Add hooks to store door frame overlay information based on entrance used, not cave entered, for simple cave entrances. Also use entrance info, not destination cave, to determine if link should walk up or down after triggering screen transition.
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21
hooks.asm
21
hooks.asm
@@ -1744,4 +1744,25 @@ JSL.l LampCheck
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;--------------------------------------------------------------------------------
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org $01F503 ; <- F503 - Bank01.asm:14994 (LDA.b #$01 : STA $1D)
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JSL.l SetOverlayIfLamp
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;================================================================================
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;================================================================================
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; Overworld Door Frame Overlay Fix
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;
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; When entering an overworld entrance, if it is an entrance to a simple cave, we
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; store the entrance id, then use that (instead of the cave id) to determine the
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; overlay to draw when leaving the cave again. We also use this value to
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; identify the tavern entrance to determine whether link should walk up or down.
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;--------------------------------------------------------------------------------
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org $1BBD5F ; <- Bank1b.asm:296 (LDA $1BBB73, X : STA $010E)
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JSL.l StoreLastEntranceID
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NOP #3
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;--------------------------------------------------------------------------------
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org $02D754 ; <- Bank02.asm:10847 (LDA $D724, X : STA $0696 : STZ $0698)
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JSL.l CacheDoorFrameData
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NOP #5
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;--------------------------------------------------------------------------------
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org $0298AD ; <- Bank02.asm:4495 (LDA $010E : CMP.b #$43)
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JSL.l WalkDownIntoTavern
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NOP #1
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;================================================================================
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