Fix from Aerinon for map/compass dungeon locations on map check
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@@ -254,7 +254,9 @@ RTS
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OverworldMap_CheckForCompass:
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LDA.l CompassMode : AND #$80 : BEQ .unset ; should I check for compass logic
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LDA.l CompassMode : AND #$40 : BEQ .set ; compasses aren't shuffled
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LDA.l CompassExists, X : BEQ .set ; compass doesn't exits
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LDA.l CompassMode : AND #$20 : BNE +
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JSR OverworldMap_CheckForMap : BCC .unset : BRA .set
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+ LDA.l CompassExists, X : BEQ .set ; compass doesn't exits
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PHX
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LDA.l MC_SRAM_Offsets, X : TAX ; put compass offset into X
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LDA !INVENTORY_COMPASS, X : ORA !MAP_OVERLAY, X
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