Initial SRAM module check in
Changes to save.asm and fileselect.asm to account for new WRAM buffer at $7F6000 saved at $700500, length $1000. Moves and additions noted at bottom of sram.asm, to be removed later.
This commit is contained in:
569
sram.asm
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569
sram.asm
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;================================================================================
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; SRAM Labels & Assertions
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;--------------------------------------------------------------------------------
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; Labels for values in SRAM and assertions that ensure they're correct and
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; at the expected addresses. All values larger than one byte are little endian.
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;--------------------------------------------------------------------------------
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; $7EF000 - $7EF4FF in WRAM maps to the first $4FF bytes in SRAM (Bank $70)
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; $7F6000 - $7F6FFF in WRAM maps to the next 4k bytes, occupying the 2nd and 3rd vanilla
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; save file locations. ($700500 - $701500)
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;--------------------------------------------------------------------------------
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;================================================================================
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; Room Data ($7EF000 - $7EF27F
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;--------------------------------------------------------------------------------
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; Each room has two bytes. There are 296 ($128) rooms in the ROM. The data beyond
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; $7EF24F is unused. The current room index is located at $A0 in WRAM (16-bits.)
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;
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; The quadrant bits from left to right correspond to quadrants
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; 4 (northwest), 3 (northeast), 2 (southwest), and 1 (southeast), which is the same
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; as they are laid out on the screen from left to right, top to bottom.
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;
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; Example: We can use RoomData[$37].Low to read or write the pot key in the first
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; floodable room in Swamp Palace ($04)
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;--------------------------------------------------------------------------------
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; Low Byte: d d d d b k u r
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; High Byte: c c c c q q q q
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;
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; d = Door opened (key, bomb wall, etc)
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; b = Boss kill / Heart Piece
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; k = Key
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; u = Second key
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; t = Chest 4 / Rupee floor / Swamp drains
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; s = Chest 3 / Bomable floor / PoD or Desert wall
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; e = Chest 2
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; h = Chest 1
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; c = Chest 0
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; q = Quadrant visits
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;--------------------------------------------------------------------------------
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struct RoomData $7EF000
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.Low: skip 1
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.High: skip 1
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endstruct align 2
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;================================================================================
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; Overworld Event Data ($7EF280 - $7EF33F)
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;--------------------------------------------------------------------------------
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; Each overworld area has one byte. The overworld screen index is located at $8A
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; in WRAM (16-bits.)
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;
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; This label can be indexed with a plus symbol (e.g. The Hyrule Castle screen would
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; be OverworldData+$1B or OverworldData+27)
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;--------------------------------------------------------------------------------
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; - i o - - - b -
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;
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; i = Free-standing item collected. Also used for sprites like the castle tower barrier
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; o = Overlay active
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; b = Secondary overlay active
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;--------------------------------------------------------------------------------
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OverworldData = $7EF280
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;================================================================================
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; Items & Equipment ($7EF340 - $7EF38B)
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;--------------------------------------------------------------------------------
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; Current equipment labels & values
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; Values will represent current menu selection in cases where player can switch
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; items (e.g. holding powder and mushroom at the same time.)
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;
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; $00 = None
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;--------------------------------------------------------------------------------
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base $7EF340
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SRAMEquipment: ;
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BowEquipment: skip 1 ; $01 = Bow | $02 = Bow & Arrows
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; $03 = Silver Arrow Bow | $04 = Bow & Silver Arrows
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BoomerangEquipment: skip 1 ; $01 = Blue | $02 = Red
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HookshotEquipment: skip 1 ; $01 = Hookshot
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BombsEquipment: skip 1 ; Number of bombs currently held (8-bit integer)
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PowderEquipment: skip 1 ; $01 = Mushroom | $02 = Powder
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FireRodEquipment: skip 1 ; $01 = Fire Rod
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IceRodEquipment: skip 1 ; $01 = Ice Rod
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BombosEquipment: skip 1 ; $01 = Bombos Medallion
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EtherEquipment: skip 1 ; $01 = Ether Medallion
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QuakeEquipment: skip 1 ; $01 = Quake Medallion
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LampEquipment: skip 1 ; $01 = Lamp
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HammerEquipment: skip 1 ; $01 = Hammer
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FluteEquipment: skip 1 ; $01 = Shovel | $02 = Inactive Flute | $03 = Active Flute
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BugNetEquipment: skip 1 ; $01 = Bug Net
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BookOfMudoraEquipment: skip 1 ; $01 = Book of Mudora
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BottleIndex: skip 1 ; Current bottle in menu. 1-based index into BottleContents below
