More fixes
This commit is contained in:
27
tablets.asm
27
tablets.asm
@@ -31,23 +31,20 @@ RTS
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SpawnTabletItem:
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JSL.l LoadOutdoorValue
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JSL.l ResolveLootIDLong
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STA.w SpriteItemType, Y
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PHA
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LDA.b #$EB : STA.l MiniGameTime
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JSL Sprite_SpawnDynamically
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PLA
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STA.w SpriteID,Y
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TYX
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JSL.l PrepDynamicTile_loot_resolved
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LDA.b #$EB
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STA.l MiniGameTime
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JSL Sprite_SpawnDynamically
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LDA.w SpriteItemType, Y ; Store item type
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LDA.b LinkPosX : STA.w SpritePosXLow, Y
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LDA.b LinkPosX+1 : STA.w SpritePosXHigh, Y
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LDA.b LinkPosY : STA.w SpritePosYLow, Y
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LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
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LDA.b #$00 : STA.w SpriteLayer, Y
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LDA.b #$7F : STA.w SpriteZCoord, Y ; spawn WAY up high
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LDA.b LinkPosX : STA.w SpritePosXLow, Y
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LDA.b LinkPosX+1 : STA.w SpritePosXHigh, Y
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LDA.b LinkPosY : STA.w SpritePosYLow, Y
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LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
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LDA.b #$00 : STA.w SpriteLayer, Y
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LDA.b #$7F : STA.w SpriteZCoord, Y ; spawn WAY up high
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RTL
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;--------------------------------------------------------------------------------
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MaybeUnlockTabletAnimation:
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