Bug net mode, hopefully

This commit is contained in:
2023-08-30 16:58:24 -05:00
parent e1643698f0
commit dca8486b1a
7 changed files with 91 additions and 19 deletions

View File

@@ -2552,6 +2552,15 @@ Link_UseHammerLong:
JSR Link_UseHammer : RTL JSR Link_UseHammer : RTL
warnpc $07F890 warnpc $07F890
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
org $06F2DC ; bank_06.asm@22763 (LDA.w $037A : AND.b #$10)
JSL CheckBugNet : NOP
org $06EB91 ; bank_06.asm@21178 (LDA.w $037A : AND.b #$10)
JSL CheckBugNet : NOP
;--------------------------------------------------------------------------------
org $06ED77 ; bank_06.asm@21597 (LDA.w $0301 : AND.b #$0A : ...)
JSL SetHammerClass
BRA + : NOP #7 : +
;================================================================================ ;================================================================================
; Variable Ganon Vulnerability ; Variable Ganon Vulnerability

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@@ -521,6 +521,12 @@ AddInventory:
CMP #$05 : !BGE ++ ; check if already maxed CMP #$05 : !BGE ++ ; check if already maxed
INC : STA.l SpecialWeaponLevel INC : STA.l SpecialWeaponLevel
++ JMP .done ++ JMP .done
+ CPY.b #$B8 : BNE + ; Item $B8 - Bug Net Upgrade
JSR .stampSword ; update "first bug net" timestamp
LDA.l SpecialWeaponLevel ; get current bug net level
CMP #$05 : !BGE ++ ; check if already maxed
INC : STA.l SpecialWeaponLevel
++ JMP .done
+ +
.done .done
PLP : PLX : PLA PLP : PLX : PLA
@@ -667,6 +673,7 @@ RTL
CMP.b #$03 : BEQ + CMP.b #$03 : BEQ +
CMP.b #$04 : BEQ + CMP.b #$04 : BEQ +
CMP.b #$05 : BEQ + CMP.b #$05 : BEQ +
CMP.b #$08 : BEQ +
LDA.l SwordEquipment : BRA ++ LDA.l SwordEquipment : BRA ++
+ : LDA.l SpecialWeaponLevel + : LDA.l SpecialWeaponLevel
++ ++

