let's dev 3/6/18
fixed fairy fountains to only take bottles fixed light cone bug in standard escape fixed mid-arrow bow swap bug started work on seizure-safe mode
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@@ -9,4 +9,12 @@ FlipGreenPendant:
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LDA $0D : STA $0802, X ; stuff we wrote over "Set CHR, palette, and priority of the sprite"
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LDA $0C : STA $0803, X
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RTL
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;================================================================================
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SetEtherFlicker:
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LDA.l Seizure_Safety : BNE +
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LDA $031D : CMP.b #$0B : RTL
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+ : CMP.b #$01 : BNE +
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REP #$02 : RTL
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+
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RTL
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;================================================================================
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