MSU coding style cleanup
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22
hooks.asm
22
hooks.asm
@@ -1449,8 +1449,8 @@ JSL.l GetMagicBatItem
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; MSU Music
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;--------------------------------------------------------------------------------
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org $0080D7 ; <- D7 - Bank00.asm:172 (SEP #$30)
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JML msu_main : NOP
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spc_continue:
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JML MSUMain : NOP
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SPCContinue:
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org $028B7A ; <- C220 A5A0 - Bank02.asm:2225 (REP #$20 : LDA $A0)
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JSL SpiralStairsPreCheck
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@@ -1462,30 +1462,30 @@ org $02D6E8 ; <- 9C0A01 - Bank02.asm:10811 (STZ $010A)
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NOP #3
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org $08C421 ; <- AD4021 F005 - ancilla_receive_item.asm:108 (LDA $2140 : BEQ .wait_for_music)
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JML pendant_fanfare : NOP
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pendant_continue:
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JML PendantFanfareWait : NOP
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PendantFanfareContinue:
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org $08C42B
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pendant_done:
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PendantFanfareDone:
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org $08C62A ; <- AD4021 D008 - ancilla_receive_item.asm:442 (LDA $2140 : BNE .waitForSilence)
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JML crystal_fanfare : NOP
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crystal_done:
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JML CrystalFanfareWait : NOP
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CrystalFanfareDone:
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org $08C637
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crystal_continue:
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CrystalFanfareContinue:
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org $0988A0 ; <- 8D2C01 8009 - ancilla_init.asm:1179 (STA $012C : BRA .doneWithSoundEffects)
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JML fanfare_preload : NOP
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JML FanfarePreload : NOP
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org $09F2A7 ; <- 8F27C27E - module_death.asm:56 (STA $7EC227)
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JSL.l StoreMusicOnDeath
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org $0CC100 ; <- A511 C904 - Bank0C.asm:07 (LDA $11 : CMP.b #$04)
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;JSL.l startup_wait
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;JSL.l StartupWait
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org $0EE6EC ; <- E220 A922 - Bank0E.asm:2892 (SEP #$20 : LDA.b #$22 : STA $012C)
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JSL.l ending_wait
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JSL.l EndingMusicWait
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; Process music commands in NMI from new location after muting is processed
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org $0080DD
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