Bug net mode, hopefully
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@@ -23,6 +23,7 @@ DamageClassCalc:
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CMP #$03 : BEQ .cane_immune
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CMP #$04 : BEQ .special_cane
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CMP #$05 : BEQ .special_cane
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CMP #$08 : BEQ .cane_immune
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BRA .normal
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.blue_cane
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PHA
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@@ -30,6 +31,7 @@ DamageClassCalc:
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CMP #$03 : BEQ .special_cane
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CMP #$04 : BEQ .cane_immune
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CMP #$05 : BEQ .special_cane
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CMP #$08 : BEQ .cane_immune
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BRA .normal
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.cane_immune
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LDA $0E20, X : CMP.b #$1E : BEQ .normal ; crystal switch
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@@ -276,11 +278,12 @@ Utility_CheckHammerHelmasaurKingMask:
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Utility_CheckImpervious:
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LDA $0E20, X : CMP.b #$CB : BNE .normal
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.trinexx
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LDA SpecialWeapons : CMP #$01 : BEQ +
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CMP #$03 : BEQ +
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CMP #$04 : BEQ +
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CMP #$05 : BEQ +
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CMP #$06 : BEQ .check_sidenexx
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LDA SpecialWeapons : CMP.b #$01 : BEQ +
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CMP.b #$03 : BEQ +
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CMP.b #$04 : BEQ +
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CMP.b #$05 : BEQ +
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CMP.b #$06 : BEQ .check_sidenexx
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CMP.b #$08 : BEQ +
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BRA .normal
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+
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LDA $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
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@@ -298,6 +301,7 @@ Utility_CheckImpervious:
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CMP #$03 : BEQ +
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CMP #$04 : BEQ +
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CMP #$05 : BEQ +
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CMP #$08 : BEQ +
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BRA .not_impervious
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+
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LDA $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch
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@@ -313,6 +317,7 @@ Utility_CheckImpervious:
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CMP #$03 : BEQ +
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CMP #$04 : BEQ +
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CMP #$05 : BEQ +
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CMP #$08 : BEQ +
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BRA .not_impervious
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+
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LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective
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@@ -322,6 +327,7 @@ Utility_CheckImpervious:
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CMP #$03 : BEQ +
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CMP #$04 : BEQ +
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CMP #$05 : BEQ +
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CMP #$08 : BEQ +
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BRA .not_impervious
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+
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LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective
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@@ -377,6 +383,7 @@ DrawSwordInMenu:
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CMP.w #$0003 : BEQ .specialSword
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CMP.w #$0004 : BEQ .specialSword
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CMP.w #$0005 : BEQ .specialSword
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CMP.w #$0008 : BEQ .specialSword
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LDA SwordEquipment : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
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.hasSword
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STA $02
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@@ -462,7 +469,9 @@ CheckDetonateBomb:
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BRA .done
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.not_bomb_mode
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LDA.l SpecialWeapons : CMP.b #$06 : BEQ .release_bee
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CMP.b #$07 : BNE .done
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CMP.b #$07 : BEQ .hammer
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BRA .done
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.hammer
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LDA.l HammerEquipment : BEQ .done
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LDA.b $3A : ORA.b #$40 : STA.b $3A
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LDA.b #$04 : STA.w $0304
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@@ -603,3 +612,30 @@ INC.b $3C
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LDA.b $3C
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CMP.b #$09
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RTL
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;--------------------------------------------------------------------------------
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CheckBugNet:
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LDA.w $037A : AND.b #$10 : BEQ .done ; normal behavior if not bugnet
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LDA.l SpecialWeapons : CMP.b #$08 : BNE .return_10 ; normal behavior if not bugnet mode
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.bugnet_mode
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LDA.w $0E20, X : CMP.b #$E3 : BEQ .return_10 ; normal behavior if fairy
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CMP.b #$79 : BEQ .return_10 ; normal behavior if bee
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CMP.b #$B2 : BEQ .return_10 ; normal behavior if bee
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LDA.b #$00 : BRA .done
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.return_10
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LDA.b #$10
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.done
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RTL
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;--------------------------------------------------------------------------------
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SetHammerClass:
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LDA.l SpecialWeapons : CMP.b #$08 : BNE .normal ; normal behavior if not bugnet mode
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LDA.w $037A : AND.b #$10 : BEQ .normal ; normal behavior if not bugnet
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LDA.l SpecialWeaponLevel : STA.w $0CF2
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RTL
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.normal
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LDA.w $0301
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AND.b #$0A
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BEQ .not_hammer
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LDA.b #$03
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STA.w $0CF2
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.not_hammer
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RTL
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