Merge branch 'main' into kara
This commit is contained in:
32
sram.asm
32
sram.asm
@@ -177,8 +177,9 @@ InventoryTracking: skip 2 ; - - - - - - o q b r m p n s k f (bitfield)
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; p = Magic Powder | n = Mushroom Past | s = Shovel
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; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
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; q = Quickswap locked
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BowTracking: skip 1 ; b s p - - - - - (bitfield)
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; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
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BowTracking: skip 1 ; b s p f - - - - - - - - - - - - (bitfield)
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; b = Any Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
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; f = First progressive bow
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; The front end writes two distinct progressive bow items. p
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; indicates whether the "second" has been found independent of
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; the first
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@@ -255,7 +256,8 @@ MapOverlay: skip 2 ; Used to reveal dungeon prizes on the map in mo
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; | m = Misery Mire | d = Palace of Darkness | s = Swamp Palace
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; | a = Aga Tower | t = Desert Palace | e = Eastern Palace
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; / h = Hyrule Castle | s = Sewer Passage
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HudFlag: ;
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HudFlag: ; - h c - - - - -
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; c = show maps and compasses | h = show heart pieces
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IgnoreFaeries: ;
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HasGroveItem: ;
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GeneralFlags: skip 1 ; - - h - - i - g (bitfield)
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@@ -315,12 +317,13 @@ MagicCounter: skip 2 ; Magic used by player (16-bit integer)
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HighestMail: skip 1 ; Highest mail level
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SmallKeyCounter: skip 1 ; Total Number of small keys collected (integer)
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HeartPieceCounter: skip 1 ; Total Number of heartpieces collected (integer)
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CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
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skip 1 ; Unused
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DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize has been collected.
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; This has the same shape as the dungeon item bitfields.
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MapCountDisplay: skip 2 ;
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CrystalCounter: skip 2 ; Total Number of crystals collected (integer)
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BombsPlaced: skip 2 ; Total Number of bombs placed (16-bit integer)
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skip 40 ; Unused
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skip 38 ; Unused
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ServiceSequence: ; See servicerequest.asm
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ServiceSequenceRx: skip 8 ; Service sequence receive
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ServiceSequenceTx: skip 8 ; Service sequence transmit
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@@ -384,6 +387,7 @@ InverseChecksumWRAM: skip 2 ; Vanilla Inverse Checksum. Don't write unless c
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; beginning at $700500
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;--------------------------------------------------------------------------------
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base $7F6000 ; $1000 byte buffer we place beginning at second save file
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ExtendedSaveDataWRAM: ;
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ExtendedFileNameWRAM: skip 24 ; File name, 12 word-length characters.
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RoomPotData: skip 592 ; Table for expanded pot shuffle. One word per room.
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SpritePotData: skip 592 ; Table for expanded pot shuffle. One word per room.
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@@ -408,7 +412,8 @@ BombsEquipmentSRAM: skip 31 ;
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DisplayRupeesSRAM: skip 21 ;
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CurrentArrowsSRAM: skip 21 ;
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InventoryTrackingSRAM: skip 2 ;
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BowTrackingSRAM: skip 2 ;
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BowTrackingSRAM: skip 1 ;
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SpecialWeaponLevelSRAM: skip 1 ;
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skip 53 ;
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ProgressIndicatorSRAM: skip 1 ;
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skip 19 ;
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@@ -416,6 +421,7 @@ FileNameVanillaSRAM: skip 8 ; First four characters of file name
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FileValiditySRAM: skip 2 ;
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skip 283 ;
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InverseChecksumSRAM: skip 2 ;
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ExtendedSaveDataSRAM: ;
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ExtendedFileNameSRAM: skip 24 ; We read and write the file name directly from and to SRAM (24 bytes)
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skip $1AE4 ;
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RomVersionSRAM: skip 4 ; ALTTPR ROM version. Low byte is the version, high byte writes
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@@ -428,15 +434,6 @@ SaveBackupSRAM: ; Backup copy of save ram. Game will attempt to
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; checksum on file select screen load fails.
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base off
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;================================================================================
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; Bank Definitions
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;--------------------------------------------------------------------------------
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; If these move (most likely by placing initsramtable.asm somewhere else) these
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; bank definitions need to be changed as well.
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;================================================================================
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!SRAMBank = $70
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!SRAMTableBank = $30|$80
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;================================================================================
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; Assertions
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;================================================================================
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@@ -604,9 +601,9 @@ endmacro
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%assertSRAM(HighestMail, $7EF46E)
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%assertSRAM(SmallKeyCounter, $7EF46F)
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%assertSRAM(HeartPieceCounter, $7EF470)
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%assertSRAM(CrystalCounter, $7EF471)
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%assertSRAM(DungeonsCompleted, $7EF472)
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%assertSRAM(MapCountDisplay, $7EF474)
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%assertSRAM(CrystalCounter, $7EF476)
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;--------------------------------------------------------------------------------
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%assertSRAM(ServiceSequence, $7EF4A0)
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%assertSRAM(ServiceSequenceRx, $7EF4A0)
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@@ -659,6 +656,7 @@ endmacro
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%assertSRAM(GTCollectedKeys, $7EF4ED)
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%assertSRAM(FileMarker, $7EF4F0)
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;--------------------------------------------------------------------------------
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%assertSRAM(ExtendedSaveDataWRAM, $7F6000)
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%assertSRAM(ExtendedFileNameWRAM, $7F6000)
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%assertSRAM(RoomPotData, $7F6018)
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%assertSRAM(SpritePotData, $7F6268)
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@@ -677,10 +675,12 @@ endmacro
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%assertSRAM(CurrentArrowsSRAM, $700377)
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%assertSRAM(InventoryTrackingSRAM, $70038C)
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%assertSRAM(BowTrackingSRAM, $70038E)
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%assertSRAM(SpecialWeaponLevelSRAM, $70038F)
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%assertSRAM(ProgressIndicatorSRAM, $7003C5)
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%assertSRAM(FileNameVanillaSRAM, $7003D9)
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%assertSRAM(FileValiditySRAM, $7003E1)
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%assertSRAM(InverseChecksumSRAM, $7004FE)
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%assertSRAM(ExtendedSaveDataSRAM, $700500)
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%assertSRAM(ExtendedFileNameSRAM, $700500)
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%assertSRAM(RomVersionSRAM, $701FFC)
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%assertSRAM(RomNameSRAM, $702000)
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