Some byte designation corrections + formatting
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@@ -51,15 +51,15 @@ RTL
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PrepDynamicTile:
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PHX : PHY : PHB
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LDA.l RemoteItems : BEQ .notRemote
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LDA.l SpriteID, X : CMP.l !MULTIWORLD_SCOUTREPLY_LOCATION : BNE ++
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LDA.w SpriteID, X : CMP.l !MULTIWORLD_SCOUTREPLY_LOCATION : BNE ++
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LDA.l !MULTIWORLD_SCOUTREPLY_PLAYER : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.l !MULTIWORLD_SCOUTREPLY_ITEM
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STA.l SpriteID, X
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STA.w SpriteID, X
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BRA .notRemote
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++
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STA.l !MULTIWORLD_SCOUT_LOCATION
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LDA.b #$00 : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.b #$6B : STA.l SpriteID, X ; make it a power star, I guess
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LDA.b #$6B : STA.w SpriteID, X ; make it a power star, I guess
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.notRemote
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JSR ResolveLootID
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-
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@@ -219,7 +219,7 @@ PrepDrawRemoteItemSprite:
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CMP.l !MULTIWORLD_SCOUTREPLY_LOCATION : BNE ++
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LDA.l !MULTIWORLD_SCOUT_LOCATION : BEQ +++
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LDA.l !MULTIWORLD_SCOUTREPLY_LOCATION
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STA.l SpriteID, X
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STA.w SpriteID, X
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JSL PrepDynamicTile
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LDA.b #$00
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BRA ++
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@@ -229,7 +229,7 @@ PrepDrawRemoteItemSprite:
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RTS
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++
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STA.l !MULTIWORLD_SCOUT_LOCATION
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LDA.b #$00 : STA.b !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.b #$00 : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.b #$6B
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RTS
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+
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@@ -502,8 +502,8 @@ AuxPaletteCheck:
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PHX
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SEP #$30
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LDA.w ItemReceiptMethod : BNE .main_buffer ; Never use aux if we're actually receiving an item
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LDA.w RoomIndex : CMP.b #$8C : BEQ .aux_buffer ; GT torch/Hope room
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LDA.w RoomIndex : CMP.b #$87 : BEQ .aux_buffer ; Hera cage/basement
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LDA.b RoomIndex : CMP.b #$8C : BEQ .aux_buffer ; GT torch/Hope room
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CMP.b #$87 : BEQ .aux_buffer ; Hera cage/basement
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.main_buffer
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REP #$31
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PLX
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