events.asm: optimized a loop & fixed a bug
icepalacegraphics.asm: commented out a debug sta retro.asm: check for arrows by checking arrows instead of bow tables.asm: change default retro arrow price to match the price set by the randomizer site
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@@ -38,9 +38,7 @@ DecrementArrows:
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DEC : STA $7EF377 : INC
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BRA .done
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.rupees
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LDA $7EF340 : CMP.b #$01 : BNE .has_arrow
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LDA.b #$00 : RTL
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.has_arrow:
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LDA $7EF377 : BEQ .done ; don't have arrows, we're done
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LDA $7EF340 : AND.b #$01 : BEQ +
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LDA.b $0B99 : BNE + ; Arrow Game active and has credits left
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LDA.b $0B9A : BNE + ; Arrow Game active and on last arrow
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