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SomariaEquipment: skip 1 ; $01 = Cane of Somaria
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ByrnaEquipment: skip 1 ; $01 = Cane of Byrna
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CapeEquipment: skip 1 ; $01 = Magic Cape
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MirrorEquipment: skip 1 ; $01 = Scroll (graphic only) | $02 = Mirror
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GloveEquipment: skip 1 ; $01 = Power Gloves | $02 = Titan's Mitts
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BootsEquipment: skip 1 ; \ $01 = Boots/Flippers | These only show menu item
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FlippersEquipment: skip 1 ; / Correct bits must be set in AbilityFlags to dash/swim
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MoonPearlEquipment: skip 1 ; $01 = Moon Pearl
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skip 1 ; Not used
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SwordEquipment: skip 1 ; $01 = Fighter | $02 = Master | $03 = Tempered | $04 = Gold
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ShieldEquipment: skip 1 ; $01 = Fighter | $02 = Red | $03 = Mirror
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ArmorEquipment: skip 1 ; $00 = Green | $01 = Blue | $02 = Red
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BottleContentsOne: skip 1 ; \ Bottle Contents
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BottleContentsTwo: skip 1 ; | $00 = No Bottle | $01 = Mushroom | $02 = Empty Bottle
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BottleContentsThree: skip 1 ; | $03 = Red Potion | $04 = Green Potion | $05 = Blue Potion
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BottleContentsFour: skip 1 ; / $06 = Fairy | $07 = Bee | $08 = Good Bee
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TargetRupees: skip 2 ; \ CurrentRupees will always increment or decrement to match
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CurrentRupees: skip 2 ; / TargetRupees if not equal (16-bit integer)
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;--------------------------------------------------------------------------------
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; Dungeon item bitfields
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CompassFieldOne: skip 2 ; \ - - g r t h i s
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BigKeyFieldOne: skip 2 ; | g = Ganon's Tower | r = Turtle Rock | t = Thieves' Town
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MapFieldOne: skip -3 ; / h = Tower of Hera | i = Ice Palace | s = Skull Woods
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CompassFieldTwo: skip 2 ; \ m d s a t e h p
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BigKeyFieldTwo: skip 2 ; | m = Misery Mire | d = Palace of Darkness | s = Swamp Palace
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MapFieldTwo: skip 1 ; | a = Aga Tower | t = Desert Palace | e = Eastern Palace
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; / h = Hyrule Castle | s = Sewer Passage
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;--------------------------------------------------------------------------------
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; HUD & other equipment
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skip 1 ; Wishing Pond Rupee (Unused)
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HeartPieceFraction: skip 1 ; Heart pieces of four for upgrade. Wraps around to $00 after $03.
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HealthCapacity: skip 1 ; \ Health Capacity & Current Health
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CurrentHealth: skip 1 ; / Max value is $A0 | $04 = half heart | $08 = heart
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CurrentMagic: skip 1 ; Current magic | Max value is $80
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CurrentSmallKeys: skip 1 ; Number of small keys held for current dungeon (integer)
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BombCapacityUpgrades: skip 1 ; \ Bomb & Arrow Capacity Upgrades
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ArrowCapacityUpgrades: skip 1 ; / Indicates flatly how many can be held above vanilla max (integers)
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HeartFiller: skip 1 ; Hearts collected yet to be filled. Write in multiples of $08
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MagicFiller: skip 1 ; Magic collected yet to be filled
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PendantsField: skip 1 ; - - - - - g b r (bitfield)
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; g = Green (Courage) | b = Blue (Power) | r = Red (Wisdom)
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BombFiller: skip 1 ; Bombs collected yet to be filled (integer)
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ArrowFiller: skip 1 ; Arrows collected yet to be filled (integer)
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CurrentArrows: skip 1 ; Current arrows (integer)
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skip 1 ; Unknown
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AbilityFlags: skip 1 ; - r t - p d s - (bitfield)
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; r = Read | t = Talk | p = Pull | d = Dash
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; s = Swim
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CurrentCrystals: skip 1 ; - 3 4 2 7 5 1 6 (bitfield)
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MagicConsumption: skip 1 ; $00 = Normal | $01 = Half Magic | $02 = Quarter Magic
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;--------------------------------------------------------------------------------
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; Small keys earned per dungeon (integers)
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SewerKeys: skip 1 ; \ Hyrule Castle and Sewer keys typically increment
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HyruleCastleKeys: skip 1 ; / and decrement together
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EasternKeys: skip 1 ; Eastern Palace small keys
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DesertKeys: skip 1 ; Desert Palace small keys
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CastleTowerKeys: skip 1 ; Agahnim's Tower small keys
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SwampKeys: skip 1 ; Swamp Palace small keys
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PalaceOfDarknessKeys: skip 1 ; Palace of Darkness small keys
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MireKeys: skip 1 ; Misery Mire small keys
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SkullWoodsKeys: skip 1 ; Skull Woods small keys
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IcePalaceKeys: skip 1 ; Ice Palace small keys
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HeraKeys: skip 1 ; Tower of Hera small keys
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ThievesTownKeys: skip 1 ; Thieves' Town small keys
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TurtleRockKeys: skip 1 ; Turtle Rock small keys
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GanonsTowerKeys: skip 1 ; Ganon's Tower small keys
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skip 2 ; Unused
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;================================================================================
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; Tracking & Indicators ($7EF38C - $7EF3F0)
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;--------------------------------------------------------------------------------
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InventoryTracking: skip 2 ; b r m p n s k f (bitfield)
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; b = Blue Boomerang | r = Red Boomerang | m = Mushroom Current
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; p = Magic Powder | n = Mushroom Past | s = Shovel
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; k = Inactive Flute | f = Active Flute
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BowTracking: skip 2 ; b s p - - - - - (bitfield)
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; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
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; The front end writes two distinct progressive bow items. p
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; indicates whether the "second" has been found independent of
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; the first
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ItemLimitCounts: skip 3 ; Keeps track of limited non-progressive items such as lamp.
