let's dev 3/6/18
fixed fairy fountains to only take bottles fixed light cone bug in standard escape fixed mid-arrow bow swap bug started work on seizure-safe mode
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@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$18, #$03, #$03 ; year/month/day
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db #$20, #$18, #$03, #$06 ; year/month/day
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;================================================================================
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@@ -382,6 +382,9 @@ Sprite_DrawMultiple_player_deferred:
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org $05E1A7 ; 02E1A7 - Bank05.asm : 2592
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Sprite_ShowSolicitedMessageIfPlayerFacing:
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org $05E1F0
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Sprite_ShowMessageFromPlayerContact:
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org $05E219
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Sprite_ShowMessageUnconditional:
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@@ -10,3 +10,11 @@ FlipGreenPendant:
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LDA $0C : STA $0803, X
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RTL
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;================================================================================
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SetEtherFlicker:
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LDA.l Seizure_Safety : BNE +
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LDA $031D : CMP.b #$0B : RTL
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+ : CMP.b #$01 : BNE +
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REP #$02 : RTL
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+
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RTL
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;================================================================================
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@@ -24,3 +24,28 @@ RTL
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LDA.b #$01
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RTL
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;--------------------------------------------------------------------------------
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FairyPond_Init:
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LDA.l Restrict_Ponds : BNE +
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LDA.b #$48
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JSL.l Sprite_ShowMessageFromPlayerContact
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RTL
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+
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PHY : JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC +
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LDA $7EF35C : CMP.b #$02 : BNE ++ : LDA.b #$1C : PHA : BRA .emptyBottle : ++
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LDA $7EF35D : CMP.b #$02 : BNE ++ : LDA.b #$1D : PHA : BRA .emptyBottle : ++
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LDA $7EF35E : CMP.b #$02 : BNE ++ : LDA.b #$1E : PHA : BRA .emptyBottle : ++
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LDA $7EF35F : CMP.b #$02 : BNE ++ : LDA.b #$1F : PHA : BRA .emptyBottle : ++
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.noInventory
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LDA $0D80, X : !ADD #$0A : STA $0D80, X
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LDA.b #$51
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LDY.b #$01
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JSL.l Sprite_ShowMessageFromPlayerContact
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PLY
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RTL
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.emptyBottle
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LDA $0D80, X : !ADD #$02 : STA $0D80, X
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LDA.b #$01 : STA $02E4
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PLA : STA $1CE8
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+ : PLY
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RTL
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;--------------------------------------------------------------------------------
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10
hooks.asm
10
hooks.asm
@@ -366,6 +366,9 @@ dw $0000, $0002, $0004, $0032, $0004, $0006, $0030
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;JSL FlipGreenPendant
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;NOP #6
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;--------------------------------------------------------------------------------
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org $08AAE1 ; <- 42AE1 - ancilla_ether_spell.asm : 22 (LDA $031D : CMP.b #$0B)
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JSL.l SetEtherFlicker : NOP
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;--------------------------------------------------------------------------------
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;================================================================================
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; Ice Floor Toggle
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@@ -1347,8 +1350,11 @@ NOP #6 ; remove crystal room cutscene check that causes softlocks
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;================================================================================
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; Text Changes
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;--------------------------------------------------------------------------------
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org $06C7D3 ; <- 347D3 - sprite_ponds.asm:720 (LDA.b #$8A)
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JSL.l DialogFairyThrow
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;org $06C7D3 ; <- 347D3 - sprite_ponds.asm:720 (LDA.b #$8A)
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;JSL.l DialogFairyThrow
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;--------------------------------------------------------------------------------
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org $06C7BB ; <- 347BB - sprite_ponds.asm:702 (JSL Sprite_ShowMessageFromPlayerContact : BCC BRANCH_ALPHA)
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JSL.l FairyPond_Init
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;--------------------------------------------------------------------------------
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org $08C5ED ; <- 445ED - ancilla_receive_item.asm:395 (STA $1CF0 : CMP.w #$0070 : BNE .notGeezerSpeech)
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NOP #3
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@@ -63,6 +63,13 @@ RTL
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BRL .captured
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+ CMP #$01 : BNE + ; bow
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LDA !INVENTORY_SWAP_2 : AND #$C0 : CMP #$C0 : BNE .errorJump ; make sure we have both bows
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PHX : LDX.b #$00 ; scan ancilla table for arrows
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-- : CPX.b #$0A : !BGE ++
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LDA $0C4A, X : CMP.b #$09 : BNE +++
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PLX : BRA .errorJump ; found an arrow, don't allow the swap
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+++
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INX : BRA -- : ++
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PLX
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LDA $7EF340 : !SUB #$01 : EOR #$02 : !ADD #$01 : STA $7EF340 ; swap bows
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LDA.b #$20 : STA $012F ; menu select sound
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BRL .captured
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@@ -37,7 +37,8 @@ RTL
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;================================================================================
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;--------------------------------------------------------------------------------
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SetOverlayIfLamp:
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LDA $7EF34A ; check if lamp
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;LDA $7EF34A ; check if lamp
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JSL.l LampCheck
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STA $1D ; write it directly to the overlay, this isn't a terrible idea at all
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RTL
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;================================================================================
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@@ -786,6 +786,10 @@ org $30817E ; PC 0x18017E
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Restrict_Ponds:
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db #$01 ; #$00 = Original Behavior - #$01 - Restrict to Bottles (Default)
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;================================================================================
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org $30817F ; PC 0x18017F
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Seizure_Safety:
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db #$00 ; #$00 = Off (Default) - #$01 = Limit Certain Effects
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;================================================================================
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org $308190 ; PC 0x180190
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TimerStyle:
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db #$00 ; #$00 = Off (Default) - #$01 Countdown - #$02 = Stopwatch
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