two extra dungeons perhaps?)
;0x1E - ??? possibly unused.
;================================================================================
HandleEmptyMenu:
LDA.b Joy1A_New : BIT.b #$DF : BNE .close_menu ; Not select, close menu
BIT.b #$20 : BNE .sel_pressed
LDA.b Joy1A_All : BIT.b #$20 : BNE .wait_for_change
LDA.l HudFlag : AND.b #$20 : BEQ .wait_for_change ; HUD flag off, skip drawing work
LDA.l HudFlag : AND.b #$DF : STA.l HudFlag ; Unset without select
LDA.b IndoorsFlag : BEQ ++ ; skip if outdoors
LDA.b #$20 : STA.w SFX3
++
LDA.b #$0C : BRA .done
.sel_pressed
LDA.l HudFlag : ORA.b #$20 : STA.l HudFlag
LDA.b #$20 : STA.w SFX3
LDA.b #$0C : BRA .done
.wait_for_change
LDA.b #$03 : BRA .done
.close_menu
LDA.b #$06
.done
STA.w SubModuleInterface
RTL
;-------------------------------------------------------------------------------
MaybeDrawEquippedItem:
LDA.w ItemCursor : BEQ +
JML.l ItemMenu_DrawEquippedYItem+$07
+
JML.l ItemMenu_DrawEquippedYItem_exit
;-------------------------------------------------------------------------------
RestoreMenu_SetSubModule:
LDA.w ItemCursor : BEQ +
LDA.b #$04 : STA.w SubModuleInterface
RTL
+
LDA.b #$03 : STA.w SubModuleInterface
RTL
;-------------------------------------------------------------------------------