let's dev 3/6/18

fixed fairy fountains to only take bottles
fixed light cone bug in standard escape
fixed mid-arrow bow swap bug
started work on seizure-safe mode
This commit is contained in:
Karkat
2018-03-06 23:03:35 -05:00
parent d36dd4839a
commit df99b4bda8
7 changed files with 58 additions and 4 deletions

View File

@@ -23,4 +23,29 @@ RTL
.player_mp_not_full_yet
LDA.b #$01
RTL
;--------------------------------------------------------------------------------
FairyPond_Init:
LDA.l Restrict_Ponds : BNE +
LDA.b #$48
JSL.l Sprite_ShowMessageFromPlayerContact
RTL
+
PHY : JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC +
LDA $7EF35C : CMP.b #$02 : BNE ++ : LDA.b #$1C : PHA : BRA .emptyBottle : ++
LDA $7EF35D : CMP.b #$02 : BNE ++ : LDA.b #$1D : PHA : BRA .emptyBottle : ++
LDA $7EF35E : CMP.b #$02 : BNE ++ : LDA.b #$1E : PHA : BRA .emptyBottle : ++
LDA $7EF35F : CMP.b #$02 : BNE ++ : LDA.b #$1F : PHA : BRA .emptyBottle : ++
.noInventory
LDA $0D80, X : !ADD #$0A : STA $0D80, X
LDA.b #$51
LDY.b #$01
JSL.l Sprite_ShowMessageFromPlayerContact
PLY
RTL
.emptyBottle
LDA $0D80, X : !ADD #$02 : STA $0D80, X
LDA.b #$01 : STA $02E4
PLA : STA $1CE8
+ : PLY
RTL
;--------------------------------------------------------------------------------