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@@ -47,6 +47,7 @@
; #$B5 - reserved for bonk shuffle ; #$B5 - reserved for bonk shuffle
; #$B6 - Progressive Bomb ; #$B6 - Progressive Bomb
; #$B7 - Progressive Cane ; #$B7 - Progressive Cane
; #$B8 - Progressive Bug Net
; #$FE - Server Request (Asychronous Chest) ; #$FE - Server Request (Asychronous Chest)
; #$FF - Null Chest ; #$FF - Null Chest
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
@@ -385,6 +386,9 @@ AddReceivedItemExpandedGetItem:
LDA #$01 : STA SomariaEquipment LDA #$01 : STA SomariaEquipment
BRA .done BRA .done
BRA .done BRA .done
+ : CMP.b #$B8 : BNE + ; Cane Upgrade
LDA #$01 : STA BugNetEquipment
BRA .done
+ +
.done .done
PLX PLX
@@ -547,7 +551,8 @@ AddReceivedItemExpanded:
db -4, -4, -4, -4, -4 ; reserved for bonk shuffle db -4, -4, -4, -4, -4 ; reserved for bonk shuffle
db -4 ; Bomb Upgrade db -4 ; Bomb Upgrade
db -4 ; Cane Upgrade db -4 ; Cane Upgrade
db -4, -4, -4, -4, -4, -4, -4, -4 ; Unused db -4 ; Bug Net Upgrade
db -4, -4, -4, -4, -4, -4, -4 ; Unused
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
@@ -591,7 +596,8 @@ AddReceivedItemExpanded:
db 0, 0, 0, 0, 0 ; reserved for bonk shuffle db 0, 0, 0, 0, 0 ; reserved for bonk shuffle
db 0 ; Bomb Upgrade db 0 ; Bomb Upgrade
db 4 ; Cane Upgrade db 4 ; Cane Upgrade
db 0, 0, 0, 0, 0, 0, 0, 0 ; Unused db 0 ; Bug Net Upgrade
db 0, 0, 0, 0, 0, 0, 0 ; Unused
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
@@ -639,7 +645,8 @@ AddReceivedItemExpanded:
db $49, $49, $49, $49, $49 ; reserved for bonk shuffle db $49, $49, $49, $49, $49 ; reserved for bonk shuffle
db $13 ; Bomb Upgrade db $13 ; Bomb Upgrade
db $07 ; Cane Upgrade db $07 ; Cane Upgrade
db $49, $49, $49, $49, $49, $49, $49, $49 ; Unused db $27 ; Bug Net Upgrade
db $49, $49, $49, $49, $49, $49, $49 ; Unused
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
@@ -682,7 +689,8 @@ AddReceivedItemExpanded:
db $02, $02, $02, $02, $02 ; reserved for bonk shuffle db $02, $02, $02, $02, $02 ; reserved for bonk shuffle
db $02 ; Bomb Upgrade db $02 ; Bomb Upgrade
db $00 ; Cane Upgrade db $00 ; Cane Upgrade
db $02, $02, $02, $02, $02, $02, $02, $02 ; Unused db $02 ; Bug Net Upgrade
db $02, $02, $02, $02, $02, $02, $02 ; Unused
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
@@ -726,7 +734,8 @@ AddReceivedItemExpanded:
db 4, 4, 4, 4, 4 ; reserved for bonk shuffle db 4, 4, 4, 4, 4 ; reserved for bonk shuffle
db 5 ; Bomb Upgrade db 5 ; Bomb Upgrade
db 5 ; Cane Upgrade db 5 ; Cane Upgrade
db 4, 4, 4, 4, 4, 4, 4, 4 ; Unused db 1 ; Bug Net Upgrade
db 4, 4, 4, 4, 4, 4, 4 ; Unused
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
@@ -771,7 +780,8 @@ AddReceivedItemExpanded:
dw $F36A, $F36A, $F36A, $F36A, $F36A ; reserved for bonk shuffle dw $F36A, $F36A, $F36A, $F36A, $F36A ; reserved for bonk shuffle
dw $F38F ; Bomb Upgrade dw $F38F ; Bomb Upgrade
dw $F38F ; Cane Upgrade dw $F38F ; Cane Upgrade
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused dw $F38F ; Bug Net Upgrade
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
@@ -818,7 +828,8 @@ AddReceivedItemExpanded:
db $FF, $FF, $FF, $FF, $FF ; reserved for bonk shuffle db $FF, $FF, $FF, $FF, $FF ; reserved for bonk shuffle
db $FF ; Bomb Upgrade db $FF ; Bomb Upgrade
db $FF ; Cane Upgrade db $FF ; Cane Upgrade
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused db $FF ; Bug Net Upgrade
db $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
@@ -907,7 +918,8 @@ Link_ReceiveItemAlternatesExpanded:
db -1, -1, -1, -1, -1 ; reserved for bonk shuffle db -1, -1, -1, -1, -1 ; reserved for bonk shuffle
db -1 ; Bomb Upgrade db -1 ; Bomb Upgrade
db -1 ; Cane Upgrade db -1 ; Cane Upgrade
db -1, -1, -1, -1, -1, -1, -1, -1 ; Unused db -1 ; Bug Net Upgrade
db -1, -1, -1, -1, -1, -1, -1 ; Unused
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused