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; See: ItemSubstitutionRules in tables.asm
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skip 50 ;
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ProgressIndicator: skip 1 ; $00 = Pre-Uncle | $01 = Post-Uncle item | $02 = Zelda Rescued
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; $03 = Agahnim 1 defeated
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; $04 and above don't do anything. $00-$02 used in standard mode
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ProgressFlags: skip 1 ; - - - u - z - s (bitfield)
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; u = Uncle left house | z = Mantle | s = Uncle item obtained
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MapIcons: skip 1 ; Used for deciding which icons to display on OW map
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; $03 = Pendants | $04 = Master Sword | $05 = Skull at Hyrule Castle
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; $06 = Crystal 1 | $07 = All Crystals | $08 = Skull at Ganon's Tower
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StartingEntrance: skip 1 ; Starting entrance to use
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; $00 = Link's House | $01 = Menu or Pyramid w/ Aga dead & mirror
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; $02 = Zelda's Cell | $03 = Secret Passage or HC if entered (escape)
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; $04 = Throne Room (escape) | $05 = Old Man Cave w/ Old Man
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NpcFlagsVanilla: skip 1 ; - - b p s - m h (bitfield)
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; b = Frog rescued | p = Purple Chest | s = Stumpy (tree kid)
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; m = Bottle Merchant | h = Hobo
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CurrentWorld: skip 1 ; $00 = Light World | $40 = Dark World
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skip 1 ; Unused
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FollowerIndicator: skip 1 ; $00 = No Follower | $01 = Zelda | $04 = Old Man
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; $06 = Blind Maiden | $07 = Frog | $08 = Dwarf
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; $09 = Locksmith | $0A = Kiki | $0C = Purple Chest
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; $0D = Big Bomb
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FollowerXCoord: skip 2 ; \ Cached X and Y overworld coordinates of dropped follower
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FollowerYCoord: skip 2 ; / (16-bit integers)
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DroppedFollowerIndoors: skip 1 ; $00 = Dropped follower outdoors | $01 = Dropped follower indoors
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DroppedFollowerLayer: skip 1 ; $00 = Upper layer | $01 = Lower layer
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FollowerDropped: skip 1 ; Set to $80 when a follower exists and has been dropped somewhere
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; $00 otherwise
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skip 5 ; Unused
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skip 8 ; Unused
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FileValidity: skip 2 ; Always $55AA. Don't write.
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;================================================================================
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; Rando-Specific Assignments & Game Stats ($7EF3F1 - $7EF4FF)
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;--------------------------------------------------------------------------------
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skip 28 ; Unused
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GameCounter: skip 2 ; Number of deaths and save + quits (16-bit integer)
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PostGameCounter: skip 2 ; Initialized to $FFFF, replaced with GameCounter on goal completion
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; Number is displayed on file select when not $FFFF. Max 999 (16-bit integer)
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skip 13 ;
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NpcFlagsOne: skip 1 ; l - c s t k z o (bitfield)
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; l = Library | c = Catfish | s = Sahasrahla | t = Stumpy
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; k = Sick Kid | z = King Zora | o = Old Man
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NpcFlagsTwo: skip 1 ; b - p m f s b e (bitfield)
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; b = Magic Bat | p = Potion Shop (Powder) | m = Lost Woods (Mushroom)
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; f = Fairy (unused) | s = Smith | b = Bombos Tablet
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; e = Ether Tablet
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skip 2 ; Unused
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MapOverlay: skip 2 ; Used to reveal dungeon prizes on the map in modes where maps,
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; Saha, and the bomb shop guy reveal dungeon prizes (bitfield)
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; \ - - g r t h i s
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; | g = Ganon's Tower | r = Turtle Rock | t = Thieves' Town
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; / h = Tower of Hera | i = Ice Palace | s = Skull Woods
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; \ m d s a t e h p
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; | m = Misery Mire | d = Palace of Darkness | s = Swamp Palace
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; | a = Aga Tower | t = Desert Palace | e = Eastern Palace
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; / h = Hyrule Castle | s = Sewer Passage
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GeneralFlags: skip 1 ; - - h - p i - g (bitfield)
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; h = HUD Flag | p = Force pyramid
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; i = Ignore faeries | g = Has diggable grove item
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HighestSword: skip 1 ; Highest sword level (integer)
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GoalCounter: skip 2 ; Goal items collected (16-bit integer)
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ProgrammableItemOne: skip 2 ; \ Reserved for programmable items
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ProgrammableItemTwo: skip 2 ; |
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ProgrammableItemThree: skip 2 ; /
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BonkCounter: skip 1 ; Number of times the player has bonked (integer)
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YAItemCounter: skip 1 ; y y y y y a a a (packed integers)
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; Number of Y and A items collected represented as packed integers
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HighestShield: skip 1 ; Highest Shield level
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TotalItemCounter: skip 2 ; Total items collected (integer)
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TemperedGoldBosses: skip 1 ; t t t t g g g g (packed integers)
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; t = Tempered Sword boss kills | g = Gold Sword boss kills
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FighterMasterBosses: skip 1 ; f f f f m m m m (packed integers)
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; f = Fighter Sword boss kills | m = Master Sword boss kills
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BigKeysBigChests: skip 1 ; k k k k c c c c (packed integers)
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; k = Big Keys collected | c = Big Chests opened
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MapsCompasses: skip 1 ; m m m m c c c c (packed integers)
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; m = Maps collected | c = Compasses collected
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HeartPiecesPendants: skip 1 ; h h h h - - p p (packed integers)
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; h = Heart Pieces collected | p = Pendants collected
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PreGTBKLocations: skip 1 ; Locations checked in GT before finding the big key
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; b = Big Bomb Acquired | s = Silver Arrows Acquired
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; c = GT locations collected before big key
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RupeesSpent: skip 2 ; Rupees spent (16-bit integer)
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SaveQuits: skip 1 ; Number of times player has saved and quit (integer)
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LoopFrames: skip 4 ; Frame counter incremented during frame hook (32-bit integer)
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PreBootsLocations: skip 2 ; Number of locations checked before getting boots (integer)
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PreMirrorLocations: skip 2 ; Number of locations checked before getting mirror (integer)
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PreFluteLocations: skip 2 ; Number of locations checked before getting flute (integer)
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skip 2 ; Unused
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OverworldMirrors: skip 1 ; Number of times mirror used on overworld (integer)
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UnderworldMirrors: skip 1 ; Number of times mirror used in underworld (integer)
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ScreenTransitions: skip 2 ; Number of screen transitions (16-bit integer)
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NMIFrames: skip 4 ; Frame counter incremented during NMI hook (32-bit integer)
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ChestsOpened: skip 1 ; Number of chests opened. Doesn't count NPC, free standing items etc (integer)
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StatsLocked: skip 1 ; Set to $01 when goal is completed; game stops counting stats.
