Fix compass count stuff
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@@ -12,7 +12,7 @@ DrawDungeonCompassCounts:
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CPX.b #$1B : BCS .done ; Skip if not in a valid dungeon ID
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CMP.w #$0002 : BEQ ++ ; if CompassMode==2, we don't check for the compass
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BIT.w #$0002 : BNE ++ ; if CompassMode==2, we don't check for the compass
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LDA CompassField : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
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BEQ .done ; skip if we don't have compass
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++
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