let's dev 6/28/17
fixed fake flipper kill (again except on the screen you entered) fixed stats bonk key fixed stats progressive sword probably fixed several byrna bugs added OnEnterWater event hook
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@@ -6,6 +6,7 @@ FlipperKill:
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LDA $5D : CMP #$04 : BNE .done ; skip if we're not swimming
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LDA $7EF356 : BNE .done ; skip if we have the flippers
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LDA $7F5001 : BEQ .done ; skip if we're not marked in danger for softlock
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LDA $8A : CMP $7F5098 : BEQ .done ; skip if we're on the same screen we entered the water on
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JSL.l KillFairies ; take away fairies
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LDA.b #$00 : STA $7EF36D ; kill link
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LDA.b #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
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@@ -41,4 +42,17 @@ FlipperFlag:
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LDA #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
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.done
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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RegisterWaterEntryScreen:
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PHA
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LDA $8A : STA $7F5098 ; store ow index
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PLA
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RTL
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;--------------------------------------------------------------------------------
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MysteryWaterFunction: ; *$3AE54 ALTERNATE ENTRY POINT
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LDA.b #$20 : STA $02E2
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STZ $037B
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STZ $55
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STZ $0360
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RTL
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;--------------------------------------------------------------------------------
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