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MenuTime: skip 4 ; Total menu time in frames (32-bit integer)
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HeartPieces: skip 1 ; Total number of heart pieces collected (integer)
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DeathCounter: skip 1 ; Number of deaths (integer)
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skip 1 ; Reserved
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FluteCounter: skip 1 ; Number of times fluted (integer)
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skip 6 ;
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SwordlessBosses: skip 1 ; Number of bosses killed without a sword (integer)
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FaerieRevivalCounter: skip 1 ; Number of faerie revivals (integer)
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ChallengeTimer: skip 4 ; Timer used for OHKO etc
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SwordTime: skip 4 ; Time first sword found in frames (32-bit integer)
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BootsTime: skip 4 ; Time boots found in frames (32-bit integer)
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FluteTime: skip 4 ; Time flute found in frames (32-bit integer)
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MirrorTime: skip 4 ; Time mirror found in frames (32-bit integer)
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ChestTurnCounter: skip 1 ; Number of chest turns (integer)
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CapacityUpgrades: skip 1 ; Number of capacity upgrades collected (integer)
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DamageCounter: skip 2 ; Damage taken by player (16-bit integer)
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MagicCounter: skip 2 ; Magic used by player (16-bit integer)
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HighestMail: skip 1 ; Highest mail level
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SmallKeyCounter: skip 1 ; Total Number of small keys collected (integer)
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skip 48 ; Unused
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ServiceSequence: skip 1 ; Service sequence value. See servicerequest.asL
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skip 49 ; Unused
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; \ Dungeon locations checked counters (integers)
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HCLocations: skip 1 ; | Hyrule Castle
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SewerLocations: skip 1 ; | Sewer Passage
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EPLocations: skip 1 ; | Eastern Palace
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DPLocations: skip 1 ; | Desert Palace
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CTLocations: skip 1 ; | Agahnim's Tower
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SPLocations: skip 1 ; | Swamp Palace
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PDLocations: skip 1 ; | Palace of Darkness
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MMLocations: skip 1 ; | Misery Mire
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SWLocations: skip 1 ; | Skull Woods
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IPLocations: skip 1 ; | Ice Palace
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THLocations: skip 1 ; | Tower of Hera
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TTLocations: skip 1 ; | Thieves' Town
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TRLocations: skip 1 ; | Turtle Rock
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GTLocations: skip 1 ; / Ganon's Tower
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; \ Chest Key Counters. Only counts keys placed in chests. (integers)
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HCChestKeys: skip 1 ; | Hyrule Castle
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SewerChestKeys: skip 1 ; | Sewer Passage
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EPChestKeys: skip 1 ; | Eastern Palace
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DPChestKeys: skip 1 ; | Desert Palace
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CTChestKeys: skip 1 ; | Agahnim's Tower
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SPChestKeys: skip 1 ; | Swamp Palace
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PDChestKeys: skip 1 ; | Palace of Darkness
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MMChestKeys: skip 1 ; | Misery Mire
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SWChestKeys: skip 1 ; | Skull Woods
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IPChestKeys: skip 1 ; | Ice Palace
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THChestKeys: skip 1 ; | Tower of Hera
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TTChestKeys: skip 1 ; | Thieves' Town
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TRChestKeys: skip 1 ; | Turtle Rock
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GTChestKeys: skip 1 ; / Ganon's Tower
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skip 2 ; Unused
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FileMarker: skip 1 ; $FF = Active save file | $00 = Inactive save file
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skip 13 ; Unused
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InverseChecksum: skip 2 ; Vanilla Inverse Checksum. Don't write unless computing checksum.
