Add PreopenPyramid flag
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@@ -131,6 +131,11 @@ OnNewFile:
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LDA.b #$80 : STA $7EF061 ; open aga tower curtain
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LDA.b #$80 : STA $7EF061 ; open aga tower curtain
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LDA.b #$80 : STA $7EF093 ; open skull woods curtain
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LDA.b #$80 : STA $7EF093 ; open skull woods curtain
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+
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+
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LDA.l PreopenPyramid : BEQ +
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LDA.b #$20 : STA $7EF2DB ; pyramid hole already open
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+
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LDA StartingSword : STA $7EF359 ; set starting sword type
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LDA StartingSword : STA $7EF359 ; set starting sword type
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PLP : PLX
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PLP : PLX
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RTL
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RTL
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@@ -261,8 +261,9 @@ db #$07 ; #$07 = 7 Crystals
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org $30805F ; PC 0x18005F - Number of crystals required to kill Ganon
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org $30805F ; PC 0x18005F - Number of crystals required to kill Ganon
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NumberOfCrystalsRequiredForGanon:
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NumberOfCrystalsRequiredForGanon:
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db #$07 ; #$07 = 7 Crystals
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db #$07 ; #$07 = 7 Crystals
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;--------------------------------------------------------------------------------
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org $30805F:
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; 0x18005F - 0x18005F (unused)
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PreopenPyramid:
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db $00 ; #$00 = Off (default) - #$01 = On
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $308060 ; PC 0x180060 - 0x18007E
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org $308060 ; PC 0x180060 - 0x18007E
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ProgrammableItemLogicJump_1:
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ProgrammableItemLogicJump_1:
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