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@@ -23,6 +23,7 @@ DamageClassCalc:
CMP #$03 : BEQ .cane_immune CMP #$03 : BEQ .cane_immune
CMP #$04 : BEQ .special_cane CMP #$04 : BEQ .special_cane
CMP #$05 : BEQ .special_cane CMP #$05 : BEQ .special_cane
CMP #$08 : BEQ .cane_immune
BRA .normal BRA .normal
.blue_cane .blue_cane
PHA PHA
@@ -30,6 +31,7 @@ DamageClassCalc:
CMP #$03 : BEQ .special_cane CMP #$03 : BEQ .special_cane
CMP #$04 : BEQ .cane_immune CMP #$04 : BEQ .cane_immune
CMP #$05 : BEQ .special_cane CMP #$05 : BEQ .special_cane
CMP #$08 : BEQ .cane_immune
BRA .normal BRA .normal
.cane_immune .cane_immune
LDA $0E20, X : CMP.b #$1E : BEQ .normal ; crystal switch LDA $0E20, X : CMP.b #$1E : BEQ .normal ; crystal switch
@@ -276,11 +278,12 @@ Utility_CheckHammerHelmasaurKingMask:
Utility_CheckImpervious: Utility_CheckImpervious:
LDA $0E20, X : CMP.b #$CB : BNE .normal LDA $0E20, X : CMP.b #$CB : BNE .normal
.trinexx .trinexx
LDA SpecialWeapons : CMP #$01 : BEQ + LDA SpecialWeapons : CMP.b #$01 : BEQ +
CMP #$03 : BEQ + CMP.b #$03 : BEQ +
CMP #$04 : BEQ + CMP.b #$04 : BEQ +
CMP #$05 : BEQ + CMP.b #$05 : BEQ +
CMP #$06 : BEQ .check_sidenexx CMP.b #$06 : BEQ .check_sidenexx
CMP.b #$08 : BEQ +
BRA .normal BRA .normal
+ +
LDA $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer LDA $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
@@ -298,6 +301,7 @@ Utility_CheckImpervious:
CMP #$03 : BEQ + CMP #$03 : BEQ +
CMP #$04 : BEQ + CMP #$04 : BEQ +
CMP #$05 : BEQ + CMP #$05 : BEQ +
CMP #$08 : BEQ +
BRA .not_impervious BRA .not_impervious
+ +
LDA $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch LDA $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch
@@ -313,6 +317,7 @@ Utility_CheckImpervious:
CMP #$03 : BEQ + CMP #$03 : BEQ +
CMP #$04 : BEQ + CMP #$04 : BEQ +
CMP #$05 : BEQ + CMP #$05 : BEQ +
CMP #$08 : BEQ +
BRA .not_impervious BRA .not_impervious
+ +
LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective
@@ -322,6 +327,7 @@ Utility_CheckImpervious:
CMP #$03 : BEQ + CMP #$03 : BEQ +
CMP #$04 : BEQ + CMP #$04 : BEQ +
CMP #$05 : BEQ + CMP #$05 : BEQ +
CMP #$08 : BEQ +
BRA .not_impervious BRA .not_impervious
+ +
LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective
@@ -377,6 +383,7 @@ DrawSwordInMenu:
CMP.w #$0003 : BEQ .specialSword CMP.w #$0003 : BEQ .specialSword
CMP.w #$0004 : BEQ .specialSword CMP.w #$0004 : BEQ .specialSword
CMP.w #$0005 : BEQ .specialSword CMP.w #$0005 : BEQ .specialSword
CMP.w #$0008 : BEQ .specialSword
LDA SwordEquipment : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword LDA SwordEquipment : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
.hasSword .hasSword
STA $02 STA $02
@@ -462,7 +469,9 @@ CheckDetonateBomb:
BRA .done BRA .done
.not_bomb_mode .not_bomb_mode
LDA.l SpecialWeapons : CMP.b #$06 : BEQ .release_bee LDA.l SpecialWeapons : CMP.b #$06 : BEQ .release_bee
CMP.b #$07 : BNE .done CMP.b #$07 : BEQ .hammer
BRA .done
.hammer
LDA.l HammerEquipment : BEQ .done LDA.l HammerEquipment : BEQ .done
LDA.b $3A : ORA.b #$40 : STA.b $3A LDA.b $3A : ORA.b #$40 : STA.b $3A
LDA.b #$04 : STA.w $0304 LDA.b #$04 : STA.w $0304
@@ -603,3 +612,30 @@ INC.b $3C
LDA.b $3C LDA.b $3C
CMP.b #$09 CMP.b #$09
RTL RTL
;--------------------------------------------------------------------------------
CheckBugNet:
LDA.w $037A : AND.b #$10 : BEQ .done ; normal behavior if not bugnet
LDA.l SpecialWeapons : CMP.b #$08 : BNE .return_10 ; normal behavior if not bugnet mode
.bugnet_mode
LDA.w $0E20, X : CMP.b #$E3 : BEQ .return_10 ; normal behavior if fairy
CMP.b #$79 : BEQ .return_10 ; normal behavior if bee
CMP.b #$B2 : BEQ .return_10 ; normal behavior if bee
LDA.b #$00 : BRA .done
.return_10
LDA.b #$10
.done
RTL
;--------------------------------------------------------------------------------
SetHammerClass:
LDA.l SpecialWeapons : CMP.b #$08 : BNE .normal ; normal behavior if not bugnet mode
LDA.w $037A : AND.b #$10 : BEQ .normal ; normal behavior if not bugnet
LDA.l SpecialWeaponLevel : STA.w $0CF2
RTL
.normal
LDA.w $0301
AND.b #$0A
BEQ .not_hammer
LDA.b #$03
STA.w $0CF2
.not_hammer
RTL

