First pass-through adding labels
Added items, equipment, and tracking/indicators Added playername changes Removed some defines
This commit is contained in:
@@ -7,9 +7,9 @@ LampCheck:
|
||||
LDA $7F50C4 : CMP.b #$01 : BNE + : RTL : +
|
||||
CMP.b #$FF : BNE + : INC : RTL : +
|
||||
|
||||
LDA $7EF34A : BNE .done ; skip if we already have lantern
|
||||
LDA LampEquipment : BNE .done ; skip if we already have lantern
|
||||
|
||||
LDA $7EF3CA : BNE +
|
||||
LDA CurrentWorld : BNE +
|
||||
.lightWorld
|
||||
LDA $040C : BNE ++ ; check if we're in sewers
|
||||
LDA LampConeSewers : BRA .done
|
||||
@@ -28,18 +28,18 @@ RTL
|
||||
CheckForZelda:
|
||||
;LDA.l OpenMode : BEQ + ; Skip if not open mode
|
||||
;LDA $FFFFFF
|
||||
LDA.l $7EF3C5 : CMP.b #$02 : !BLT + ; Skip if rain is falling
|
||||
LDA.l ProgressIndicator : CMP.b #$02 : !BLT + ; Skip if rain is falling
|
||||
LDA.b #$01 ; pretend we have zelda anyway
|
||||
RTL
|
||||
+
|
||||
LDA $7EF3CC
|
||||
LDA FollowerIndicator
|
||||
RTL
|
||||
;================================================================================
|
||||
;--------------------------------------------------------------------------------
|
||||
SetOverlayIfLamp:
|
||||
;LDA $7EF34A ; check if lamp
|
||||
;LDA LampEquipment ; check if lamp
|
||||
JSL.l LampCheck
|
||||
STA $1D ; write it directly to the overlay, this isn't a terrible idea at all
|
||||
RTL
|
||||
;================================================================================
|
||||
;LDA $7EF3CA : EOR #$40 : LSR #6 : AND #$01 ; return the same result as having the lantern in the light world
|
||||
;LDA CurrentWorld : EOR #$40 : LSR #6 : AND #$01 ; return the same result as having the lantern in the light world
|
||||
|
||||
Reference in New Issue
Block a user