map & lamp fixes
This commit is contained in:
@@ -55,6 +55,7 @@ DrawDungeonCompassCounts:
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+ : ++
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JSL.l HexToDec
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;LDX.b #$00 ; check the width on this
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LDA $7F5006 : AND.w #$00FF : ORA #$2400 : STA $7EC794
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LDA $7F5007 : AND.w #$00FF : ORA #$2400 : STA $7EC796
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31
glitched.asm
31
glitched.asm
@@ -2,15 +2,32 @@
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; Glitched Mode Fixes
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;================================================================================
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GetAgahnimType:
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PHP
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REP #$20 ; set 16-bit accumulator
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LDA $A0 ; these are all decimal because i got them that way
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CMP.w #13 : BNE + ; Agahnim 2 room
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LDA.w #$0006 ; Use Agahnim 2
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LDA $A0 ; get room id
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CMP.b #13 : BNE + ; Agahnim 2 room
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LDA.b #$0006 ; Use Agahnim 2
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BRA .done
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+ ; Elsewhere
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LDA.w #$0001 ; Use Agahnim 1
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LDA.b #$0001 ; Use Agahnim 1
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.done
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PLP
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RTL
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;--------------------------------------------------------------------------------
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GetAgahnimPalette:
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PHX
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LDA $A0 ; get room id
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CMP.b #13 : BNE + ; Agahnim 2 room
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LDA.b #$01 ; Use Agahnim 2
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JML.l GetAgahnimPaletteReturn
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+ ; Elsewhere
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LDA.b #$00 ; Use Agahnim 1
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JML.l GetAgahnimPaletteReturn
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;--------------------------------------------------------------------------------
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GetAgahnimLightning:
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INC $0E30, X ; thing we wrote over
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LDA $A0 ; get room id
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CMP.b #13 : BNE + ; Agahnim 2 room
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LDA.b #$01 ; Use Agahnim 2
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RTL
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+ ; Elsewhere
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LDA.b #$00 ; Use Agahnim 1
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RTL
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;--------------------------------------------------------------------------------
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16
hooks.asm
16
hooks.asm
@@ -765,10 +765,18 @@ NOP
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;================================================================================
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; Glitched Mode Fixes
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;--------------------------------------------------------------------------------
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org $1ED4E6 ; <- F54E6
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org $1ED4E6 ; <- F54E6 - sprite_agahnim.asm:314 (LDY $0FFF)
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JSL.l GetAgahnimType
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NOP #2
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;--------------------------------------------------------------------------------
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org $1ED577 ; <- F5577 - sprite_agahnim.asm:418 (PHX)
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JML.l GetAgahnimPalette
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GetAgahnimPaletteReturn:
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;--------------------------------------------------------------------------------
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org $1ED577 ; <- F5577 - sprite_agahnim.asm:587 (INC $0E30, X)
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NOP #2
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JSL.l GetAgahnimLightning
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;--------------------------------------------------------------------------------
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;================================================================================
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; Half Magic Bat
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@@ -918,6 +926,9 @@ JSL.l GetMapMode
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org $0DC849 ; <- 6C849
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JSL.l GetMapMode
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;================================================================================
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org $0AC012 ; <- 54012 - Bank0A.asm:1039 (LDA $7EF2DB : AND.b #$20 : BNE BRANCH_DELTA)
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NOP #8
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;================================================================================
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org $028B8F ; <- 10B8F - Bank02.asm:2236 (LDA $7EF374 : LSR A : BCS BRANCH_BETA)
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JSL.l CheckHeraObject : BNE + : NOP
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LDX.b #$F1 : STX $012C
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@@ -1552,4 +1563,7 @@ NOP #6 ; remove check
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;--------------------------------------------------------------------------------
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org $0DFA53 ; <- 6FA53 - hud check for lantern
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JSL.l LampCheck
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;--------------------------------------------------------------------------------
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org $01F503 ; <- F503 - Bank01.asm:14994 (LDA.b #$01 : STA $1D)
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JSL.l SetOverlayIfLamp
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;================================================================================
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@@ -30,4 +30,10 @@ CheckForZelda:
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LDA $7EF3CC
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RTL
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;================================================================================
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;--------------------------------------------------------------------------------
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SetOverlayIfLamp:
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LDA $7EF34A ; check if lamp
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STA $1D ; write it directly to the overlay, this isn't a terrible idea at all
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RTL
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;================================================================================
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;LDA $7EF3CA : EOR #$40 : LSR #6 : AND #$01 ; return the same result as having the lantern in the light world
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@@ -131,7 +131,7 @@ org $30803B ; PC 0x18003B
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MapMode:
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db #$00 ; #$00 = Always On (default) - #$01 = Require Map Item
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CompassMode:
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db #$01 ; #$00 = Off (default) - #$01 = Display Dungeon Count
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db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count
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;--------------------------------------------------------------------------------
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org $308080 ; PC 0x180080
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Upgrade5BombsRefill:
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@@ -145,9 +145,9 @@ db #$00
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;--------------------------------------------------------------------------------
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org $308084 ; PC 0x180084
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PotionHealthRefill:
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db #$08 ; #$A0 - Full Refill (Default)
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db #$A0 ; #$A0 - Full Refill (Default)
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PotionMagicRefill:
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db #$08 ; #$80 - Full Refill (Default)
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db #$80 ; #$80 - Full Refill (Default)
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;--------------------------------------------------------------------------------
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org $308040 ; PC 0x180040
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UncleQuote:
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