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@@ -37,6 +37,7 @@ LookupDamageLevel:
CMP #$03 : BEQ .bomb_table CMP #$03 : BEQ .bomb_table
CMP #$04 : BEQ .bomb_table CMP #$04 : BEQ .bomb_table
CMP #$05 : BEQ .bomb_table CMP #$05 : BEQ .bomb_table
CMP #$08 : BEQ .bomb_table
%LookupDamageSubclass(Damage_Table) : RTL %LookupDamageSubclass(Damage_Table) : RTL
.bomb_table .bomb_table
%LookupDamageSubclass(Damage_Table_Bombs) : RTL %LookupDamageSubclass(Damage_Table_Bombs) : RTL
@@ -101,6 +102,7 @@ CheckTabletSword:
CMP.b #$04 : BEQ .check_special CMP.b #$04 : BEQ .check_special
CMP.b #$05 : BEQ .check_special CMP.b #$05 : BEQ .check_special
CMP.b #$06 : BEQ .allow CMP.b #$06 : BEQ .allow
CMP.b #$08 : BEQ .check_special
BRA .normal BRA .normal
.allow .allow
LDA.b #$02 : RTL LDA.b #$02 : RTL
@@ -114,8 +116,10 @@ GetSwordLevelForEvilBarrier:
LDA.l AllowHammerEvilBarrierWithFighterSword : BEQ + LDA.l AllowHammerEvilBarrierWithFighterSword : BEQ +
LDA.b #$FF : RTL LDA.b #$FF : RTL
+ +
LDA.l SwordEquipment LDA.l SpecialWeapons : CMP.b #$08 : BEQ +
RTL LDA.l SwordEquipment : RTL
+
LDA.l SpecialWeaponLevel : RTL
;================================================================================ ;================================================================================
CheckGanonHammerDamage: CheckGanonHammerDamage:
LDA.l HammerableGanon : BEQ + LDA.l HammerableGanon : BEQ +

View File

@@ -119,6 +119,7 @@ db #$00
; $05 = Canes-Only mode ; $05 = Canes-Only mode
; $06 = Bee mode ; $06 = Bee mode
; $07 = Hammer on B (for use with swordless) ; $07 = Hammer on B (for use with swordless)
; $08 = Bugnet mode
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
org $308030 ; PC 0x180030 org $308030 ; PC 0x180030
EnableSRAMTrace: EnableSRAMTrace:
@@ -1425,6 +1426,7 @@ db $04
;B5 - reserved for bonk shuffle ;B5 - reserved for bonk shuffle
;B6 - Progressive Bomb ;B6 - Progressive Bomb
;B7 - Progressive Cane ;B7 - Progressive Cane
;B8 - Progressive Bug Net
;================================================================================ ;================================================================================
;;Residual Portal ;;Residual Portal
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE) ;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)

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@@ -148,7 +148,8 @@ RTL
db $13, $13, $13, $13, $13 ; reserved for bonk shuffle db $13, $13, $13, $13, $13 ; reserved for bonk shuffle
db $13 ; Bomb Upgrade db $13 ; Bomb Upgrade
db $07 ; Cane Upgrade db $07 ; Cane Upgrade
db $49, $49, $49, $49, $49, $49, $49, $49 ; Unused db $27 ; Bug Net Upgrade
db $49, $49, $49, $49, $49, $49, $49 ; Unused
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
@@ -211,7 +212,7 @@ RTL
LDA.b #$08 : RTL LDA.b #$08 : RTL
++ : CMP.b #$FF : BNE ++ ; Progressive Armor ++ : CMP.b #$FF : BNE ++ ; Progressive Armor
LDA.l HighestMail LDA.l HighestMail
CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
LDA.l ProgressiveArmorReplacement LDA.l ProgressiveArmorReplacement
JMP GetSpritePalette JMP GetSpritePalette
+ : CMP.b #$00 : BNE + ; Green Tunic + : CMP.b #$00 : BNE + ; Green Tunic
@@ -291,7 +292,8 @@ GfxPalettes:
db $08, $08, $08, $08, $08 ; reserved for bonk shuffle db $08, $08, $08, $08, $08 ; reserved for bonk shuffle
db $F7 ; Bomb Upgrade db $F7 ; Bomb Upgrade
db $0A ; Cane Upgrade db $0A ; Cane Upgrade
db $08, $08, $08, $08, $08, $08, $08, $08 ; Unused db $02 ; Bug Net Upgrade
db $08, $08, $08, $08, $08, $08, $08 ; Unused
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused