First pass-through adding labels
Added items, equipment, and tracking/indicators Added playername changes Removed some defines
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@@ -2,20 +2,20 @@
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; Fairy Changes & Fixes
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;--------------------------------------------------------------------------------
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RefillHealthPlusMagic:
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LDA BigFairyHealth : STA $7EF372
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LDA BigFairyHealth : STA HeartsFiller
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RTL
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;--------------------------------------------------------------------------------
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RefillHealthPlusMagic8bit:
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LDA BigFairyHealth : STA $7EF372
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LDA BigFairyMagic : STA $7EF373
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LDA BigFairyHealth : STA HeartsFiller
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LDA BigFairyMagic : STA MagicFiller
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RTL
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;--------------------------------------------------------------------------------
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CheckFullHealth:
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LDA BigFairyHealth : BEQ +
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LDA $7EF36D : CMP $7EF36C : BNE .player_hp_not_full_yet
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LDA CurrentHealth : CMP HealthCapacity : BNE .player_hp_not_full_yet
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+
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LDA BigFairyMagic : BEQ +
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LDA $7EF36E : CMP.b #$80 : BNE .player_mp_not_full_yet
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LDA CurrentMagic : CMP.b #$80 : BNE .player_mp_not_full_yet
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+
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LDA.b #$00
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RTL
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@@ -30,10 +30,10 @@ FairyPond_Init:
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JML.l Sprite_ShowMessageFromPlayerContact
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+
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PHY : JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC +
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LDA $7EF35C : CMP.b #$02 : BNE ++ : LDA.b #$1C : PHA : BRA .emptyBottle : ++
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LDA $7EF35D : CMP.b #$02 : BNE ++ : LDA.b #$1D : PHA : BRA .emptyBottle : ++
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LDA $7EF35E : CMP.b #$02 : BNE ++ : LDA.b #$1E : PHA : BRA .emptyBottle : ++
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LDA $7EF35F : CMP.b #$02 : BNE ++ : LDA.b #$1F : PHA : BRA .emptyBottle : ++
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LDA BottleContentsOne : CMP.b #$02 : BNE ++ : LDA.b #$1C : PHA : BRA .emptyBottle : ++
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LDA BottleContentsTwo : CMP.b #$02 : BNE ++ : LDA.b #$1D : PHA : BRA .emptyBottle : ++
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LDA BottleContentsThree : CMP.b #$02 : BNE ++ : LDA.b #$1E : PHA : BRA .emptyBottle : ++
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LDA BottleContentsFour : CMP.b #$02 : BNE ++ : LDA.b #$1F : PHA : BRA .emptyBottle : ++
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.noInventory
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LDA.b #$0A : STA $0D80, X
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LDA.b #$51
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