Fix several foutonFindings:
- Dark Palace -> Palace of Darkness - show dungeon name for multi keys - fix IP block drop lock - HUD improvements
This commit is contained in:
42
dialog.asm
42
dialog.asm
@@ -74,60 +74,71 @@ FreeDungeonItemNotice:
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LDA.l ScratchBufferNV+1 : PHA
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;--------------------------------
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LDA.l FreeItemText : BNE + : JMP .skip : +
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LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
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LDA.b #$2F ; if not from our world, show all dungeon item and crystal notices
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+ ORA.l FreeItemText : BNE + : JMP .skip : +
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STA.b Scrap00
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LDA.b #$00 : STA.l ScratchBufferNV ; initialize scratch
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LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for general small key
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LDA.b Scrap00 : AND.b #$01 : BEQ + ; show message for general small key
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LDA.l ScratchBufferV : CMP.b #$24 : BNE + ; general small key
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%CopyDialog(Notice_SmallKeyOf)
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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%CopyDialog(Notice_Self)
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JMP .done
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+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for general compass
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+ LDA.b Scrap00 : AND.b #$02 : BEQ + ; show message for general compass
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LDA.l ScratchBufferV : CMP.b #$25 : BNE + ; general compass
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%CopyDialog(Notice_CompassOf)
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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%CopyDialog(Notice_Self)
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JMP .done
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+ : LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for general map
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+ LDA.b Scrap00 : AND.b #$04 : BEQ + ; show message for general map
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LDA.l ScratchBufferV : CMP.b #$33 : BNE + ; general map
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%CopyDialog(Notice_MapOf)
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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%CopyDialog(Notice_Self)
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JMP .done
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+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for general big key
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+ LDA.b Scrap00 : AND.b #$08 : BEQ + ; show message for general big key
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LDA.l ScratchBufferV : CMP.b #$32 : BNE + ; general big key
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%CopyDialog(Notice_BigKeyOf)
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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%CopyDialog(Notice_Self)
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JMP .done
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+
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LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for dungeon map
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+ LDA.b Scrap00 : AND.b #$04 : BEQ + ; show message for dungeon map
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LDA.l ScratchBufferV : AND.b #$F0 ; looking at high bits only
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CMP.b #$70 : BNE + ; map of...
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%CopyDialog(Notice_MapOf)
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JMP .dungeon
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+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for dungeon compass
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+ LDA.b Scrap00 : AND.b #$02 : BEQ + ; show message for dungeon compass
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LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$80 : BNE + ; compass of...
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%CopyDialog(Notice_CompassOf)
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JMP .dungeon
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+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for dungeon big key
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+ LDA.b Scrap00 : AND.b #$08 : BEQ + ; show message for dungeon big key
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LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$90 : BNE + ; big key of...
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%CopyDialog(Notice_BigKeyOf)
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JMP .dungeon
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+ : LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for dungeon small key
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+ LDA.b Scrap00 : AND.b #$01 : BEQ + ; show message for dungeon small key
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LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$A0 : BNE + ; small key of...
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LDA.l ScratchBufferV : CMP.b #$AF : BNE ++ : JMP .skip : ++
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%CopyDialog(Notice_SmallKeyOf)
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LDA.b #$01 : STA.l ScratchBufferNV ; set up a flip for small keys
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BRA .dungeon
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+ : LDA.l FreeItemText : AND.b #$20 : BEQ + ; show message for crystal
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+ LDA.b Scrap00 : AND.b #$20 : BEQ + ; show message for crystal
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LDA.l ScratchBufferV : CMP.b #$B0 : !BLT + ; crystal #
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CMP.b #$B7 : !BGE +
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%CopyDialog(Notice_Crystal)
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JMP .crystal
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+
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JMP .skip ; it's not something we are going to give a notice for
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+ JMP .skip ; it's not something we are going to give a notice for
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.dungeon
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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@@ -141,7 +152,10 @@ FreeDungeonItemNotice:
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LDA.l ScratchBufferNV+1
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ASL : TAX
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REP #$20
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LDA.l DungeonItemIDMap,X : CMP.w #$0003 : BCC .hc_sewers
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LDA.l !MULTIWORLD_ITEM_PLAYER_ID : AND.w #$00FF : BNE +
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LDA.l DungeonItemIDMap, X : CMP.w #$0003 : BCC .hc_sewers
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CMP.w DungeonID : BNE +
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BRA .self_notice
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.hc_sewers
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@@ -21,14 +21,19 @@ SpiralWarp: {
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lda.w $045e : cmp.b #$5e : beq .gtg ; abort if not spiral - intended room is in A!
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cmp.b #$5f : beq .gtg
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cmp.b #$26 : beq .inroom
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.abort
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SEP #$30 : stz.w $045e : lda.b PreviousRoom : and.b #$0f : rtl ; clear,run hijacked code and get out
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.inroom
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.abort
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SEP #$30
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stz.w $045e
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JSL UpdateLootHUD
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lda.b PreviousRoom : and.b #$0f
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rtl ; clear,run hijacked code and get out
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.inroom
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jsr InroomStairsWarp
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lda.b PreviousRoom : and.b #$0f ; this is the code we are hijacking
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rtl
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.gtg
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.gtg
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phb : phk : plb : phx : phy ; push stuff
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jsr LookupSpiralOffset
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rep #$30 : and.w #$00FF : asl #2 : tax
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@@ -81,6 +86,8 @@ SpiralWarp: {
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ldy.b #$01 : jsr SetCamera
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jsr StairCleanup
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JSL UpdateLootHUD
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ply : plx : plb ; pull the stuff we pushed
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lda.b PreviousRoom : and.b #$0f ; this is the code we are hijacking
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rtl
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@@ -261,6 +268,8 @@ InroomStairsWarp: {
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.skipCamera
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jsr StairCleanup
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JSL UpdateLootHUD
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ply : plx : plb ; pull the stuff we pushed
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rts
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}
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@@ -2,8 +2,25 @@ pushpc
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org $82C0C3
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JSL TransitionLinkOutOfDoorEnding
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NOP
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org $87956F
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JSL UpdateHUDAndLandLink
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org $829611
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JSL UpdateHUDAndUpdateQuadrants
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pullpc
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UpdateHUDAndLandLink:
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JSL UpdateLootHUD
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LDA.b $51
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STA.b LinkPosY
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RTL
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UpdateHUDAndUpdateQuadrants:
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JSL UpdateLootHUD
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JSL $82B803
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RTL
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ClearLootHUD:
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LDA.b GameMode
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CMP.b #$07
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@@ -46,7 +46,7 @@ dw $7F7F
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; Ganons Tower
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Notice_GTower:
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db $76 : dw "Ganons Tower"
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db $76 : dw "Ganon's Tower"
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dw $7F7F
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; Turtle Rock
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@@ -81,7 +81,7 @@ dw $7F7F
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; Dark Palace
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Notice_PoD:
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db $76 : dw "Dark Palace"
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db $76 : dw "Palace of Darkness"
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dw $7F7F
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; Swamp Palace
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Binary file not shown.
Binary file not shown.
@@ -123,6 +123,11 @@ GetMultiworldItem:
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BRL .return
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+
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LDA.b LinkPushDirection
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BEQ +
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BRL .return
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+
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LDA.l !MULTIWORLD_ITEM : BNE +
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BRL .return
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+
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