More fixes
This commit is contained in:
5
ram.asm
5
ram.asm
@@ -186,7 +186,8 @@ RaceGameFlag = $7E021B ;
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;
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MessageJunk = $7E0223 ; Zeroed but never used (?)
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;
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CoolScratch = $7E0224 ; 0x5C bytes of free ram
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;CoolScratch = $7E0224 ; 0x5C bytes of free ram
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SpriteID = $7E0230 ;
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;
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ItemReceiptID = $7E02D8 ;
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ItemReceiptPose = $7E02DA ; $00 = No pose | $01 = One hand up | $02 = Two hands up
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@@ -329,7 +330,7 @@ SpriteOAMProperties = $7E0E40 ; h m w o o o o o | h = Harmless | m = m
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SpriteHitPoints = $7E0E50 ; Set from $0DB173
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SpriteControl = $7E0E60 ; n i o s p p p t | n = Death animation? | i = Immune to attack/collion?
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; o = Shadow | p = OAM prop palette | t = OAM prop name table
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SpriteItemType = $7E0E80 ; Sprite Item Type. $10 bytes.
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SpriteItemType = $7E0E80 ; Sprite Item Type. Also used for jump table local. $10 bytes.
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;
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SpriteSpawnStep = $7E0ED0 ; Related to enemies spawning other sprites (eg pikit, zirro)
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;
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