First pass-through adding labels

Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
This commit is contained in:
cassidy
2021-12-01 23:06:28 -05:00
parent d47dea6123
commit e4d917c47c
48 changed files with 453 additions and 485 deletions

View File

@@ -45,7 +45,7 @@ GetSpriteID:
RTL
.specialHandling
CMP.b #$F9 : BNE ++ ; Progressive Magic
LDA.l $7EF37B : BNE +++
LDA.l MagicConsumption : BNE +++
LDA.b #$3B : RTL ; Half Magic
+++
LDA.b #$3C : RTL ; Quarter Magic
@@ -54,13 +54,13 @@ RTL
++ CMP.b #$FB : BNE ++ ; RNG Item (Multi)
JSL.l GetRNGItemMulti : JMP GetSpriteID
++ CMP.b #$FD : BNE ++ ; Progressive Armor
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
LDA ArmorEquipment : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
LDA.l ProgressiveArmorReplacement
JMP GetSpriteID
+
LDA.b #$04 : RTL
++ CMP.b #$FE : BNE ++ ; Progressive Sword
LDA $7EF359
LDA SwordEquipment
CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
LDA.l ProgressiveSwordReplacement
JMP GetSpriteID
@@ -85,7 +85,7 @@ RTL
+ ; Everything Else
LDA.b #$2E : RTL
++ : CMP.b #$F8 : BNE ++ ; Progressive Bow
LDA $7EF340 : INC : LSR
LDA BowEquipment : INC : LSR
CMP.l ProgressiveBowLimit : !BLT +
LDA.l ProgressiveBowReplacement
JMP GetSpriteID
@@ -183,7 +183,7 @@ GetSpritePalette:
RTL
.specialHandling
CMP.b #$FD : BNE ++ ; Progressive Sword
LDA $7EF359
LDA SwordEquipment
CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
LDA.l ProgressiveSwordReplacement
JMP GetSpritePalette
@@ -207,7 +207,7 @@ RTL
+ ; Everything Else
LDA.b #$08 : RTL
++ : CMP.b #$FF : BNE ++ ; Progressive Armor
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
LDA ArmorEquipment : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
LDA.l ProgressiveArmorReplacement
JMP GetSpritePalette
+ : CMP.b #$00 : BNE + ; Green Tunic
@@ -215,12 +215,12 @@ RTL
+ ; Everything Else
LDA.b #$02 : RTL
++ : CMP.b #$FC : BNE ++ ; Progressive Gloves
LDA $7EF354 : BNE + ; No Gloves
LDA GloveEquipment : BNE + ; No Gloves
LDA.b #$02 : RTL
+ ; Everything Else
LDA.b #$08 : RTL
++ : CMP.b #$F8 : BNE ++ ; Progressive Bow
LDA $7EF340 : INC : LSR
LDA BowEquipment : INC : LSR
CMP.l ProgressiveBowLimit : !BLT +
LDA.l ProgressiveBowReplacement
JMP GetSpritePalette
@@ -307,7 +307,7 @@ IsNarrowSprite:
+ : JMP .continue
.notBottle
CMP.b #$5E : BNE ++ ; Progressive Sword
LDA $7EF359 : CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
LDA SwordEquipment : CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
LDA.l ProgressiveSwordReplacement
JSL.l IsNarrowSprite
JMP .done
@@ -319,7 +319,7 @@ IsNarrowSprite:
JSL.l IsNarrowSprite
JMP .done
++ CMP.b #$60 : BNE ++ ; Progressive Armor
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT .continue
LDA ArmorEquipment : CMP.l ProgressiveArmorLimit : !BLT .continue
LDA.l ProgressiveArmorReplacement
JSL.l IsNarrowSprite
JMP .done
@@ -330,7 +330,7 @@ IsNarrowSprite:
JSL.l GetRNGItemMulti
++ CMP.b #$64 : BEQ + ; Progressive Bow
CMP.b #$65 : BNE .continue ; Progressive Bow (alt)
+ : LDA $7EF340 : INC : LSR
+ : LDA BowEquipment : INC : LSR
CMP.l ProgressiveBowLimit : !BLT +
LDA.l ProgressiveBowReplacement
JSL.l IsNarrowSprite