Some byte designation corrections + formatting
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@@ -353,7 +353,7 @@ IncrementBossSword:
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IncrementFinalSword:
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PHX
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REP #$20
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LDA.w RoomIndex : BNE .done
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LDA.b RoomIndex : BNE .done
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SEP #$20
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LDA.l SwordEquipment : CMP.b #$FF : BNE +
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BRA IncrementBossSword_none
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@@ -820,7 +820,7 @@ LDA.b #$0F : JML Ancilla_SFX3_Near ; what we wrote over
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; A = item id being collected
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ItemGetOverworldAlternateSFX:
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CMP.b #$4A : BNE +
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CPY.b #$4A : BNE +
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JSL Sound_SetSfxPanWithPlayerCoords : ORA.b #$13 : STA.w SFX2
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RTL
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+ ; normal itemget sfx
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