2 byte compass counts
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@@ -221,14 +221,14 @@ RevealPotItem:
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LDA.l RoomPotData, X : BIT $0A : BNE .obtained
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ORA $0A : STA RoomPotData, X
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; increment dungeon counts
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SEP #$30
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LDA $040C : CMP #$FF : BEQ +
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CMP.b #$00 : BNE ++
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INC #2 ; treat sewers as HC
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++ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
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SEP #$10
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LDX.w $040C : CPX.b #$FF : BEQ +
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CPX.b #$00 : BNE ++
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INX #2 ; treat sewers as HC
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++ LDA.l DungeonLocationsChecked, X : INC : STA.l DungeonLocationsChecked, X
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INC.w UpdateHUD
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; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
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+ REP #$30
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+ REP #$10
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LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
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.obtained
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PLY : PLX
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@@ -314,17 +314,17 @@ IncrementCountsForSubstitute:
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LDA.b $A0 : ASL : TAX
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LDA.l RoomPotData, X : BIT $0A : BNE .obtained
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ORA $0A : STA RoomPotData, X
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SEP #$30
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LDA $040C : CMP #$FF : BEQ +
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CMP.b #$00 : BNE ++
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INC #2 ; treat sewers as HC
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++ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
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SEP #$10
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LDX.w $040C : CPX.b #$FF : BEQ +
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CPX.b #$00 : BNE ++
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INX #2 ; treat sewers as HC
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++ LDA.l DungeonLocationsChecked, X : INC : STA.l DungeonLocationsChecked, X
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INC.w UpdateHUD
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; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
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+ REP #$30
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+
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LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
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.obtained
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SEP #$30 : PLX
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SEP #$20 : PLX
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RTS
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ClearSpriteData:
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@@ -514,15 +514,15 @@ IncrementCountForMinor:
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LDA.b $A0 : ASL : TAX
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LDA.l SpriteDropData, X : BIT $0A : BNE .obtained
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ORA $0A : STA SpriteDropData, X
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SEP #$30
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SEP #$10
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JSR SetupEnemyDropIndicator
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LDA $040C : CMP #$FF : BEQ +
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CMP.b #$00 : BNE ++
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INC #2 ; treat sewers as HC
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++ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
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LDX.w $040C : CPX.b #$FF : BEQ +
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CPX.b #$00 : BNE ++
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INX #2 ; treat sewers as HC
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++ LDA.l DungeonLocationsChecked, X : INC : STA.l DungeonLocationsChecked, X
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INC.w UpdateHUD
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; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
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+ REP #$30
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+ REP #$10
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LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
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.obtained
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SEP #$30 : PLX
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