let's dev 3/6/18
fixed fairy fountains to only take bottles fixed light cone bug in standard escape fixed mid-arrow bow swap bug started work on seizure-safe mode
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10
hooks.asm
10
hooks.asm
@@ -366,6 +366,9 @@ dw $0000, $0002, $0004, $0032, $0004, $0006, $0030
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;JSL FlipGreenPendant
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;NOP #6
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;--------------------------------------------------------------------------------
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org $08AAE1 ; <- 42AE1 - ancilla_ether_spell.asm : 22 (LDA $031D : CMP.b #$0B)
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JSL.l SetEtherFlicker : NOP
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;--------------------------------------------------------------------------------
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;================================================================================
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; Ice Floor Toggle
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@@ -1347,8 +1350,11 @@ NOP #6 ; remove crystal room cutscene check that causes softlocks
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;================================================================================
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; Text Changes
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;--------------------------------------------------------------------------------
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org $06C7D3 ; <- 347D3 - sprite_ponds.asm:720 (LDA.b #$8A)
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JSL.l DialogFairyThrow
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;org $06C7D3 ; <- 347D3 - sprite_ponds.asm:720 (LDA.b #$8A)
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;JSL.l DialogFairyThrow
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;--------------------------------------------------------------------------------
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org $06C7BB ; <- 347BB - sprite_ponds.asm:702 (JSL Sprite_ShowMessageFromPlayerContact : BCC BRANCH_ALPHA)
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JSL.l FairyPond_Init
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;--------------------------------------------------------------------------------
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org $08C5ED ; <- 445ED - ancilla_receive_item.asm:395 (STA $1CF0 : CMP.w #$0070 : BNE .notGeezerSpeech)
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NOP #3
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