Fix endgame dark woods music
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21
music.asm
21
music.asm
@@ -259,6 +259,27 @@ PsychoSolder_MusicCheck:
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; Additional dark world checks to determine whether or not to fade out music
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; on mosaic transitions
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;
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; On entry, A = $8A (overworld area being loaded)
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Overworld_MosaicDarkWorldChecks:
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CMP.b #$40 : beq .checkCrystals
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CMP.b #$42 : beq .checkCrystals
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CMP.b #$50 : beq .checkCrystals
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CMP.b #$51 : bne .doFade
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.checkCrystals
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LDA $7EF37A : CMP.b #$7F : BEQ .done
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.doFade
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LDA.b #$F1 : STA $012C ; thing we wrote over, fade out music
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.done
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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!SPCFreeSpace = $0700
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