arrows for hard mode?
This commit is contained in:
@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$18, #$03, #$11 ; year/month/day
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db #$20, #$18, #$03, #$12 ; year/month/day
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;================================================================================
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;================================================================================
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@@ -124,10 +124,6 @@ incsrc accessability.asm
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incsrc heartbeep.asm
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incsrc heartbeep.asm
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incsrc capacityupgrades.asm
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incsrc capacityupgrades.asm
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incsrc timer.asm
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incsrc timer.asm
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incsrc glitched.asm
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incsrc hardmode.asm
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incsrc goalitem.asm
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incsrc compasses.asm
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incsrc doorframefixes.asm
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incsrc doorframefixes.asm
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incsrc music.asm
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incsrc music.asm
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incsrc hashalphabet.asm
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incsrc hashalphabet.asm
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@@ -155,6 +151,10 @@ org $A1FF00 ; static mapping area
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incsrc init.asm
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incsrc init.asm
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org $A48000 ; code bank - PUT NEW CODE HERE
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org $A48000 ; code bank - PUT NEW CODE HERE
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incsrc glitched.asm
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incsrc hardmode.asm
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incsrc goalitem.asm
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incsrc compasses.asm
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incsrc openmode.asm
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incsrc openmode.asm
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incsrc quickswap.asm
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incsrc quickswap.asm
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incsrc endingsequence.asm
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incsrc endingsequence.asm
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@@ -14,7 +14,6 @@ OnDrawHud:
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;OnDungeonEntrance:
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;OnDungeonEntrance:
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;
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; STA $7EC172 ; thing we wrote over
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; STA $7EC172 ; thing we wrote over
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;RTL
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;RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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@@ -60,7 +59,11 @@ OnFileLoad:
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LDA $7EF38B : STA $7EF36F ; copy generic keys to key counter
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LDA $7EF38B : STA $7EF36F ; copy generic keys to key counter
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+
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+
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STA $FFFFFF
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LDA SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
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LDA $7EF340 : CMP.b #$3 : !BLT +
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!SUB.b #$02 : STA $7EF340
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+
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LDA $7EF3C5 : CMP.b #$01 : BNE .notrain ; check if we're in rain state
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LDA $7EF3C5 : CMP.b #$01 : BNE .notrain ; check if we're in rain state
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.rain
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.rain
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LDA.l EscapeAssist
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LDA.l EscapeAssist
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@@ -66,20 +66,28 @@ RTL
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PHX : LDX.b #$00 ; scan ancilla table for arrows
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PHX : LDX.b #$00 ; scan ancilla table for arrows
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-- : CPX.b #$0A : !BGE ++
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-- : CPX.b #$0A : !BGE ++
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LDA $0C4A, X : CMP.b #$09 : BNE +++
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LDA $0C4A, X : CMP.b #$09 : BNE +++
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PLX : BRA .errorJump ; found an arrow, don't allow the swap
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PLX : BRA .errorJump2 ; found an arrow, don't allow the swap
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+++
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+++
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INX : BRA -- : ++
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INX : BRA -- : ++
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PLX
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PLX
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LDA.l SilverArrowsUseRestriction : BEQ ++
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LDA $A0 : ORA $A1 : BEQ ++ ; not in ganon's room in restricted mode
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LDA $7EF340 : CMP.b #$03 : !BLT .errorJump : !SUB #$02 : STA $7EF340
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BRA .errorJump2
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++
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LDA $7EF340 : !SUB #$01 : EOR #$02 : !ADD #$01 : STA $7EF340 ; swap bows
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LDA $7EF340 : !SUB #$01 : EOR #$02 : !ADD #$01 : STA $7EF340 ; swap bows
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LDA.b #$20 : STA $012F ; menu select sound
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LDA.b #$20 : STA $012F ; menu select sound
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BRL .captured
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BRL .captured
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+ BRA +
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.errorJump
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BRA .errorJump2
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+ CMP #$05 : BNE + ; powder
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+ CMP #$05 : BNE + ; powder
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LDA !INVENTORY_SWAP : AND #$30 : CMP #$30 : BNE .errorJump ; make sure we have mushroom & magic powder
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LDA !INVENTORY_SWAP : AND #$30 : CMP #$30 : BNE .errorJump ; make sure we have mushroom & magic powder
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LDA $7EF344 : EOR #$03 : STA $7EF344 ; swap mushroom & magic powder
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LDA $7EF344 : EOR #$03 : STA $7EF344 ; swap mushroom & magic powder
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LDA.b #$20 : STA $012F ; menu select sound
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LDA.b #$20 : STA $012F ; menu select sound
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BRL .captured
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BRL .captured
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;+ BRA +
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+ BRA +
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.errorJump
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.errorJump2
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BRA .error
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BRA .error
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+ CMP #$0D : BNE + ; flute
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+ CMP #$0D : BNE + ; flute
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LDA $037A : CMP #$01 : BEQ .midShovel ; inside a shovel animation, force the shovel & make error sound
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LDA $037A : CMP #$01 : BEQ .midShovel ; inside a shovel animation, force the shovel & make error sound
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@@ -231,9 +231,12 @@ AddReceivedItemExpandedGetItem:
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%ProgrammableItemLogic(3)
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%ProgrammableItemLogic(3)
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BRL .done
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BRL .done
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+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
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+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
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LDA.l SilverArrowsUseRestriction : BNE +++
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LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
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LDA $7EF340 : BEQ ++ : CMP.b #$03 : !BGE ++
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LDA $7EF340 : BEQ ++ : CMP.b #$03 : !BGE ++
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!ADD.b #$02 : STA $7EF340 ; switch to silver bow
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!ADD.b #$02 : STA $7EF340 ; switch to silver bow
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++
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++
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+++
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LDA.l ArrowMode : BEQ ++
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LDA.l ArrowMode : BEQ ++
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LDA.b #$01 : STA $7EF376
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LDA.b #$01 : STA $7EF376
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++
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++
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@@ -184,6 +184,13 @@ DungeonHoleWarpTransition:
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BRA StatTransitionCounter
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BRA StatTransitionCounter
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DungeonHoleEntranceTransition:
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DungeonHoleEntranceTransition:
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JSL EnableForceBlank
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JSL EnableForceBlank
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LDA.l SilverArrowsAutoEquip : AND.b #$02 : BEQ +
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LDA $7EF340 : BEQ +
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CMP.b #$03 : !BGE +
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!ADD #$02 : STA $7EF340
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+
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BRA StatTransitionCounter
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BRA StatTransitionCounter
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DungeonStairsTransition:
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DungeonStairsTransition:
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JSL Dungeon_SaveRoomQuadrantData
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JSL Dungeon_SaveRoomQuadrantData
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@@ -797,6 +797,14 @@ org $308180 ; PC 0x180180
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StunItemAction:
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StunItemAction:
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db #$03 ; #$03 = Hookshot and Boomerang (Default)
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db #$03 ; #$03 = Hookshot and Boomerang (Default)
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;================================================================================
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;================================================================================
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org $308181 ; PC 0x180181
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SilverArrowsUseRestriction:
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db #$00 ; #$00 = Off (Default) - #$01 = Only At Ganon
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;================================================================================
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org $308182 ; PC 0x180182
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SilverArrowsAutoEquip:
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db #$01 ; #$00 = Off - #$01 = Collection Time (Default) - #$02 = Entering Ganon - #$03 = Collection Time & Entering Ganon
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;================================================================================
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org $308190 ; PC 0x180190
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org $308190 ; PC 0x180190
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TimerStyle:
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TimerStyle:
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db #$00 ; #$00 = Off (Default) - #$01 Countdown - #$02 = Stopwatch
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db #$00 ; #$00 = Off (Default) - #$01 Countdown - #$02 = Stopwatch
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