Progressive Shields fix

Fix for collection rate overflow
Fix for progressive shield standing item (narrow version)
Fix for double key counts
Multiworld item substitution
Made map key coutner not depend on new flag for now
This commit is contained in:
aerinon
2023-09-08 13:42:22 -06:00
parent 134651e4fb
commit e772b4a931
7 changed files with 32 additions and 47 deletions

View File

@@ -188,7 +188,7 @@ RaceGameFlag = $7E021B ;
;
MessageJunk = $7E0223 ; Zeroed but never used (?)
;
ShopPurchaseFlag = $7E0224 ; $01 = Shop purchase item receipt.
ProgressiveFlag = $7E0224 ; unused
;CoolScratch = $7E0224 ; 0x5C bytes of free ram
ItemStackPtr = $7E0226 ; Pointer into Item GFX and VRAM target queues. Word length.
; If not zero, pointer should always be left pointing at the