Add hooks to store door frame overlay information based on entrance used, not cave entered, for simple cave entrances. Also use entrance info, not destination cave, to determine if link should walk up or down after triggering screen transition.
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15
tables.asm
15
tables.asm
@@ -1105,6 +1105,7 @@ dw #9999 ; Rupee Limit
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; $7F5096 - Dialog Offset Pointer Return (Low)
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; $7F5097 - Dialog Offset Pointer Return (High)
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; $7F5098 - Water Entry Index
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; $7F5099 - Last Entered Entrance
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; $7F50D0 - $7F50FF - Block Cypher Parameters
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; $7F5100 - $7F51FF - Block Cypher Buffer
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; $7F5200 - $7F52FF - RNG Pointer Block
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@@ -1132,4 +1133,16 @@ db $36, $4B, $A8, $01, $65, $3B, $EF, $59, $04, $18, $79, $0D, $DD, $CE, $CC, $A
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db $83, $21, $EB, $6E, $0A, $71, $B0, $11, $85, $C7, $A1, $FD, $E5, $16, $48, $FB
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db $F2, $23, $2F, $28, $9B, $AA, $AB, $D0, $6A, $9D, $C6, $2D, $00, $FE, $E1, $3F
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db $A0, $4A, $B8, $4E, $74, $1F, $8E, $A9, $F5, $CD, $60, $91, $DB, $D8, $52, $E2
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;================================================================================
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;================================================================================
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org $30A100 ; PC 0x182100
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EntranceDoorFrameTable:
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dw $0000, $0000, $0DE8, $0B98, $14CE, $0000, $1C50, $FFFF
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dw $1466, $0000, $1AB6, $0B98, $1AB6, $040E, $9C0C, $1530
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dw $0A98, $0000, $0000, $0000, $0000, $0000, $0000, $0816
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dw $0DE8, $0000, $0000, $0000, $0000, $09AC, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $041A, $0000, $091E, $09AC, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0AA8, $07AA, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000
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;===============================================================================
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