More fixes

This commit is contained in:
cassidoxa
2023-08-02 15:39:03 -04:00
parent ddfb8eed0f
commit d446bd3c1b
9 changed files with 71 additions and 59 deletions

View File

@@ -186,7 +186,8 @@ RaceGameFlag = $7E021B ;
;
MessageJunk = $7E0223 ; Zeroed but never used (?)
;
CoolScratch = $7E0224 ; 0x5C bytes of free ram
;CoolScratch = $7E0224 ; 0x5C bytes of free ram
SpriteID = $7E0230 ;
;
ItemReceiptID = $7E02D8 ;
ItemReceiptPose = $7E02DA ; $00 = No pose | $01 = One hand up | $02 = Two hands up
@@ -329,7 +330,7 @@ SpriteOAMProperties = $7E0E40 ; h m w o o o o o | h = Harmless | m = m
SpriteHitPoints = $7E0E50 ; Set from $0DB173
SpriteControl = $7E0E60 ; n i o s p p p t | n = Death animation? | i = Immune to attack/collion?
; o = Shadow | p = OAM prop palette | t = OAM prop name table
SpriteItemType = $7E0E80 ; Sprite Item Type. $10 bytes.
SpriteItemType = $7E0E80 ; Sprite Item Type. Also used for jump table local. $10 bytes.
;
SpriteSpawnStep = $7E0ED0 ; Related to enemies spawning other sprites (eg pikit, zirro)
;