Fix endgame dark woods music
This commit is contained in:
@@ -2265,6 +2265,9 @@ org $02A9B0 ; (BCS $A9B7)
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NOP #2
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NOP #2
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org $02C1C8 ; (BCS $C1CC)
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org $02C1C8 ; (BCS $C1CC)
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NOP #2
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NOP #2
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;
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org $02ADA0 ; (LDA.b #$F1 : STA $012C)
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JSL Overworld_MosaicDarkWorldChecks : NOP
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $05CC58 ; <- Bank05.asm:1307 (LDA $040A : CMP.b #$18)
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org $05CC58 ; <- Bank05.asm:1307 (LDA $040A : CMP.b #$18)
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JSL PsychoSolder_MusicCheck
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JSL PsychoSolder_MusicCheck
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7
msu.asm
7
msu.asm
@@ -198,6 +198,7 @@ CheckMusicLoadRequest:
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CMP.b #02 : BEQ .lightworld
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CMP.b #02 : BEQ .lightworld
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CMP.b #09 : BEQ .darkworld
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CMP.b #09 : BEQ .darkworld
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CMP.b #13 : BEQ .darkwoods
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CMP.b #13 : BEQ .darkwoods
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CMP.b #15 : BEQ .darkwoods
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CMP.b #16 : BEQ .castle
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CMP.b #16 : BEQ .castle
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CMP.b #17 : BEQ .dungeon
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CMP.b #17 : BEQ .dungeon
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CMP.b #22 : BEQ .dungeon
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CMP.b #22 : BEQ .dungeon
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@@ -220,11 +221,7 @@ CheckMusicLoadRequest:
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LDA.b #61 : BRA .check_fallback-3
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LDA.b #61 : BRA .check_fallback-3
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.darkwoods
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.darkwoods
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PHA
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PHA
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LDA $7EF37A : CMP.b #$7F : BNE +
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LDA $7EF37A : CMP.b #$7F : BEQ -
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LDA !REG_MSU_FALLBACK_TABLE+7 : BIT #$10 : BEQ +
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PLA : LDA.b #61 : STA !REG_MUSIC_CONTROL_REQUEST
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BRA .mute
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+
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LDA $7EF3CA : BEQ --
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LDA $7EF3CA : BEQ --
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LDA $8A : CMP #$40 : BNE --
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LDA $8A : CMP #$40 : BNE --
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PLA
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PLA
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21
music.asm
21
music.asm
@@ -259,6 +259,27 @@ PsychoSolder_MusicCheck:
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; Additional dark world checks to determine whether or not to fade out music
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; on mosaic transitions
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;
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; On entry, A = $8A (overworld area being loaded)
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Overworld_MosaicDarkWorldChecks:
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CMP.b #$40 : beq .checkCrystals
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CMP.b #$42 : beq .checkCrystals
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CMP.b #$50 : beq .checkCrystals
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CMP.b #$51 : bne .doFade
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.checkCrystals
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LDA $7EF37A : CMP.b #$7F : BEQ .done
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.doFade
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LDA.b #$F1 : STA $012C ; thing we wrote over, fade out music
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.done
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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!SPCFreeSpace = $0700
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!SPCFreeSpace = $0700
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