events.asm: optimized a loop & fixed a bug
icepalacegraphics.asm: commented out a debug sta retro.asm: check for arrows by checking arrows instead of bow tables.asm: change default retro arrow price to match the price set by the randomizer site
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@@ -25,7 +25,7 @@ BgGraphicsLoading:
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; We're loading the floor tiles in Ice Palace. Instead of the normal file,
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; load another one that replaces the bridge tiles with the Bombos medallion
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LDA $FFFFFF
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;LDA $FFFFFF
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LDA.b #IcePalaceFloorGfx>>16
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STA $02
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