Turn in Triforce pieces support
This commit is contained in:
85
hooks.asm
85
hooks.asm
@@ -2349,3 +2349,88 @@ Dungeon_OpenKeyedObject_bigChest:
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org $01EC38 ; <- 0EC38 - bank01.asm : 13809 (.smallChest)
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Dungeon_OpenKeyedObject_smallChest:
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;================================================================================
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;================================================================================
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; Murahdahla (The brother who re-assembles the triforce pieces)
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;--------------------------------------------------------------------------------
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org $06C092 ; bank06.asm:1864 (JSL Sprite_ElderLong) [22 CD F0 05]
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JSL NewElderCode
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;--------------------------------------------------------------------------------
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; Add him to Castle Map post-rain, and post aga1
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;--------------------------------------------------------------------------------
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org $09D0AC
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db #$18, #$0F, #$43, #$FF;remove heart from tree adjancent map [LW1]
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db #$12, #$19, #$16 ;add sahasrala in castle Y, X, Sprite ID
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org $09C937
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db #$B0, #$D0 ;change [LW1] map 01C pointers
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org $09D421
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db #$18, #$0F, #$45, #$FF;remove heart from tree adjancent map [LW2]
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db #$12, #$19, #$16 ;add sahasrala in castle Y, X, Sprite ID
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org $09CA57
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db #$25, #$D4 ;change [LW2] map 01C pointers
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;--------------------------------------------------------------------------------
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; Expanded trinexx sheet gfx.
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;--------------------------------------------------------------------------------
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org $00CFC0+178 : db #$33
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org $00D09F+178 : db #$90
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org $00D17E+178 : db #$00
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; Use above sheet in Hyrule castle courtyard after rain state.
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org $00DB9E ; Hyrule Castle GFX Sprite Sheet 4 on [LW1]
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db #$3F
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org $00DC0A ; Hyrule Castle GFX Sprite Sheet 4 on [LW2]
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db #$3F
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;--------------------------------------------------------------------------------
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; Updated evil barrier animation table
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;--------------------------------------------------------------------------------
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org $1DF0E1;Evil Barrier new draw code
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dw 0, 0 : db $CC, $00, $00, $02
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dw -29, 3 : db $EA, $00, $00, $00
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dw -29, 11 : db $FA, $00, $00, $00
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dw 37, 3 : db $EA, $40, $00, $00
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dw 37, 11 : db $FA, $40, $00, $00
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dw -24, -2 : db $CE, $00, $00, $02
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dw -8, -2 : db $CE, $00, $00, $02
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dw 8, -2 : db $CE, $40, $00, $02
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dw 24, -2 : db $CE, $40, $00, $02
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dw 0, 0 : db $EC, $00, $00, $02
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dw -29, 3 : db $EB, $00, $00, $00
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dw -29, 11 : db $FB, $00, $00, $00
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dw 37, 3 : db $EB, $40, $00, $00
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dw 37, 11 : db $FB, $40, $00, $00
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dw 0, 0 : db $EC, $00, $00, $02
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dw 0, 0 : db $EC, $00, $00, $02
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dw 0, 0 : db $EC, $00, $00, $02
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dw 0, 0 : db $EC, $00, $00, $02
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dw 0, 0 : db $EC, $00, $00, $02
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dw -29, 3 : db $EB, $00, $00, $00
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dw -29, 11 : db $FB, $00, $00, $00
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dw 37, 3 : db $EB, $40, $00, $00
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dw 37, 11 : db $FB, $40, $00, $00
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dw -24, -2 : db $CE, $80, $00, $02
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dw -8, -2 : db $CE, $80, $00, $02
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dw 8, -2 : db $CE, $C0, $00, $02
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dw 24, -2 : db $CE, $C0, $00, $02
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dw 0, 0 : db $CC, $00, $00, $02
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dw -29, 3 : db $EA, $00, $00, $00
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dw -29, 11 : db $FA, $00, $00, $00
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dw 37, 3 : db $EA, $40, $00, $00
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dw 37, 11 : db $FA, $40, $00, $00
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dw 0, 0 : db $CC, $00, $00, $02
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dw 0, 0 : db $CC, $00, $00, $02
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dw 0, 0 : db $CC, $00, $00, $02
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dw 0, 0 : db $CC, $00, $00, $02
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dw -29, 3 : db $EB, $00, $00, $00
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dw -29, 11 : db $FB, $00, $00, $00
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dw 37, 3 : db $EB, $40, $00, $00
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dw 37, 11 : db $FB, $40, $00, $00
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dw 37, 11 : db $FB, $40, $00, $00
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dw 37, 11 : db $FB, $40, $00, $00
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dw 37, 11 : db $FB, $40, $00, $00
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dw 37, 11 : db $FB, $40, $00, $00
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dw 37, 11 : db $FB, $40, $00, $00
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;================================================================================
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