Shops VRAM transfer

This commit is contained in:
cassidoxa
2023-08-13 18:55:52 -04:00
parent aaf970b837
commit cc83fef9b0
3 changed files with 44 additions and 12 deletions

View File

@@ -189,9 +189,11 @@ RaceGameFlag = $7E021B ;
MessageJunk = $7E0223 ; Zeroed but never used (?)
;
ShopPurchaseFlag = $7E0224 ; $01 = Shop purchase item receipt.
;CoolScratch = $7E0226 ; 0x5A bytes of free ram
SpriteID = $7E0230 ; 0x0A bytes
;
;CoolScratch = $7E0224 ; 0x5C bytes of free ram
ItemQueuePtr = $7E0226 ; Pointer into Item GFX and VRAM target queues. Word length.
SpriteID = $7E0230 ; 0x0A bytes. Receipt ID for main loop sprite we're handling.
ItemGFXQueue = $7E0230 ; Pointers to decompressed item tiles deferred to NMI loading. $10 bytes
ItemTargetQueue = $7E0240 ; Pointers to VRAM targets for ItemGFXQueue. $10 bytes
AncillaVelocityZ = $7E0294 ; 0x0A bytes
AncillaZCoord = $7E029E ; 0x0A bytes
;