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;================================================================================
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; Expanded SRAM ($7F6000 - $7F6FFF)
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;--------------------------------------------------------------------------------
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; This $1000 byte segment is saved beginning where the second save file was in SRAM
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||||
; beginning at $700500
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;--------------------------------------------------------------------------------
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base $7F6000 ; $1000 byte buffer we place beginning at second save file
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ExtendedFileNameSRAM = $706000 ; We read and write the file name directly from and to SRAM
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ExtendedFileNameWRAM: skip 24 ; File name, 12 word-length characters.
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VERSION: skip 4 ; $0000 = Default TODO
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RoomPotData: skip 592 ; Table for expanded pot shuffle
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PurchaseCounts: skip 96 ; Keeps track of shop purchases
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DummyValue: skip 1 ; $01 if you're a real dummy
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;--------------------------------------------------------------------------------
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base $7F1000 ;
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||||
RomName: ; ROM name from $FFC0, burned in during init (21 bytes)
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||||
; If value in the ROM doesn't match SRAM, save is cleared.
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||||
base off
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;================================================================================
|
||||
; Vanilla Assertions
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||||
;--------------------------------------------------------------------------------
|
||||
; All of these need to pass for the base rom to build or something is probably
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||||
; very wrong.
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||||
;--------------------------------------------------------------------------------
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||||
assert SRAMEquipment = $7EF340, "SRAMEquipment labeled at incorrect address"
|
||||
assert BowEquipment = $7EF340, "BowEquipment labeled at incorrect address"
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||||
assert BoomerangEquipment = $7EF341, "BoomerangEquipment labeled at incorrect address"
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||||
assert HookshotEquipment = $7EF342, "HookshotEquipment labeled at incorrect address"
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||||
assert BombsEquipment = $7EF343, "BombsEquipment labeled at incorrect address"
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||||
assert PowderEquipment = $7EF344, "PowderEquipment labeled at incorrect address"
|
||||
assert FireRodEquipment = $7EF345, "FireRodEquipment labeled at incorrect address"
|
||||
assert IceRodEquipment = $7EF346, "IceRodEquipment labeled at incorrect address"
|
||||
assert BombosEquipment = $7EF347, "BombosEquipment labeled at incorrect address"
|
||||
assert EtherEquipment = $7EF348, "EtherEquipment labeled at incorrect address"
|
||||
assert QuakeEquipment = $7EF349, "QuakeEquipment labeled at incorrect address"
|
||||
assert LampEquipment = $7EF34A, "LampEquipment labeled at incorrect address"
|
||||
assert HammerEquipment = $7EF34B, "HammerEquipment labeled at incorrect address"
|
||||
assert FluteEquipment = $7EF34C, "FluteEquipment labeled at incorrect address"
|
||||
assert BugNetEquipment = $7EF34D, "BugNetEquipment labeled at incorrect address"
|
||||
assert BookOfMudoraEquipment = $7EF34E, "BookOfMudoraEquipment labeled at incorrect address"
|
||||
assert BottleIndex = $7EF34F, "BottleIndex labeled at incorrect address"
|
||||
assert SomariaEquipment = $7EF350, "SomariaEquipment labeled at incorrect address"
|
||||
assert ByrnaEquipment = $7EF351, "ByrnaEquipment labeled at incorrect address"
|
||||
assert CapeEquipment = $7EF352, "CapeEquipment labeled at incorrect address"
|
||||
assert MirrorEquipment = $7EF353, "MirrorEquipment labeled at incorrect address"
|
||||
assert GloveEquipment = $7EF354, "GloveEquipment labeled at incorrect address"
|
||||
assert BootsEquipment = $7EF355, "BootsEquipment labeled at incorrect address"
|
||||
assert FlippersEquipment = $7EF356, "FlippersEquipment labeled at incorrect address"
|
||||
assert MoonPearlEquipment = $7EF357, "MoonPearlEquipment labeled at incorrect address"
