Progressive Shields fix
Fix for collection rate overflow Fix for progressive shield standing item (narrow version) Fix for double key counts Multiworld item substitution Made map key coutner not depend on new flag for now
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ram.asm
2
ram.asm
@@ -188,7 +188,7 @@ RaceGameFlag = $7E021B ;
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;
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MessageJunk = $7E0223 ; Zeroed but never used (?)
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;
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ShopPurchaseFlag = $7E0224 ; $01 = Shop purchase item receipt.
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ProgressiveFlag = $7E0224 ; unused
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;CoolScratch = $7E0224 ; 0x5C bytes of free ram
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ItemStackPtr = $7E0226 ; Pointer into Item GFX and VRAM target queues. Word length.
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; If not zero, pointer should always be left pointing at the
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