Add time stamp for tossed fighter sword item
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@@ -245,10 +245,9 @@ StampItem:
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LDA.b [Scrap0B] : BNE .skip
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LDA.b [Scrap0B] : BNE .skip
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INC.b Scrap0B : INC.b Scrap0B
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INC.b Scrap0B : INC.b Scrap0B
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LDA.b [Scrap0B] : BNE .skip
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LDA.b [Scrap0B] : BNE .skip
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LDA.l NMIFrames+2 : STA.b [Scrap0B]
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DEC.b Scrap0B : DEC.b Scrap0B
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DEC.b Scrap0B : DEC.b Scrap0B
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LDA.l NMIFrames : STA.b [Scrap0B]
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LDA.l NMIFrames : STA.b [Scrap0B]
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INC.b Scrap0B : INC.b Scrap0B
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LDA.l NMIFrames+2 : STA.b [Scrap0B]
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.skip
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.skip
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SEP #$20
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SEP #$20
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RTS
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RTS
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@@ -764,7 +764,7 @@ endmacro
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%InventoryItem($46, $0001, $0000, $0000) ; 46 - 300 rupees
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%InventoryItem($46, $0001, $0000, $0000) ; 46 - 300 rupees
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%InventoryItem($47, $0001, $0000, $0000) ; 47 - 20 rupees green
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%InventoryItem($47, $0001, $0000, $0000) ; 47 - 20 rupees green
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%InventoryItem($48, $0085, $0000, $0000) ; 48 - Full bottle (good bee)
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%InventoryItem($48, $0085, $0000, $0000) ; 48 - Full bottle (good bee)
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%InventoryItem($49, $0081, $0000, $0000) ; 49 - Tossed fighter sword
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%InventoryItem($49, $0081, SwordTime, $0000) ; 49 - Tossed fighter sword
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%InventoryItem($4A, $0085, FluteTime, $0000) ; 4A - Active Flute
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%InventoryItem($4A, $0085, FluteTime, $0000) ; 4A - Active Flute
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%InventoryItem($4B, $0089, BootsTime, $0000) ; 4B - Boots
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%InventoryItem($4B, $0089, BootsTime, $0000) ; 4B - Boots
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%InventoryItem($4C, $0015, $0000, CapacityUpgrades) ; 4C - Bomb capacity (50)
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%InventoryItem($4C, $0015, $0000, CapacityUpgrades) ; 4C - Bomb capacity (50)
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