|
||||
assert SwordEquipment = $7EF359, "SwordEquipment labeled at incorrect address"
|
||||
assert ShieldEquipment = $7EF35A, "ShieldEquipment labeled at incorrect address"
|
||||
assert ArmorEquipment = $7EF35B, "ArmorEquipment labeled at incorrect address"
|
||||
assert BottleContentsOne = $7EF35C, "BottleContentsOne labeled at incorrect address"
|
||||
assert BottleContentsTwo = $7EF35D, "BottleContentsTwo labeled at incorrect address"
|
||||
assert BottleContentsThree = $7EF35E, "BottleContentsThree labeled at incorrect address"
|
||||
assert BottleContentsFour = $7EF35F, "BottleContentsFour labeled at incorrect address"
|
||||
assert TargetRupees = $7EF360, "TargetRupees labeled at incorrect address"
|
||||
assert CurrentRupees = $7EF362, "CurrentRupees labeled at incorrect address"
|
||||
;--------------------------------------------------------------------------------
|
||||
assert CompassFieldOne = $7EF364, "Compass bitfield labeled at incorrect address"
|
||||
assert CompassFieldTwo = $7EF365, "Compass bitfield labeled at incorrect address"
|
||||
assert BigKeyFieldOne = $7EF366, "Big Key item bitfield labeled at incorrect address"
|
||||
assert BigKeyFieldTwo = $7EF367, "Big Key item bitfield labeled at incorrect address"
|
||||
assert MapFieldOne = $7EF368, "Map item bitfield labeled at incorrect address"
|
||||
assert MapFieldTwo = $7EF369, "Map item bitfield labeled at incorrect address"
|
||||
;--------------------------------------------------------------------------------
|
||||
assert HeartPieceFraction = $7EF36B, "HeartPieceFraction labeled at incorrect address"
|
||||
assert HealthCapacity = $7EF36C, "HealthCapacity labeled at incorrect address"
|
||||
assert CurrentHealth = $7EF36D, "CurrentHealth labeled at incorrect address"
|
||||
assert CurrentMagic = $7EF36E, "CurrentMagic labeled at incorrect address"
|
||||
assert CurrentSmallKeys = $7EF36F, "CurrentSmallKeys labeled at incorrect address"
|
||||
assert BombCapacityUpgrades = $7EF370, "BombCapacityUpgrades labeled at incorrect address"
|
||||
assert ArrowCapacityUpgrades = $7EF371, "ArrowCapacityUpgrades labeled at incorrect address"
|
||||
assert HeartFiller = $7EF372, "HeartFiller labeled at incorrect address"
|
||||
assert MagicFiller = $7EF373, "MagicFiller labeled at incorrect address"
|
||||
assert PendantsField = $7EF374, "PendantsField labeled at incorrect address"
|
||||
assert BombFiller = $7EF375, "BombFiller labeled at incorrect address"
|
||||
assert ArrowFiller = $7EF376, "ArrowFiller labeled at incorrect address"
|
||||
assert CurrentArrows = $7EF377, "CurrentArrows labeled at incorrect address"
|
||||
assert AbilityFlags = $7EF379, "AbilityFlags labeled at incorrect address"
|
||||
assert CurrentCrystals = $7EF37A, "CurrentCrystals labeled at incorrect address"
|
||||
assert MagicConsumption = $7EF37B, "MagicConsumption labeled at incorrect address"
|
||||
;--------------------------------------------------------------------------------
|
||||
assert SewerKeys = $7EF37C, "SewerKeys labeled at incorrect address"
|
||||
assert HyruleCastleKeys = $7EF37D, "HyruleCastleKeys labeled at incorrect address"
|
||||
assert EasternKeys = $7EF37E, "EasternKeys labeled at incorrect address"
|
||||
assert DesertKeys = $7EF37F, "DesertKeys labeled at incorrect address"
|
||||
assert CastleTowerKeys = $7EF380, "CastleTowerKeys labeled at incorrect address"
|
||||
assert SwampKeys = $7EF381, "SwampKeys labeled at incorrect address"
|
||||
assert PalaceOfDarknessKeys = $7EF382, "PalaceOfDarknessKeys labeled at incorrect address"
|
||||
assert MireKeys = $7EF383, "MireKeys labeled at incorrect address"
|
||||
assert SkullWoodsKeys = $7EF384, "SkullWoodsKeys labeled at incorrect address"
|
||||
assert IcePalaceKeys = $7EF385, "IcePalaceKeys labeled at incorrect address"
|
||||
assert HeraKeys = $7EF386, "HeraKeys labeled at incorrect address"
|
||||
assert ThievesTownKeys = $7EF387, "ThievesTownKeys labeled at incorrect address"
|
||||
assert TurtleRockKeys = $7EF388, "TurtleRockKeys labeled at incorrect address"
|
||||
assert GanonsTowerKeys = $7EF389, "GanonsTowerKeys labeled at incorrect address"
|
||||
;--------------------------------------------------------------------------------
|
||||
assert ProgressIndicator = $7EF3C5, "ProgressIndicator labeled at incorrect address"
|
||||
assert ProgressFlags = $7EF3C6, "ProgressFlags labeled at incorrect address"
|
||||
assert MapIcons = $7EF3C7, "MapIcons labeled at incorrect address"
|
||||
assert StartingEntrance = $7EF3C8, "StartingEntrance labeled at incorrect address"
|
||||
assert NpcFlagsVanilla = $7EF3C9, "NpcFlagsVanilla labeled at incorrect address"
|
||||
assert CurrentWorld = $7EF3CA, "CurrentWorld labeled at incorrect address"
|
||||
assert FollowerIndicator = $7EF3CC, "FollowerIndicator labeled at incorrect address"
|
||||
assert FollowerXCoord = $7EF3CD, "FollowerXCoord labeled at incorrect address"
|
||||
assert FollowerYCoord = $7EF3CF, "FollowerYCoord labeled at incorrect address"
