Initial trolls:
- random dash timer - random bomb timer - flute sometimes summons chickens - ice physics while carrying things - lowered i-frames with increased hearts/armor - Blind impervious (TODO: allow hitting with bunny pots)
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@@ -36,6 +36,10 @@ LoadSwordForDamage:
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CMP.b #$04 : !BLT + : DEC : + ; if it's gold sword, change it to tempered
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RTL
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.notMoth
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CMP.b #$CE : BNE .notBlind
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LDA.b #$01
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RTL
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.notBlind
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JSR.w LoadModifiedSwordLevel ; load normal sword value
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RTL
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;================================================================================
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@@ -115,8 +119,10 @@ LoadModifiedIceFloorValue:
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LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
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LDA $5E : CMP #$02 : BEQ +
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LDA $5B : BNE +
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LDA.w $0308 : BIT #$80 : BNE .yes
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LDA.l $30802D : BIT #$01 : BEQ ++
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LDA $A0 : CMP #$16 : BEQ ++ ; swamp supertile with current -- fine for temporary physics but impossible without boots for permanent
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.yes
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LDA.w $0348 : ORA $7F50C7 : ORA #$10 : RTS
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++ : LDA.w $0348 : ORA $7F50C7 : RTS
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+ : LDA.w $0348
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