let's dev 2/27/18
updates to floodgate softlock protection nerfed byrna invulnerability for hard modes add uncle refill switches for standard+random swords
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18
hardmode.asm
18
hardmode.asm
@@ -54,3 +54,21 @@ CalculateCapeUsage:
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LDA $7EF36E ; thing we wrote over
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RTL
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;--------------------------------------------------------------------------------
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ActivateInvulnerabilityOrDont:
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LDA $1B : BEQ .nowhere_special
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REP #$20 ; set 16-bit accumulator
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LDA $A0 ; these are all decimal because i got them that way
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CMP.w #95 : BEQ .somewhere_cool ; Ice Palace Spike Room
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CMP.w #179 : BEQ .somewhere_cool ; Room in Misery Mire
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CMP.w #213 : BEQ .somewhere_cool ; Laser Bridge
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CMP.w #279 : BEQ .somewhere_cool ; Spike Cave
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SEP #$20 ; set 8-bit accumulator
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BRA .nowhere_special
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.somewhere_cool
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SEP #$20 ; set 8-bit accumulator
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LDA.b #$01 : STA $037B : RTL
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.nowhere_special
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LDA.l ByrnaInvulnerability : STA $037B
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RTL
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;--------------------------------------------------------------------------------
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