|
||||
assert DroppedFollowerIndoors = $7EF3D1, "DroppedFollowerIndoors labeled at incorrect address"
|
||||
assert DroppedFollowerLayer = $7EF3D2, "DroppedFollowerLayer labeled at incorrect address"
|
||||
assert FollowerDropped = $7EF3D3, "FollowerDropped labeled at incorrect address"
|
||||
assert FileValidity = $7EF3E1, "FileValidity labeled at incorrect address"
|
||||
assert InverseChecksum = $7EF4FE, "InverseChecksum labeled at incorrect address"
|
||||
|
||||
;================================================================================
|
||||
; Randomizer Assertions
|
||||
;--------------------------------------------------------------------------------
|
||||
; Trackers and other third party consumers may depend on these values
|
||||
;--------------------------------------------------------------------------------
|
||||
assert InventoryTracking = $7EF38C, "InventoryTracking labeled at incorrect address"
|
||||
assert BowTracking = $7EF38E, "BowTracking labeled at incorrect address"
|
||||
assert ItemLimitCounts = $7EF390, "ItemLimitCounts labeled at incorrect address"
|
||||
;--------------------------------------------------------------------------------
|
||||
assert GameCounter = $7EF3FF, "GameCounter labeled at incorrect address"
|
||||
assert PostGameCounter = $7EF401, "PostGameCounter labeled at incorrect address"
|
||||
assert NpcFlagsOne = $7EF410, "NPCFlagsOne labeled at incorrect address"
|
||||
assert NpcFlagsTwo = $7EF411, "NPCFlagsTwo labeled at incorrect address"
|
||||
assert MapOverlay = $7EF414, "MapOverlay labeled at incorrect address"
|
||||
assert GeneralFlags = $7EF416, "GeneralFlags labeled at incorrect address"
|
||||
assert HighestSword = $7EF417, "HighestSword labeled at incorrect address"
|
||||
assert GoalCounter = $7EF418, "GoalCounter labeled at incorrect address"
|
||||
assert ProgrammableItemOne = $7EF41A, "ProgrammableItemOne labeled at incorrect address"
|
||||
assert ProgrammableItemTwo = $7EF41C, "ProgrammableItemTwo labeled at incorrect address"
|
||||
assert ProgrammableItemThree = $7EF41E, "ProgrammableItemThree labeled at incorrect address"
|
||||
assert BonkCounter = $7EF420, "BonkCounter labeled at incorrect address"
|
||||
assert YAItemCounter = $7EF421, "YAItemCounter labeled at incorrect address"
|
||||
assert HighestShield = $7EF422, "SwordsShields labeled at incorrect address"
|
||||
assert TotalItemCounter = $7EF423, "TotalItemCounter labeled at incorrect address"
|
||||
assert TemperedGoldBosses = $7EF425, "TemperedGoldBosses labeled at incorrect address"
|
||||
assert FighterMasterBosses = $7EF426, "FighterMasterBosses labeled at incorrect address"
|
||||
assert BigKeysBigChests = $7EF427, "BigKeysBigChests labeled at incorrect address"
|
||||
assert MapsCompasses = $7EF428, "MapsCompasses labeled at incorrect address"
|
||||
assert HeartPiecesPendants = $7EF429, "HeartPiecesPendants labeled at incorrect address"
|
||||
assert PreGTBKLocations = $7EF42A, "PreGTBKLocations labeled at incorrect address"
|
||||
assert RupeesSpent = $7EF42B, "RupeesSpent labeled at incorrect address"
|
||||
assert SaveQuits = $7EF42D, "SaveQuits labeled at incorrect address"
|
||||
assert LoopFrames = $7EF42E, "LoopFrames labeled at incorrect address"
|
||||
assert PreBootsLocations = $7EF432, "PreBootsLocations labeled at incorrect address"
|
||||
assert PreMirrorLocations = $7EF434, "PreMirrorLocations labeled at incorrect address"
|
||||
assert PreFluteLocations = $7EF436, "PreFluteLocations labeled at incorrect address"
|
||||
assert OverworldMirrors = $7EF43A, "OverworldMirrors labeled at incorrect address"
|
||||
assert UnderworldMirrors = $7EF43B, "UnderworldMirrors labeled at incorrect address"
|
||||
assert ScreenTransitions = $7EF43C, "ScreenTransitions labeled at incorrect address"
|
||||
assert NMIFrames = $7EF43E, "NMIFrames labeled at incorrect address"
|
||||
assert ChestsOpened = $7EF442, "ChestsOpened labeled at incorrect address"
|
||||
assert StatsLocked = $7EF443, "StatsLocked labeled at incorrect address"
|
||||
assert MenuTime = $7EF444, "MenuTime labeled at incorrect address"
|
||||
assert HeartPieces = $7EF448, "HeartPieces labeled at incorrect address"
|
||||
assert DeathCounter = $7EF449, "DeathCounter labeled at incorrect address"
|
||||
assert FluteCounter = $7EF44B, "FluteCounter labeled at incorrect address"
|
||||
assert SwordlessBosses = $7EF452, "SwordlessBosses labeled at incorrect address"
|
||||
assert FaerieRevivalCounter = $7EF453, "FaerieRevivalCounter labeled at incorrect address"
|
||||
assert ChallengeTimer = $7EF454, "ChallengeTimer labeled at incorrect address"
|
||||
assert SwordTime = $7EF458, "SwordTime labeled at incorrect address"
|
||||
assert BootsTime = $7EF45C, "BootsTime labeled at incorrect address"
|
||||
assert FluteTime = $7EF460, "FluteTime labeled at incorrect address"
|
||||
assert MirrorTime = $7EF464, "MirrorTime labeled at incorrect address"
|
||||
assert ChestTurnCounter = $7EF468, "ChestTurnCounter labeled at incorrect address"
