Progressive Shields fix
Fix for collection rate overflow Fix for progressive shield standing item (narrow version) Fix for double key counts Multiworld item substitution Made map key coutner not depend on new flag for now
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@@ -249,7 +249,7 @@ PreItemGet:
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RTL
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;--------------------------------------------------------------------------------
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PostItemGet:
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STZ.w ShopPurchaseFlag
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STZ.w ProgressiveFlag
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LDA.w ItemReceiptMethod : CMP.b #$01 : BEQ +
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LDX.w CurrentSpriteSlot
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STZ.w SpriteMetaData,X
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