Small fixes
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@@ -84,6 +84,7 @@ NormalItemSkipSound:
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JSL.l CheckIfBossRoom : BCS .boss_room
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TDC
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CPY #$17 : BEQ .skip
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CLC
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RTL
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.boss_room
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LDA.w ItemReceiptMethod : CMP.b #$03 : BEQ +
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@@ -88,9 +88,6 @@ db $01 ; #$00 = Classic Tempering Process - #$01 = Quick Item Get (default)
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SmithItem:
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db $02 ; #$02 = Tempered Sword (default)
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;org $86B48E ; PC 0x3348E ; sprite_smithy_bros.asm : 473
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;SmithSwordCheck:
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;db $03 ; #$03 = Tempered Sword (default) ; THESE VALUES ARE +1
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org $86B55C ; PC 0x3355C ; sprite_smithy_bros.asm : 634
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SmithSword:
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db $02 ; #$02 = Tempered Sword (default)
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@@ -939,9 +936,12 @@ org $B08195 ; PC 0x180195
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ByrnaCaveSpikeDamage:
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db $08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
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;--------------------------------------------------------------------------------
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org $308196 ; PC 0x180196-0x180197
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org $B08196 ; PC 0x180196-0x180197
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TotalItemCount: ; Total item count for HUD. Only counts items that use "item get" animation.
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dw $00D8 ; 216
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org $B08198 ; PC 0x180198-0x180199
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GanonsTowerOpenAddress: ; Target address for GT open check
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;--------------------------------------------------------------------------------
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; 0x180196 - 0x1801FF (unused)
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;================================================================================
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