|
||||
assert DamageCounter = $7EF46A, "DamageCounter labeled at incorrect address"
|
||||
assert MagicCounter = $7EF46C, "MagicCounter labeled at incorrect address"
|
||||
assert HighestMail = $7EF46E, "HighestMail labeled at incorrect address"
|
||||
assert SmallKeyCounter = $7EF46F, "SmallKeyCounter labeled at incorrect address"
|
||||
;--------------------------------------------------------------------------------
|
||||
assert ServiceSequence = $7EF4A0, "ServiceSequence labeled at incorrect address"
|
||||
;--------------------------------------------------------------------------------
|
||||
assert HCLocations = $7EF4D2, "HCLocations labeled at incorrect address"
|
||||
assert SewerLocations = $7EF4D3, "SewersLocations labeled at incorrect address"
|
||||
assert EPLocations = $7EF4D4, "EPLocations labeled at incorrect address"
|
||||
assert DPLocations = $7EF4D5, "DPLocations labeled at incorrect address"
|
||||
assert CTLocations = $7EF4D6, "CTLocations labeled at incorrect address"
|
||||
assert SPLocations = $7EF4D7, "SPLocations labeled at incorrect address"
|
||||
assert PDLocations = $7EF4D8, "PDLocations labeled at incorrect address"
|
||||
assert MMLocations = $7EF4D9, "MMLocations labeled at incorrect address"
|
||||
assert SWLocations = $7EF4DA, "SWLocations labeled at incorrect address"
|
||||
assert IPLocations = $7EF4DB, "IPLocations labeled at incorrect address"
|
||||
assert THLocations = $7EF4DC, "THLocations labeled at incorrect address"
|
||||
assert TTLocations = $7EF4DD, "TTLocations labeled at incorrect address"
|
||||
assert TRLocations = $7EF4DE, "TRLocations labeled at incorrect address"
|
||||
assert GTLocations = $7EF4DF, "GTLocations labeled at incorrect address"
|
||||
assert HCChestKeys = $7EF4E0, "HCChestKeys labeled at incorrect address"
|
||||
assert SewerChestKeys = $7EF4E1, "SewerChestKeys labeled at incorrect address"
|
||||
assert EPChestKeys = $7EF4E2, "EPChestKeys labeled at incorrect address"
|
||||
assert DPChestKeys = $7EF4E3, "DPChestKeys labeled at incorrect address"
|
||||
assert CTChestKeys = $7EF4E4, "ATChestKeys labeled at incorrect address"
|
||||
assert SPChestKeys = $7EF4E5, "SPChestKeys labeled at incorrect address"
|
||||
assert PDChestKeys = $7EF4E6, "PDChestKeys labeled at incorrect address"
|
||||
assert MMChestKeys = $7EF4E7, "MMChestKeys labeled at incorrect address"
|
||||
assert SWChestKeys = $7EF4E8, "SWChestKeys labeled at incorrect address"
|
||||
assert IPChestKeys = $7EF4E9, "IPChestKeys labeled at incorrect address"
|
||||
assert THChestKeys = $7EF4EA, "THChestKeys labeled at incorrect address"
|
||||
assert TTChestKeys = $7EF4EB, "TTChestKeys labeled at incorrect address"
|
||||
assert TRChestKeys = $7EF4EC, "TRChestKeys labeled at incorrect address"
|
||||
assert GTChestKeys = $7EF4ED, "GChestKeys labeled at incorrect address"
|
||||
assert FileMarker = $7EF4F0, "FileMarker labeled at incorrect address"
|
||||
;--------------------------------------------------------------------------------
|
||||
assert ExtendedFileNameWRAM = $7F6000, "Filename labeled at incorrect address"
|
||||
assert VERSION = $7F6018, "VERSION labeled at incorrect address"
|
||||
assert RoomPotData = $7F601C, "RoomPotData labeled at incorrect address"
|
||||
assert PurchaseCounts = $7F626C, "PurchaseCounts labeled at incorrect address"
|
||||
assert DummyValue = $7F62CC, "DummyValue labeled at incorrect address"
|
||||
;--------------------------------------------------------------------------------
|
||||
assert RomName = $7F1000, "RomName at incorrect address"
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; MOVED TODO
|
||||
;--------------------------------------------------------------------------------
|
||||
; CapacityUpgrades: 7ef452 -> 7ef469
|
||||
; file name: 3e3-3f0, -> 7ef500
|
||||
; shop purchase counts: 7ef302 -> 7ef51a - 7ef579
|
||||
; GoalCounter: 7ef418 -> 7ef418 (2 bytes)
|
||||
; HighestMail: 7ef424 -> 7ef470
|
||||
; HighestShield: 7ef422 -> swords using HighestSword, shields removed from general flags
|
||||
; SmallKeyCounter: 7ef424 -> 7ef471
|
||||
; ServiceSequence: 7ef419 -> 7ef418 (two bytes reserved)
|
||||
; SwordsShields: 7ef422 -> swords using HighestSword
|
||||
; PreMirrorLocations: 7ef432 -> 7ef434, PreBoots and PreMirror now 2 bytes
|
||||
;
|
||||
; DungeonLocations values and labels moved to block right before ChestKeys block
|
||||
; starting at address 7ef472
|
||||
;
|
||||
; bombs (?), silvers, and pre gtbk at $7ef42a now just pre gtbk
|
||||
;
|
||||
; whole file name now at $7F6000/706000, first four still at vanilla location
|
||||
;--------------------------------------------------------------------------------
|
||||
; ADDED
|
||||
;--------------------------------------------------------------------------------
|
||||
;
|
||||
; PreFluteLocations = $7EF436
|
||||
; VERSION = $7F6018
|
||||
; RoomPotData = $7F601C
|
||||
; PurchaseCounts = $7F601C
|
||||
; DummyValue = $7F607C
|
||||
;
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user