Some byte designation corrections + formatting

This commit is contained in:
codemann8
2024-04-09 15:51:05 -05:00
committed by aerinon
parent 0339e09b5d
commit d75c72f85d
24 changed files with 244 additions and 240 deletions

View File

@@ -29,24 +29,24 @@ SetTabletItemFlag:
RTS
;--------------------------------------------------------------------------------
SpawnTabletItem:
JSL HeartPieceGetPlayer : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
JSL LoadOutdoorValue
JSL AttemptItemSubstitution
JSL ResolveLootIDLong
PHA
LDA.b #$EB : STA.l MiniGameTime
JSL Sprite_SpawnDynamically
PLA
STA.w SpriteID,Y
TYX
JSL PrepDynamicTile_loot_resolved
JSL HeartPieceGetPlayer : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
JSL LoadOutdoorValue
JSL AttemptItemSubstitution
JSL ResolveLootIDLong
PHA
LDA.b #$EB : STA.l MiniGameTime
JSL Sprite_SpawnDynamically
PLA
STA.w SpriteID,Y
TYX
JSL PrepDynamicTile_loot_resolved
LDA.b LinkPosX : STA.w SpritePosXLow, Y
LDA.b LinkPosX+1 : STA.w SpritePosXHigh, Y
LDA.b LinkPosY : STA.w SpritePosYLow, Y
LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
LDA.b #$00 : STA.w SpriteLayer, Y
LDA.b #$7F : STA.w SpriteZCoord, Y ; spawn WAY up high
LDA.b LinkPosX : STA.w SpritePosXLow, Y
LDA.b LinkPosX+1 : STA.w SpritePosXHigh, Y
LDA.b LinkPosY : STA.w SpritePosYLow, Y
LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
LDA.b #$00 : STA.w SpriteLayer, Y
LDA.b #$7F : STA.w SpriteZCoord, Y ; spawn WAY up high
RTL
;--------------------------------------------------------------------------------
MaybeUnlockTabletAnimation:
@@ -98,9 +98,9 @@ CheckTabletItem:
; Zero flag set = Item not collected
; Zero flag clear = Item collected
;--------------------------------------------------------------------------------
JSL IsMedallion : BCS .tablet
LDA.l OverworldEventDataWRAM, X : AND.b #$40 ; What we wrote over
RTL
.tablet
TDC
JSL IsMedallion : BCS .tablet
LDA.l OverworldEventDataWRAM, X : AND.b #$40 ; What we wrote over
RTL
.tablet
TDC
RTL